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Nonsensical Fighting (MUGEN) (Read 322 times)

Started by GaBoTiCo, December 22, 2024, 07:03:09 pm
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Nonsensical Fighting (MUGEN)
#1  December 22, 2024, 07:03:09 pm
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  • Random Dude!
    • Venezuela
This is a Street Fighter-like fangame I'm working on. I'm using MUGEN and I'm still learning how to take advantage of it. The characters in this game are based on actual friends of mine. If you know my friends well, they ARE characters. I gave them weapons and abilities based on their talents/personalities. Also, I made the sprites from scratch. This is just a DEMO with six playable characters.  The stages are, at least so far, based on Boston sites. The Music for the Title Screen, Select Screen and one of the stages was written by my friend Xavenga (one of the characters in the game).

I'm hoping to be able to release a demo before the end of 2024...

https://www.youtube.com/watch?v=N2avL0YQIpM&t=185s

Download Link:
https://gamejolt.com/games/NonsensicalFighting/917216
Projects:

TMNT Recolored & Extended (OpenBOR):
https://gamejolt.com/games/TMNTRE/911813

MOTU: Eternian Battle(OpenBOR):
https://gamejolt.com/games/MOTU-EternianBattle/911587

Nonsensical Fighting (MUGEN):
https://gamejolt.com/games/NonsensicalFighting/917216
Last Edit: December 22, 2024, 07:17:55 pm by GaBoTiCo
Re: Nonsensical Fighting (MUGEN)
#2  December 22, 2024, 11:29:11 pm
  • *
    • USA
    • https://www.andersonkenya1.net/profile/14638-dai-manji/
So I looked over your work, and I have some things to say about it.

First off, the spritework is nice and clean. Not much room for error. However, an issue I am seeing is that the characters are very stiff in animation. So while it does look interesting and even stands out a bit, I would suggest putting most of the effort into adding more frames of animation to each character.

Secondly, if you are gonna showcase videos of this game, you might want to make them a bit more comprehensive, or in other words... explanitory. Since all of these characters seem to be unique for the most part, and honestly, I could consider just the look of these characters to be a great stepping off point for people to make their own variants to represent themselves, you should also consider explaining why each character matters, the pros and cons of them, and the balance they have in the game.

All and all, this looks quite promising, but you definitely should put all the focus in making the animations less stiff and more fluid. The sharp 75° and 90° attacks with the arms and legs feels very unnatural, like watching an early flash fighting game.