Origin: My Life as a Teenage Robot
(Collab with
TheGarfster)
Jenny specializes in close-range, high-damage attacks with great combo potential. Her versatile aerial game and tools for zoning and counters allow her to adapt to various playstyles.
Command Normals:Jackhammer Stomp (
Origin: Nickelodeon All-Star Brawl series)
(
Jenny transforms her legs into a jackhammer and strikes downward repeatedly. Holding the attack button extends the move until she hits the ground. Can deal significant chip damage or pressure guarding opponents.)
Drill Kick (
Origin: Nickelodeon All-Star Brawl series)
(
Jenny turns her legs into a drill and kicks downward at an angle. Useful for combo finishers or as a mobility option for repositioning.)
Specials:Rocket Power (
Origin: Nickelodeon All-Star Brawl series)
(
She fires a single rocket that the player can control mid-flight. Input directions to curve the rocket’s trajectory. When paired with shielding, precision is improved. Great for zoning or forcing opponents to jump.)
Gliding Buzzsaw (
Origin: Nickelodeon All-Star Brawl series)
(
She propels forward while transforming into a spinning buzzsaw, hitting opponents multiple times. Effective as a combo extender or to punish missed attacks.)
Shiva Swords (
Origin: Doom With A View, season 1)
(
Jenny slashes upward with an energy sword, similar to Kirby’s "Final Cutter." Deals heavy knockback and can follow up aerial combos.)
The Selectables(
This one you choose at the beginning of each round. You have three options:
Ice Beam - Does little damage, but can set you up for a combo after freezing the opponent in place.
Flamethrower - Deals 3 to 7 hits, depending on which move strength you performed.
Cannon Ball - Goes further and deals more damage, depending on the strength you perform the move)
Chest Boxing (
Origin: Weapons Of Mass Destruction, season 3)
(
Jenny deploys a pair of mechanical boxing gloves from her chest. If hit during activation, she counters with a rapid flurry of punches.)
Not A Drill (
Origin: Turncoats, season 3)
(
Jenny drills into the ground and reappears at a chosen location. This move doubles as a dodge and repositioning tool.)
Hypers:Explosive Laser - lv. 1 (
Origin: Nickelodeon All-Star Brawl series)
(
Jenny fires three lasers that spread out. When used in the air, the lasers cover a larger area.)
Plasma Blaster - lv. 1 (
Origin: This Time With Feeling, season 1)
(
Jenny unleashes a large concentrated plasma beam.)
Rocket Launchers - lv. 1 (
Origin: Armagedroid, season 2)
(
Jenny deploys multiple rocket launchers, firing a barrage of missiles at the enemy. This was only used as a aerial version of Plasma Blaster.)
Grid Iron Glory - lv. 2 (
Origin: Grid Iron Glory, season 1)
(
Jenny dons football gear and charges the opponent in a small cinematic sequence, ending with a massive tackle.)
Sister Showdown - lv. 3, cinematic (
Inspiration for Mega Man's Final Smash for Super Smash Bros. Ultimate)
(
Jenny calls upon her XJ-sisters for a co-ordinated barrage of attacks, ending with a combined finishing beam.)
Origin: Invader Zim
(Collab with somebody407)
Specials - 9:Tools of Destruction (
Origin: Bestest Friend and Nickelodeon All-Star Brawl 2)
(
Uses two shock spears to create a field of electricity around his earth monkey by hitting multiple times. This was also done in air)
Bombs Away! (
Origin: Nickelodeon All-Star Brawl)
(
He tosses a bomb upward, and explode on contact with an opponent or when it hits the ground. This was also done in air)
Guardian Gnome (
Origin: Nickelodeon All-Star Brawl 2)
(
He places one of his robotic lawn gnomes on the stage, which slides forward a short distance before rapidly fires lasers. The gnome slides further the longer the move is charged)
Plasma Pistol(
His animation was inspired from Cable. He will take out a handgun to fire a plasma projectile from two times. If he shoots, you can press a command move to shoot again from anti-combo. This also can be done in air)
Germ Spray (
Origin: Germs)
(
He puts on his Microgoggles and sprays disinfectant on his filthy, germ-ridden opponents, causing in a dizzy animation)
Exp-slow-sion (
Origin: Walk for your Lives and Nickelodeon All-Star Brawl 2)
(
He charges up an explosive device before throwing onto the opponent to explode, or further away as it could use a trap. If he charges up his explosive device fully, it would make this extremely powerful)
Not A Drill! (
Origin: Globs of Doom)
(
He will extend his spider legs to make a drill, causing to rapidly ram onto his sworn enemy)
Gravity Force (
Origin: Super Brawl Universe)
(
He will extend his extends four spider legs from his PAK to make a shield and when the opponent hits in a shaky way, he will extend a huge laser cannon to cause his opponent trapped inside a force-field for a heavy combo. As this will repurposed as a counter attack)
GIR! - 2:Somebody Needs A Hug (
Origin: Germs)
(
He summons GIR, and he runs over to his opponent and hugs them)
Junk Food(
He summons GIR, to launch each food inside his head:Weak: Cupcake (
Origin: Walk Of Doom)
Medium: Multiple Piggies (
Origin: Bad, Bad, Rubber Piggy)
Heavy (
if requires up to 3000): Sandwich (Mortos der Soulstealer)[/i])
Hypers - 5:PAK Laser Fire - lv.1 (
Origin: Plague Of Babies)
(
He extends four spider legs from his PAK, each of which fires a large beam of energy. This also can be done in air)
Organic Sweep - lv.1 (
Origin: Nickelodeon All-Star Brawl and Battle of the Planets)
(
He uses his guidance chip to waves by summoning variety of irken ships could be seen burning a massive Irken insignia into the his earth opponent with lasers)
GIR Goes Crazy and Stuff (
Origin of the same name of the episode) - lv.2
(
Zim calls GIR, to take off his disguise and activates his duty mode. and then fires off missles and laser beams at his sworn enemy)
Mini-Moose (
Origin: Enter the Florpus and Nickelodeon All-Star Brawl 2) - lv.2, cinematic
(
He unleashes Minimoose, who harnesses the dark energy of space to blow up the Earth)
Megadoomer (
Origin of the same name of the episode) - lv.3
(
When he calls in GIR, who brings the Megadoomer combat mech on-screen and gets out of it, letting Zim get inside it instead. It will be considered to use as a mini-boss)
Specials:- Belly Flop -
Jumps diagonally high before belly flops onto the opponent- Can't Touch This! -
Oddly using his dance techniques as a medium combo before making his 'Can't Touch This' knock-out - Toss An Doughnut -
Used his doughnut as a projectile to throw- Tantrum Pummel -
Based on Luigi's dash attack used for any Super Smash Bros. series- Ketchup Spill -
Usually based on Sub-Zero's Ground Freeze for Mortal Kombat- Vegetarian-Pistol -
Barely uses carrot as a bullet while shooting from three times- Fizz Soda -
Levels up to his power more before burping more louder at the enemy, causing to bump into a wall- Summon Andrew -
while grabbing Vinnie's opponent barely, he will kick straight into mid-air before bumps into a wall- Summon Ben -
Use an water pistol to strongly shoot water projectiles at Vinnie's enemy, within 2 timesHypers:- Spit Some Balls - lv. 1
- Cool Ride - lv. 2
- Slime To Be Ya - lv. 2
- Macho-Libre! - lv. 3
- Heavy Metal Summon - lv. 4
- Drop Bomb - lv. 5 -
shortly cinematic move will definitely make a referential for Dr. Strangelove's bomb run scene Origin: My Hero Academia
Tsuyu Asui, the Frog Hero, is a nimble, mid-range fighter with exceptional mobility and a unique arsenal of tongue-based attacks. She excels at controlling the space in front of her with rapid strikes and grab mechanics while leaping around the battlefield with amphibian grace. Her playstyle emphasizes creative movement, precision zoning, and tricky setups.
Command NormalsDiving Kick(
Tsuyu lashes out with her tongue mid-air, grabbing the opponent before leaping upward and slamming them into the ground. This move deals moderate damage and leaves the opponent knocked down.)
Frog Wheel(
Tsuyu extends her tongue to grab her opponent, flips over them, and slams them into the ground. Great for catching opponents off guard and closing the gap.)
Tongue Drop - throw
(
Tsuyu uses her tongue to grab her opponent from a short range, flipping upward before slamming them downward with force. Can be chained into combos.)
SpecialsFrog Arrow(
Tsuyu rapidly extends her tongue in a straight line, hitting enemies at mid-range. A fast and reliable projectile tool that can counter zoning.)
Angled Frog Arrow(
Used in grounded, her tongue lashes out upward at a diagonal angle. Also uses in aerial, her tongue lashes downward at a diagonal angle.)
Frog Rain(
Tsuyu rapidly whips her tongue in a wide arc in front of her, dealing multiple hits to any opponent in range. Great for pressure and as a combo finisher.)
Frog Hop(
Tsuyu leaps into the air in one of three directions:
Neutral: Straight up, dodging projectiles or setting up aerial attacks.
Forward: Performs a forward flip that can hit opponents.
Backward: Backflip to evade attacks.)
Croaking Lash(
Tsuyu spins in place while rapidly whipping her tongue at the opponent, dealing multiple hits. Works well as a defensive tool or a counterattack.)
HypersFroggy Carnival - lv.1
(
Tsuyu jabs any nearby opponent, grabs them with her tongue, and spins them around in circles before tossing them away. This hyper can be used on both the ground and in the air.)
Frog Dash - lv.1
(
Tsuyu launches herself forward with a strong kick, slamming into her opponent. She then pulls them back with her tongue, spins them rapidly, and smashes them into the ground.)
Kero Kero - lv.2, unblockable grab
(
Tsuyu extends her tongue in a wide arc, wrapping it around her opponent. She pulls herself toward them and delivers a devastating kick that sends them flying. This move cannot be blocked but has a slight startup animation.)
Froppy Finisher - lv.3, cinematic
(
Tsuyu vanishes into camouflage mode before her opponent is suddenly thrown against a wall. She pulls them back with her tongue and spins them around violently in midair. The opponent is slammed into the ground, then tossed away. Tsuyu reappears from camouflage, smiles, and strikes a victorious pose.)
Origin: Friday the 13th
(Possibly collab with
TheGarfster)
Jason excels at absorbing damage and punishing opponents with powerful, deliberate attacks. His Gray Health mechanic ensures he stays in the fight even under pressure, embodying his unrelenting persona.
Command NormalsHack ' Slash -
throw (punch)(
Jason grabs the opponent mid-air, stabs them twice with his machete, and finishes with a heavy slash.)
Choke Slam -
throw (kick)(
Jason grabs his opponent by the throat, lifts them off the ground, and slams them down. Great for setting up combos or pressuring.)
SpecialsMist Step(
Jason vanishes into the mist and teleports a set distance forward. Opponents close to him as he begins the move are hit with a powerful knockback.)
Machete Toss(
Jason throws his machete with precision. The projectile is slow but deals significant damage and slight knockback.)
Down And Out(
Jason slashes downward with a cleaver. If he lands while attacking, he follows up with an additional ground slash.)
Risen Strike(
Jason performs a rising cleaver strike that launches the opponent into the air. Excellent for combo setups.)
Axe Slam(
Jason raises an axe overhead and slams it down. The move has a long startup but hits hard and breaks guards.)
Freight Train(
Jason charges forward with a shoulder tackle, knocking down any opponent in his path.)
HypersSweet Dreams - lv.1
(
Jason stuffs his opponent into a sleeping bag and slams them into the ground multiple times before throwing the bag into the background wall)
Unmasked Scare - lv.1 (
Origin: Jason Takes Manhattan)
(
Jason removes his mask, terrifying the opponent and causing them to stagger. This opens them up for follow-up attacks.)
Unstoppable Rage - lv.2
(
Jason channels his rage, damaging himself to generate Gray Health. Allies receive a small amount of Gray Health as well. While enraged, Jason moves faster, and his next attack deals amplified damage and knockback. Ends when Gray Health is depleted or after one enhanced attack.)
Final Friday - lv.3
(
Jason drags the opponent into the shadows of Camp Crystal Lake, where the screen transitions to a cinematic sequence. He emerges from the darkness and delivers a series of brutal attacks, including stabs, slams, and an iconic decapitation finisher.)