MachinaWeapon said, July 26, 2007, 06:10:06 amWell, the bulk of her basics and non projectile moves have no frame of reference from the earlier games, save the shoulder charge and maybe a few others. You're gonna have to find someone who has SSBM that'd be willing to let you borrow it for a bit. Or try the smashbros forums for vids. I don't even have a GC... but I've been watching lots of SSBM vids with her :pWujizah Panzermanathod said, July 26, 2007, 06:21:39 am Let's see, I'm thinking the Super Missle/Bombs could be an EX attack of sorts. As for the 5 bombs, the longer you held down, the further the bombs bounced out.Maybe you could give Samus an original move or two?Possible idea there for the bombs. Yeah I'll probably be giving her some original moves.cornchip said, July 27, 2007, 06:11:52 pmGrappling beam extenda-throw ala Smash Brothers!Yeah, still considering that.
Hey Reu,I am eagerly awaiting your Samus character. She holds a lot of promise. I was in contact with ShinRyoga when he was working on his Samus character with an "unnamed programmer". I may have misread what was posted here, but was that you?I've read through the entire thread, but I have some questions:1. How much have you implemented as far as a moveset?2. Are you using an established game mechanic for Samus (i.e. MvC, KOF, CvS, etc) or are you devising your own?3. What aspects do you still need to work on? I have SSBM myself (though Samus is not my main character), so I may be able to offer input if you'd like, or even make a voicepack for her.Good luck on Samus. I look forward to her release.
Yeah that was me :pMoveset and game mechanic wise I'll be going for six buttons, but no air combos and not really alot of normal attack chains. I want to try to set up a system whereby the player would play like the early metroid games or prime games, which is mainly shooting, dodging and trying to keep away, except for instances when the screw attack would be useful. In this case her core strategies would either be keep away ala mvc2 (cable omg scrubby) or zoning ala cvs2(vice). I didn't know she talked in SSBM. If you could help with a voicepack and the sound effects from that game that would be very helpful. I am also looking for anyone able to record her sound effects from the prime series.
Reu said, July 30, 2007, 04:40:01 amYeah that was me :pI thought so. Reu said, July 30, 2007, 04:40:01 amMoveset and game mechanic wise I'll be going for six buttons, but no air combos and not really alot of normal attack chains. I want to try to set up a system whereby the player would play like the early metroid games or prime games, which is mainly shooting, dodging and trying to keep away, except for instances when the screw attack would be useful. In this case her core strategies would either be keep away ala mvc2 (cable omg scrubby) or zoning ala cvs2(vice). I didn't know she talked in SSBM. If you could help with a voicepack and the sound effects from that game that would be very helpful. I am also looking for anyone able to record her sound effects from the prime series.So basically, Samus would be a heavy projectile user. Sounds like her SSBM incarnation somewhat. You've probably gotten this suggestion before, but for Samus' throw, a Grappling Beam throw would be a great idea.She does not talk in SSBM. She makes unintelligible vocalizations and beeps. However, that is the sound set of Samus that many people are most familiar with. I also have Metroid Prime and Metroid Prime 2. I don't remember if those games have the option to adjust music volume and such. If they do, then I can surely provide sounds from the games. If you're using Super Metroid for the SNES as a reference, I can also get sounds from that game too.As far as specific sounds you need, let me know what you have implemented as far as attacks are concerned, or are planning to implement.
SAMUS with REU ??? ??? ??? ZOMG nice to hear that it would really be an awsomeWTF project , I suggest you to play some Super Metroid (Metroid 3) in SNES, at least 5h are enough to clear the game and enough sufficient to have an idea of her attacks and general behaviors...and WHY THE FUCK are the first pages all filled with "Re: EVIL DRAGON CLAW" ?
Okie, it would be awesome if you could help me get those sounds. I would prefer the sounds from SSBM and the prime series to be used and possibly some minor editing to get similar feeling in change in pitch and intonation with respect to the earlier metroid games. As far as specific sounds are concerned... I think I need just about everything from basic shot to charge effect, charge release, walk effect, jump effect, curl into ball, move in ball, drop bomb, fire missile, missile explosion, screw attack, etc etc. XDå½¢ã
Reu said, July 30, 2007, 07:00:05 amAs far as specific sounds are concerned... I think I need just about everything from basic shot to charge effect, charge release, walk effect, jump effect, curl into ball, move in ball, drop bomb, fire missile, missile explosion, screw attack, etc etc. XDEasy as pie. I can fire up SSBM and enter the Sound Test to record all those sounds. It may be a bit before I can get to that, since I'm working on a character as well.
*~Ishida-Uryuu~* said, July 30, 2007, 07:30:17 amWhat? Why would you want to? How in the.... thanks JudgeSpear said, July 30, 2007, 07:24:56 amReu said, July 30, 2007, 07:00:05 amAs far as specific sounds are concerned... I think I need just about everything from basic shot to charge effect, charge release, walk effect, jump effect, curl into ball, move in ball, drop bomb, fire missile, missile explosion, screw attack, etc etc. XDEasy as pie. I can fire up SSBM and enter the Sound Test to record all those sounds. It may be a bit before I can get to that, since I'm working on a character as well.Aight all I need are the sounds from the Prime series now. I just managed to catch the Simpsons movie last night and am looking forward to your rendition of homer more than ever :pedit: I think they have that on Galbadia Hotel as well... now searching.edit2: Argh the blaster effects aren't on the Metroid Prime 2 soundtrack.
I'll try to think of something that would help you with the release, anyway, can't wait for the release.
*~Ishida-Uryuu~* said, July 30, 2007, 07:30:17 amWhat? Why would you want to? AGHAHAHAGHA. Thanks for saving me the trouble.
R[E]ika said, July 30, 2007, 11:57:54 pmtell me when you have a definite sprite, so i can draw her nekkid.
CCI [Norrin Radd] said, July 31, 2007, 12:40:06 amR[E]ika said, July 30, 2007, 11:57:54 pmtell me when you have a definite sprite, so i can draw her nekkid. [/quoteFor every Samus that dies, a R[E]ika masturbates.
I bet the next time you'll get really flamed if it has the same AI lvl as your pervious chars, so you'd better tone it down in order to give them a chance to see Samus PWNED