;Garuru Reversal
[Statedef 1120]
type = S
movetype= A
physics = S
ctrl = 0
anim = 1120
sprpriority = 2
velset = 0,0
poweradd = 90
[State 1120, PlaySnd]
type = PlaySnd
trigger1 = time = 0
value = 10,0
channel = 0
[State 1120, Explod]
type = Explod
trigger1 = time = 0
anim = 8300
id = 8300
supermove = 1
sprpriority = 4
ownpal = 1
[State -2, PalFx] ;His body flashes as he readies himself
type = PalFX
trigger1 = time % 2
trigger1 = animelem = 2,>= 0 && animelem = 3,< 0
add = 16,96,96
color = 8
time = 1
ignorehitpause = 1
[State 1120, ReversalDef]
type = ReversalDef
trigger1 = animelem = 2
reversal.attr = SCA,NA,SA ;He only counters if he's struck by a normal or special attack that isn't a throw or projectile
pausetime = 11,12 ;Time he's still for before going into his counter attack & time his attacker is paused upon hitting him
sparkno = S8708
hitsound = S0,13
p1stateno = 1121 ;WereGarurumon goes into this state when he's hit by required type of move, which is Wolf Claw
[State 1120, ChangeState]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1