Vital Info
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Age - 19 (March 27th)
Birthplace - Takatsuki, Osaka, Japan
Nationality - Japanese (Mother)/American (Father)
Height - 6'3" [191 cm]
Weight - 197 lbs [89 kg]
Eye Color - Silver
Hair Color - Purple (But is it natural or not? Who knows)
Blood Type - B+
Fighting Style - Kiryu-ryu Aikido
Hobbies - Makeup Artistry, Gardening
Likes - Flowers, Helping out her friends, Carpentry
Dislikes - Aggressive men, Bad manners, Her father
Favorite Food - Grilled Tilapia, Potato Chips
Favorite Color(s) - All shades of Pink
Prized Possession(s) - Pink hachimaki, Her family's dojo
Stage - N/A (For now!)
Backstory
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The middle child of three, Serina is the heir apparent of her family's long-standing dojo, specializing in a special hybrid of Karate, Judo, and Aikido that has been passed down and refined since the 1500's, called Kiryu-ryu Aikido. Each generation of Kiryu women learn the art for self-defense, and teaches it to the next woman in line, if she so wishes to inherit it. As her older sister wished to pursue a career in law, the responsibility fell to Serina, who gladly accepted the opportunity.
Growing up very tall and athletic, Serina was a natural-born martial artist, worthy of the Kiryu name. However, deep down in her heart, Serina felt as if she did not deserve the honor of receiving that which had been passed down to her. As a child, she received a terrible wound to her forehead from her father; her mother gave her a pink cloth to cover the area, prompting Serina to continue to wear a pink hachimaki to this day. Now estranged from her father, Serina seeks to prove to herself that her mother was correct in naming her the heir, regardless of the shame and pain he brought upon the family.
Constantly building and re-building not only the Kiryu-ryu techniques, but the dojo as well, Serina decided to extend her family's style to the general public to help people that wish to learn self-defense. Upon admitting students to the dojo, New Hopewell experienced a boom in Aikido interest. Overjoyed with the progress the dojo had made, Serina and her mother felt as if they were on top of the world. Nothing could possibly go wrong for them.
But, one day, while cleaning the dojo grounds, Serina was approached by a familiar face: that of Midori Yuki, a former schoolmate of hers at Senri Private School. Having not seen Midori in a long time, Serina was pleased to see her again, but the sentiment was not shared. Midori came to challenge Serina to a fight, with Midori emerging the undisputed victor. Midori, in celebration of her victory, removed the dojo's sign and walked away, with Serina powerless to stop her. Dishonored beyond all comprehension, Serina was ready to give up all of her dreams, when suddenly, she received a text message from her cousin, Rin, saying that she can have her grudge match against Midori and bring honor back to the Kiryu name, and to Kiryu-ryu Aikido as a whole.
Almost automatically, Serina accepted Rin's offer and headed out to meet with her. God help Midori; the Crown Princess of Aikido is out for revenge!
PalettesSpoiler, click to toggle visibilty
- Default White
- Ryu
- Kyo Kusanagi
- Sol Badguy
- Yusaku Kudo
- Hattori Hanzo
- Hwang Sung Kyung
- Ayane
- Hwoarang
- Ein
- Yamcha
- Kitty Swap
MovelistSpoiler, click to toggle visibilty
Command Normals
Kumogeri - f+HK
A knee into a launching step kick. Damage scales down when used in a combo.
Throws
None yet here, either. Keep it moving!
Special Moves
Kuuchuu Ippon Seoi Nage - LP+LK (while airborne)
An air throw! Quickly tosses the opponent down to the ground opposite Rini.
Uke - f+EX
Rini attempts to parry an attack, giving her slight frame advantage if she succeeds. Costs 1/2 of a meter.
Suirin - b, db, d, df, f+P
A quick arm throw that tosses the opponent to the opposite side of Rini. HP version does more damage and throws the opponent further away.
Mozu-Sashi - f, d, df+P
Rini kicks the opponent upward and holds them briefly on one leg, then smashes them down onto the ground. LP version is actually a bound move, and opens the opponent up for more attacks, and can be comboed into. HP version can only throw low, falling, or downed opponents, and throws them to the opposite side. Both can be guarded.
Ashi-Barai - f, d, df+HK
A leg sweep that functions much like HP Mozu-Sashi, but can only hit standing, falling, and downed opponents. A bit weaker due to being less obvious.
Kiryu no Arashi - 360 input in any direction + P
Rini quickly jumps into the air with the opponent, landing on them after plummeting toward the ground at a high speed. HP version is the strongest command throw, but has the worst range of them all!
More moves to come as they're created!
Super Moves
None here, either! So unfinished!
Win Quotes
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- "I see you're having a lil' trouble defending yourself. We teach all ages at the dojo; get started today!"
- "Alright! Since you've lost, now you gotta help give lessons at the dojo!"
- "Yeah! nothing beats that ol' fashioned Aiki spirit!"
- "I fight with the spirit of a mighty dragon. You don't stand a chance!"
- "Hey, if you don't stop struggling, I'll actually hurt you! Just flow with me!"
- "This one's for you, Mama! Kiryu-ryu will never die!"
- "It's not just skill that makes me so good: I've got heart! And thick thighs!"
- "A spinning WHAT? Who would use a throw like that?! And what's this about butter?!"
- "You look like you could use some Aikido lessons. Let's discuss pricing options..."
- "I swore on my hachimaki that I'd win... and I did! No shame to be had, here!"
Voice Acting Lines
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Voice Guidelines: Late teens (19 years-old), Spirited, Slightly Country, Pronounced, High register (Soprano)
No in-fight clips needed yet, as she doesn't really have anything!
Gameplay Synopsis
Senri's version of a grappler, Rini is slow on her feet, but carries a lot of strength in her attacks. What she lacks in agility, she makes up for in sheer finesse; with a wide range of throws for different situations and ranges, Rini can control the close range effectively!
Like
Midori, Rini has the ability to intercept oncoming attacks and use her opponent's momentum to her advantage. However,
unlike Midori, Rini's way of doing so is through her
Uke parry which, while it costs meter, is much more effective of a reversal option, as it activates instantly, and gives her frame advantage so she can start a full combo instead of having to perform the move and time it correctly. And, speaking of combos, Rini can chain most of her throws together, and even combo in and out of normal attacks! This makes Rini even more dangerous up close, because she can deal tons of damage with relative ease. Expect to lose at least 1/3 of your health when you eat a combo from Rini.
However, not all that glitters is gold: Rini has no way of getting around projectiles without running and jumping. Not only that, but quicker fighters can take advantage of her slow movement speeds and floaty jumps; expect to see speedy and/or long-range characters frustrate Rini players easily.
PROS:- Tons of throws for every close-range situation
- Can hit like a tank and take a hit like a tank
- Can spend meter to parry attacks to set up combos
CONS:- Not at all agile
- Must get in very close to press advantage
- Pinned down by projectiles very easily