YesNoOk
avatar

Project Catch 'Em All (Read 786642 times)

Started by Ryon, September 12, 2013, 02:52:20 am
Share this topic:
Re: Project Catch 'Em All
#841  February 06, 2024, 02:21:00 pm
  • **
    • France
I made an animated stage based on emerald ending with an other sky and mist on horizon.


                                            Ending Landscape
Last Edit: February 06, 2024, 02:27:33 pm by ReyCed
Re: Project Catch 'Em All
#842  February 07, 2024, 06:33:17 pm
  • **
    • France
Here a new Teddiursa with Quick Feet
-Play Rough
-Feint Attack
-Cut
-Endure
Re: Project Catch 'Em All
#843  February 08, 2024, 01:41:36 am
  • avatar
  • *
    • Barbados
Thanks. This is great. Can't wait to see your full completed custom update. :D
Re: Project Catch 'Em All
#844  February 09, 2024, 03:02:35 pm
  • **
    • France
Here, an edited and animated stage : "Cave in Mt. Mortar"
Re: Project Catch 'Em All
#845  February 11, 2024, 01:13:47 am
  • **
    • France
I need some help to create Strength Sap, I have some problems like "life healed the user is equal to the target's current attack" or "doesn't decrease target's attack unless it's already reduced by one stage"... I took Giga Drain as a premise.
Thanks in advance for your help.
Re: Project Catch 'Em All
#846  February 23, 2024, 06:37:18 am
  • avatar
    • Mexico
my friend ReyCed can you share your chars from MA here, like mantine because we are banned.

Please
Re: Project Catch 'Em All
#847  February 23, 2024, 03:39:55 pm
  • **
    • France
It's coming soon , on a second file that I finish to complete. (Just need to finish a "cosplay pikachu" with electro ball - flying press - charm - surf)
Last Edit: March 02, 2024, 05:20:28 pm by ReyCed
Re: Project Catch 'Em All
New #848  March 02, 2024, 05:01:16 pm
  • **
    • France
Last Edit: March 12, 2024, 02:50:49 pm by ReyCed