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"M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays! (Read 3198 times)

Started by Kanfong, December 29, 2024, 06:34:21 am
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"M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays!
#1  December 29, 2024, 06:34:21 am
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"M.U.G.E.N Sistan" - v1.0 (I will update her for any reported bugs) by Kanfong

v1.01 update -> fixed intro bug in M.U.G.E.N 1.0, removed J. Shook Helper projectile shadow, corrected some typos in readme.txt
Please download "MUGEN_Sistan_v1.01.zip" -> https://mega.nz/folder/LV9SBCBD#pLTGR2HkE0IAS5v2qJAilw

I want to make a Yatagarasu EtE Sistan for M.U.G.E.N 1.0/1.1, she is the official mascot of the game center "Fantasista ( amfantasista.com )" in Japan.

My "M.U.G.E.N Sistan" is for M.U.G.E.N 1.0 and 1.1, and a mix of AoC and EtE, and a result of using GNSK's Yatagarasu AoC Kotaro v9.4 as the base.

Please go to my mega.nz shared folder to download "MUGEN_Sistan_v1.0.zip", thank you -> https://mega.nz/folder/ac1XxRDB#ACfrn0nFFTAtsMsuBY-rNw



My "M.U.G.E.N Sistan" has:
-> frame data (EtE)
-> High/Low Button Lock (BL) (AoC)
-> Universal Overhead (UOH) - longer hit time to a crouching opponent (AoC)
-> Universal Guard Break (UGB) - unblockable (AoC)
-> Quickrise - by pressing a punch (AoC)
-> Delayed Wakeup - by pressing a kick (AoC)
-> Reduce - "Damage received by attacks can be reduced (by 5%) by pressing either punch (for punch-type attacks, wonky in M.U.G.E.N) or kick (for kick-type attacks, wonky in M.U.G.E.N)" (AoC)
-> Counterhit States (AoC)
   -> High Jump Counter: takes 2x damage
   -> Crouching Counter: takes 1.25x damage
-> move commands (EtE)
-> EX Specials - by pressing both punches or both kicks (EtE)
-> combos (EtE)
-> simple A.I. ("Technical "gatling" character with many possible attack sequences.")
-> * Sistan can't air guard her opponent's attacks, and the vice versa
-> * in the corner, Sistan can jump over and change place with her opponent, and the vice versa

My "M.U.G.E.N Sistan Salisbury" doesn't has:
-> Super Selection (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> custom bars/gauges (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> guard crush (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4)
-> stun/dizzy (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4), well, there is some during her Yokoso My Dimension hyper move
-> Omit Idle (as opposed to GNSK's Yatagarasu AoC Kotaro v9.4, well, kind of wonky in M.U.G.E.N)

Move list:
-> normal moves:
   -> x = LP, y = HP, a = LK, b = HK
   * Sistan can double jump. All four jumping Normals can be double-jump-canceled
   * Sistan's grounded Light Normals can freely chain into each other, except you cannot chain out of neutral a
   * Sistan's grounded and jumping Normals can be chained into each other, going up in the chain of x > a > y > b
   -> B, y on ground = an unsafe launcher that cancels into Specials, Supers, or High Jumps (D, U), on hit only
   -> y > y = target combo on ground (automatically chains y > B, y)
   -> F, b = a slow, forward-moving poke that cancels into Specials and Supers
   -> D, b > F, b = target combo on ground
   -> DF, y = a still electrical plug whip that sweeps (no chains, no cancels)
   -> DF, b = a sliding kick that sweeps (can be chained into)
   -> x + a = throw attempt/throw (airborne too, and can be chained into)
   -> x + y = UOH (opponent needs to block high)
   -> y + b = UGB (unblockable, on ground only)
   -> jumping D, y = identical to jumping y, except it makes Sistan hop back a little bit, and cannot be double-jump-canceled
   -> jumping x/a > y/D, y = air chain combo ender #1
   -> jumping x/a > b = air chain combo ender #2, causes a small Ground Bounce, during so Sistan can link to other attacks
   -> High/Low Button Lock (BL) [z = High BL, c = Low BL]
   -> Quickrise [x or y]
   -> Delayed Wakeup [a or b]
   -> taunt (Sistan says, "My misson is to search.") [start]
-> special moves:
   -> D, DF, F, x or y or x+y = J. Shook (a semi-projectile attack that destroys incoming projectiles, EX version makes her opponent fall on hit)
      * can be charged by holding down the button(s), coming in two different levels
   -> D, DB, B, x or y or x+y = I. Even (a forward-moving low punch that can only be blocked high)
      * can be charged by holding down the button(s), coming in three different levels
      * EX version (level 1) links to other attacks with one-body-distance limit
      * EX version (level 2&3) links to any other attacks with no limit
   -> F, D, DF, x or y or x+y = A. Upper (a anti-air attack similar to SFIII Ryu's Shoryuken, EX version gives full-invincibility for the first few frames)
   -> D, DB, B, a or b or a+b = H. Astoria (a hopping wheel kick similar to CVS Ken's Ryusenkyaku, and can be blocked high or low)
      * causes a small Ground Bounce, during so Sistan can link to Normals, if her opponent hasn't been launched or when the first hit misses
      * causes a small Ground Bounce, during so Sistan can link to Specials and Supers, if her opponent has been launched or when the first hit connects
      * can also be used in Air
   -> D, DF, F, a or b or x+y = W. Bind (a sprinting attack that hits her opponent from behind)
      * the y version can be charged by holding down the button, coming in three different levels
      * EX version hits her opponent two times
      * causes a Wall Bounce on hit near the corner
-> hyper moves:
   -> D, DF, F, D, DF, F, x or y = Tencho Forever (Sistan summons Tencho aka the shop owner out to help her bomb her opponent)
      * causes a Wall Bounce on hit near the corner
   -> D, DB, B, D, DB, B, x or y = Syacho Cure Wounds (Sistan summons Tencho aka the shop owner's cat out to help her heal her wounds, as opposed to the source game)
   -> D, DF, F, D, DF, F, a or b = Shinkurashiki Uppercut (a hyper move similar to SFIII Ryu's Shin Shoryuken)
   -> D, DB, B, D, DB, B, a or b = Yokoso My Dimension (Sistan tries to fry her opponent with her electrical plug)
      * before the 8-second timer runs out, Sistan can stun her opponent much easier, pressing "D, D, a/b" to play on her fightstick, during so, she takes no damages, press "D, D, x/y" to cancel her fightstick playing, and you can cancel her ground moves by pressing "D, D, a/b" or "D, D, x+a/y+b", like "standing hard punch" > "D, D, a/b" or "D, D, x+a/y+b" > "standing hard punch" (I've made the timer last much longer just for the WIP video demos)
      * added a hologram and a television set to try to make Sistan's fightstick moment less boring

Preview video (A.I. demonstration) -> https://www.dailymotion.com/video/k6wFHpCGt8yvRfC8mQo

WIP topic -> https://mugenguild.com/forum/topics/m-u-g-e-n-sistan-wip-kanfong-200233.0.html

My "MUGEN Aja Salisbury v1.01" -> https://mugenguild.com/forum/topics/m-u-g-e-n-aja-salisbury-v1-01-update-kanfong-200142.0.html
My "MUGEN_stage_Yata_Sistan" -> https://mugenguild.com/forum/topics/mugenstageyatasistan-kanfong-happy-halloween-200176.0.html
My "MUGEN_stage_Yata_MCZ" -> https://mugenguild.com/forum/topics/mugenstageyatamcz-kanfong-200243.0.html

My PC Yatagarasu EtE is yatagarasuEE_ver20240203

Sistan EtE frame data:
-> https://docs.google.com/spreadsheets/d/190w0qmqfxbGjzS77GnL_PYowrLYxfXmCzRl8hObHlWg/edit?gid=1314944984#gid=1314944984

Sistan EtE guide:
-> https://docs.google.com/document/d/1dwscWv4lbjo2rIuknzyKBXLYj_yCMORguLF8BdpgLCE/edit?tab=t.0#heading=h.v6daeuu2dxde

Sistan EtE guide (Japanese):
-> https://note.com/aoba_s/n/n37637c94781b?sub_rt=share_pw

Sistan EtE Twitter videos reference:
-> https://x.com/i/status/1821934114293084248 (link from Universal Guard Break (UGB))
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/1 (Tencho Forever hyper move)
-> https://x.com/i/status/1776808693293879329 (Tencho can get hit during Tencho Forever hyper move)
-> https://x.com/yatagarasuinfo/status/1774368659550634318/video/2 (Tencho Forever hyper move > air throw)
-> https://x.com/i/status/1856645712886591853 (many Tencho's during Tencho Forever hyper move)
-> https://x.com/i/status/1774369820441797029 (Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1787860485465128985 (Syacho Cure Wounds hyper move & Tencho Forever hyper move)
-> https://x.com/i/status/1776811252112863485 (link from Syacho Cure Wounds hyper move)
-> https://x.com/i/status/1759827795486925218 (playing on her fightstick during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1776271136512434318 (playing on her fightstick she takes no damages during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1760183647091687724 (ground moves cancellable during Yokoso My Dimension hyper move)
-> https://x.com/i/status/1833176724798083084 (14-hit combo)
-> https://x.com/i/status/1827359512535425043 (16-hit combo)
-> https://x.com/i/status/1755893738646425692 (some combos)
-> https://x.com/i/status/1762782034337181869 (some more combos)

Sistan EtE YouTube videos reference:
-> https://youtu.be/4TUKsMkCww4?t=762 (Shinkurashiki Uppercut hyper move & Yokoso My Dimension hyper move)
-> https://youtu.be/O_gcyab817U (training mode practice)

Yatagarasu EtE guide:
-> https://moqlnkn.wordpress.com/yatagarasu-enter-the-eastward/

Credits:
-> Sistan EtE sprites & sounds:  Katie/KDT -> https://mugenguild.com/forum/topics/yatagarasu-enter-eastward-spritesound-rips-199915.0.html
-> M.U.G.E.N code reference: GNSK, cafe, ikaruga, PotS, JustNoPoint, Jmorphman, Mr. I and Violin Ken, Kamekaze, Ryon, Cyanide, Алексей, Ricepigeon, XGargoyle, Jesuszilla, Nep Heart, Vans, Websta, O Ilusionista, Inktrebuchet, and some others
-> Elecbyte, Fighter Factory
-> Army of Trolls:  http://www.armyoftrolls.co.uk/new_website/aot_website/html/gamestate_issue2.htm

Last Edit: December 31, 2024, 03:04:03 am by Kanfong
Re: "M.U.G.E.N Sistan" v1.0 by Kanfong, happy holidays!
#2  December 29, 2024, 01:51:49 pm
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  • A.K.A. NED
  • I like to draw fighting game characters...
Re: "M.U.G.E.N Sistan" v1.0 by Kanfong, happy holidays!
#3  December 30, 2024, 05:43:41 pm
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aside of her intro needing more work (there's a second of her without a sprite) it's a very solid character
Re: "M.U.G.E.N Sistan" v1.0 by Kanfong, happy holidays!
#4  December 30, 2024, 09:53:31 pm
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Re: "M.U.G.E.N Sistan" v1.0 by Kanfong, happy holidays!
#5  December 30, 2024, 10:06:53 pm
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aside of her intro needing more work (there's a second of her without a sprite) it's a very solid character

Thank you very much for trying her out!  Without all the good people in the Credits, it would've been so hard for me to do her all by myself!

I am sorry but, I couldn't reproduce the intro bug that you mentioned, I use mugen-1_1b1 GameWidth = 1280 GameHeight = 800 RenderMode = OpenGL KeepAspect = 0 GameSpeed = 60 ->







Re: "M.U.G.E.N Sistan" v1.0 by Kanfong, happy holidays!
#6  December 30, 2024, 10:13:40 pm
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The bug happens in mugen 1.0
Re: "M.U.G.E.N Sistan" v1.0 by Kanfong, happy holidays!
#7  December 30, 2024, 11:37:48 pm
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try the character and my thoughts on it. Man her combos man i just feel damn this is cool (I can't describe to do positive stuff lol sorry) overall like her combos and she is so cool (I can't do combos lol)
Real reason I'm Called "Dude" Cuz I watched Regular Show WOOOOOOAHH
Re: "M.U.G.E.N Sistan" v1.0 by Kanfong, happy holidays!
#8  December 31, 2024, 03:10:00 am
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Re: "M.U.G.E.N Sistan" v1.01 by Kanfong, happy holidays!
New #9  December 31, 2024, 03:21:19 am
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try the character and my thoughts on it. Man her combos man i just feel damn this is cool (I can't describe to do positive stuff lol sorry) overall like her combos and she is so cool (I can't do combos lol)

Thank you very much for trying her out!  Without all the good people in the Credits, it would've been so hard for me to do her all by myself!

According to this Yatagarasu EtE guide, Sistan is "Technical "gatling" character with many possible attack sequences."  She is very different from other Yatagarasu characters.

v1.01 update -> fixed intro bug in M.U.G.E.N 1.0, removed J. Shook Helper projectile shadow, corrected some typos in readme.txt
Please download "MUGEN_Sistan_v1.01.zip" -> https://mega.nz/folder/LV9SBCBD#pLTGR2HkE0IAS5v2qJAilw
Last Edit: December 31, 2024, 04:11:41 am by Kanfong