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[IZ Style] Four characters updated (03/14/21) (Read 15458 times)

Started by Ricepigeon, March 28, 2020, 01:30:18 AM
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[IZ Style] Four characters updated (03/14/21)
#1  March 28, 2020, 01:30:18 AM
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Last Edit: March 14, 2021, 03:01:53 AM by Ricepigeon
Re: [IZ Style] Sumireko Usami released (03/27/20)
#2  March 28, 2020, 03:04:14 AM
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I've been waiting for this character to release! ...although the 'first released' date says 3/27/30 which would be 2030 but ANYWAYS, I plan on testing this character!
I'm barely active here lol
Re: [IZ Style] Sumireko Usami released (03/27/20)
#3  March 29, 2020, 12:35:54 AM
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- Her B normals seems to whiff during combos that starts with her A normals.


- In the readme, it says that her teleportation is F,D,DF, but that's also the command of Urban Psychokinesis
Re: [IZ Style] Sumireko Usami released (03/27/20)
#4  March 29, 2020, 05:28:08 AM
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I can't seem to replicate the whiff issue. Maybe it's something character specific?

Also

- In the readme, it says that her teleportation is F,D,DF, but that's also the command of Urban Psychokinesis

readme.txt said:
* F,D,DF + X+Y+Z or B,D,DB + X+Y+Z (623XYZ & 421XYZ) - Teleportation [G]

The readme is correct. Its F,D,DF + all three buttons, as opposed to F,D,DF + one button.
Re: [IZ Style] Yuuka, Sumireko, & Yukari updated (04/19/20)
#5  April 19, 2020, 10:58:14 PM
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IZ Yuuka, IZ Sumireko, & IZ Yukari updated

Yuuka:
Quote
=======================================
04/19/2020 - Version 2020.04.19
=======================================

- [System] Fixed tick fix code in CMD file.
- [System] Fixed minor graphical bug involving Spellcard text.
- [System] Fall Recovertime values adjusted to compensate for recently discovered engine bug.
- [System] Fixed bug involving corner wallbounces.
- [System] Type-A and Type-B alignments have been merged into a single new alignment called Type-α. Type-C has been renamed Type-ß.
- [System] Foward dashing during Type-α now behaves the same as the former Type-B. Grazing removed.
- [System] Type-α Spirit meter from taking damage increased (33%->50%).
- [System] Normals now deal chip damage during Type-α.
- [System] Just Defend: Now usable regardless of alignment.
- [System] Last Word minimum damage scaling increased (30%->50%).
- [System] Type-ß alignment now scales all damage by 80%. Damage reduction during Spell Overdrive removed.
- Guard Cancel: Can now be used by any alignments. Now costs 1000 Power instead of 25% Spirit.
- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Dash Cancel: Now always costs 50% Spirit, regardless of whether Spell Overdrive is active.
- Spell Rage: Removed.
- Throw: Now has 2f of startup.
- 3z: Is now Jump Cancellable.
- Air Throw: Fixed bug that caused throw to erroneously hit twice.
- "True Master Spark": Total damage increased (640->714).

Sumireko:
Quote
=========================================
04/19/2020 - Version 2020.04.19
=========================================

- Guard Cancel: Fixed bug that erroneously allowed Guard Cancels to gain Counterhit properties.
- Air Throw: Fixed bug involving cancels from Normals. Corrected grab animation & recovery frame flags.

Yukari:
Quote
=======================================
04/19/2020 - Version 2020.04.19
=======================================

- Throw: Corrected various bugs.
- Air Throw added.
Re: [IZ Style] Sakuya update (04/19/20), Yuuka, Sumireko, & Yukari update (04/19/20)
#6  April 22, 2020, 03:51:30 AM
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IZ Sakuya updated

Quote
=======================================
04/21/2020 - Version 2020.04.21
=======================================

- Air Throw added.
- "Phantom Blood of the Flawless Maid": Damage increased (461->511).
- "Phantom Blood of the Flawless Maid": Revised animation on successful hit.
- "Phantom Blood of the Flawless Maid": Slightly adjusted Player 2's hitstate behavior.
Re: [IZ Style] Reisen updated (04/25/20), Sakuya update (04/19/20)
#7  April 25, 2020, 08:07:16 PM
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IZ Reisen updated

Quote
=======================================
04/25/2020 - Version 2020.04.25
=======================================

- Air Throw added.
- New command Normal: j.2y
- Insanity Waves: Can now be used even if Reisen already has a field on screen, which removes the existing field.
- Insanity Waves: Total animation time increased by 6f.
Re: [IZ Style] Yuuka Kazami updated (06/28/20)
#8  June 29, 2020, 01:01:29 AM
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IZ Yuuka has been updated to include various gameplay changes that were introduced in the most recent update to her GR counterpart.

Quote
=======================================
06/28/2020 - Version 2020.06.28
=======================================

- 5y: Recovery frames increased by 2f.
- Flower Parasol Charge: Command changed to D,DF,F+x/y/z (236x/y/z), velocity on all versions increased.
- Flower Parasol Charge: Armor now reduces damage by 80%.
- Flower Parasol Charge [X ver]: Recovery decreased by 2f, no longer possesses armor.
- Flower Parasol Charge [Y ver]: Active frames decreased by 2f, recovery frames decreased by 2f.
- Flower Parasol Charge [Z ver]: Startup, Active & Recovery frames increased by 1f.
- Flower Parasol Charge [Z ver]: Now has more than 1 hit of armor, armor now only activates against projectiles.
- Soil Tilling: Now has a followup command that can be used before the final hit (214x/y/z & 236x/y/z).
- Flowers in the Wind: No longer Yuuka's Unique Skill. Command changed to F,D,DF+X/Y/Z (623x/y/z). Properties changed.
- Fantastic Spring Flowers: Now acts as Yuuka's Unique Skill. Now has a static 24f startup. Projectile now tracks opponent's position.
- Flytrap: Now places opponent in a dizzy state rather than a crumple animation. Damage decreased (120/140/160 -> 80/90/100).
- "Reflowering of Gensokyo": Can now hit opponents in Flytrap's dizzy state.
Re: [IZ Style] Nitori Kawashiro released (10/25/20)
#9  October 25, 2020, 11:46:46 PM
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Re: [IZ Style] Nitori Kawashiro released (10/25/20)
#10  October 25, 2020, 11:58:02 PM
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 Oh boy, oh boy, do I have a lot to occupy myself with for the rest of the year and gives me a brand new WIP to do next year.

 The wait is finally over, an actually good Nitori for MUGEN.
Re: [IZ Style] Nitori Kawashiro released (10/25/20)
#11  October 26, 2020, 12:47:24 AM
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Wohoo! Good Ol' Heli gal's here.
The wait is finally over, an actually good Nitori for MUGEN.
Well, Deoxgigas kinda made a good one as well, but yeah This ones hella better boss!  :coollove:
He who is brave is free! - Lucius Annaeus Seneca
Re: [IZ Style] Nitori Kawashiro released (10/25/20)
#12  October 26, 2020, 12:57:41 AM
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Had to reupload Nitori to fix a few minor graphical glitches that were still present. Shouldn't impact her gameplay, but if you're one of those OCD guys like I am, then redownload.
Re: [IZ Style] Nitori released (10/25/20), Six characters updated (10/28/20)
#13  October 29, 2020, 02:24:57 AM
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10/28/20: (Incident Zero) Six characters updated
IZ Iku, IZ Reimu, IZ Sumireko, IZ Tenshi, IZ Youmu, and IZ Yukari have been updated with fixes and system changes introduced with IZ Nitori.

Iku:
Quote
=======================================
10/28/2020 - Version 2020.10.28
=======================================

- [System] Fixed minor positioning error in ground tech state.
- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed bug where projectiles were applying erroneous power & spirit gains.
- Crush Attack: Damage now affected by proration.
- Crush Attack: hitbox range extended.
- 2z: Hit velocity on block increased.
- Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
- Throw/Air Throw: Fixed Ikemen-exclusive bugs.

Reimu:
Quote
=======================================
10/28/2020 - Version 2020.10.28
=======================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- Crush Attack damage now affected by proration.
- 2z: Hit velocity on block increased.
- j5z: Now causes a groundbounce on counterhit.
- Throw: tech window increased (8f/16f->15f/27f).
- Throw: Fixed Ikemen-exclusive bugs.
- Air Throw: Fixed bug where Reimu would immediately turn upon throw execution.

Sumireko:
Quote
=========================================
10/28/2020 - Version 2020.10.28
=========================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- [System] Fixed various bugs in Projectile attacks where Power & Spirit gains were not being applied properly.
- Crush Attack: damage now affected by proration.
- 2z: Hit velocity on block increased.
- Throw: tech window increased (8f/16f->15f/27f).
- Throw: Fixed Ikemen-exclusive bugs.

Tenshi:
Quote
=======================================
10/28/2020 - Version 2020.10.28
=======================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- 2z: Hit velocity on block increased.
- j5z: Fixed bug where move would apply erroneous hitstun & air tech time values.
- j2z: Fixed bug where move would apply erroneous hitstun & air tech time values.
- Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
- Throw/Air Throw: Fixed Ikemen-exclusive bugs.
- Crush Attack: Damage now affected by proration.
- Sword of Scarlet Perception: Command changed to D,DB,B+x/y/z (214p).
- Sword of Scarlet Perception [Z ver]: Startup increased by 1f.

Youmu:
Quote
=======================================
10/28/2020 - Version 2020.10.28
=======================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- Crush Attack damage now affected by proration.
- 2z: Hit velocity on block increased.
- Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
- Throw/Air Throw: Fixed Ikemen-exclusive bugs.
- Intolerant Avici: Tech window during hitstun & blockstun decreased (16f->15f), fixed Ikemen-exclusive bugs.
- Lotus Stance Cut: Fixed bug where Power & Spirit gains were not being applied properly.
- Crescent Moon Slash: Fixed bug where Proration was being applied twice in a single hit.
- Crescent Moon Slash [Y ver]: Damage adjusted (51,60->44,56), proration adjusted (80%x2->90%,80%)
- Crescent Moon Slash [Z ver]: Damage adjusted (51x2,60->44x2,50), proration adjusted (80%x3->90%x2,80%)

Yukari:
Quote
=======================================
10/28/2020 - Version 2020.10.28
=======================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- 2z: Hit velocity on block increased.
- Throw/Air Throw: tech window increased (8f/16f->15f/27f).
- Throw/Air Throw: Fixed Ikemen-exclusive bug.
- Dimensional Gap: Now disappears if Yukari is hit.
- Graveyard Flotsam: Fixed bug where gap would spontaneously shrink in size.
- Illusion Manji Parasol: Melee active frames adjusted (16f->3(1)3(1)3(1)4f).
- Illusion Rift [A version]: Corrected bug where Yukari was not teleporting to placed gap's position.
- "Unmanned Abandoned Railroad Car Bomb": Fixed bug in Type-ß where Spirit gain applied proration twice.
- "Phantasm, Foam, & Shadow": Damage per hit now inversely scales with number of hits, damage increased (120xN->130~140xN).
Re: [IZ Style] Nitori released (10/25/20), All IZcharacters updated (10/31/20)
#14  November 01, 2020, 12:19:54 AM
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10/31/20: (Incident Zero) Nine characters updated
IZ Aya, IZ Marisa, IZ Meiling, IZ Momiji, IZ Reisen, IZ Sakuya, IZ Sanae, IZ Suwako, & IZ Yuuka have been updated with fixes and system changes introduced with IZ Nitori. With that, all IZ characters are now up-to-date.

Aya:
Quote
=========================================
10/31/2020 - Version 2020.10.31
=========================================

- [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß.
- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- Crush Attack: Damage now affected by proration.
- 2z: Hit velocity on block increased.
- Throw: Fixed Ikemen-exclusive bugs.
- Throw: Remove facep2 & fall parameter from throw hitdef.

Marisa:
Quote
=======================================
10/31/2020 - Version 2020.10.31
=======================================

- [System] Fixed minor positioning error in ground tech state.
- [System] Fixed graphical bug in Alignment/Palette selector.
- Crush Attack: Damage now affected by proration.
- 2z: Hit velocity on block increased.
- Throw: Tech window increased (8f/16f->15f/27f).
- Throw: Fixed Ikemen-exclusive bugs.

Meiling:
Quote
=======================================
10/31/2020 - Version 2020.10.31
=======================================

- [System] Fixed minor positioning error in ground tech state.
- [System] Fixed graphical bug in Alignment/Palette selector.
- Crush Attack: Damage now affected by proration.
- 2z (Yin & Yang): Hit velocities on block increased.
- Throw: Tech window increased (8f/16f->15f/27f).
- Throw: Fixed Ikemen-exclusive bugs.

Momiji:
Quote
=========================================
10/31/2020 - Version 2020.10.31
=========================================

- [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß.
- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- Crush Attack: Damage now affected by proration.
- 2z: Hit velocity on block increased.
- Throw: Tech window increased (8f/16f->15f/27f).
- Throw: Fixed Ikemen-exclusive bugs.

Reisen:
Quote
=======================================
10/31/2020 - Version 2020.10.31
=======================================

- [System] Fixed minor positioning error in ground tech state.
- [System] Fixed graphical bug in Alignment/Palette selector.
- Crush Attack: Damage now affected by proration.
- 2z: Hit velocity on block increased.
- Throw: Tech window increased (8f/16f->15f/27f).
- Throw: Fixed Ikemen-exclusive bugs.

Sakuya:
Quote
=======================================
10/31/2020 - Version 2020.10.31
=======================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß.
- [System] Fixed minor positioning error in ground tech state.
- Crush Attack: Damage now affected by proration.
- 2z: Hit velocity on block increased.
- Throw: Tech window increased (8f/16f->15f/27f).
- Throw: Fixed Ikemen-exclusive bugs.

Sanae:
Quote
=========================================
10/31/2020 - Version 2020.10.31
=========================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- [System] Fixed bug where projectiles were not applying Power & Spirit gains.
- Crush Attack: Damage now affected by proration.
- 2z: Hit velocity on block increased.
- Throw: Tech window increased (8f/16f->15f/27f).
- Throw: Fixed Ikemen-exclusive bugs.

Suwako:
Quote
=========================================
10/31/2020 - Version 2020.10.31
=========================================

- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- [System] Fixed bug where projectiles were not adding Power or Spirit in Type-ß.
- [System] Fixed bug where Type-ß Suwako was not gaining Spirit when walking forward.
- Crush Attack: Damage now affected by proration.
- 2z: Hit velocity on block increased.
- Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
- Throw/Air Throw: Fixed Ikemen-exclusive bugs.

Yuuka:
Quote
=======================================
10/31/2020 - Version 2020.10.31
=======================================

- [System] Fixed bug where Projectiles were not adding Power or Spirit in Type-ß.
- [System] Fixed graphical bug in Alignment/Palette selector.
- [System] Fixed minor positioning error in ground tech state.
- Crush Attack: Damage now affected by proration.
- 2z: Hit velocity on block increased.
- Throw/Air Throw: Tech window increased (8f/16f->15f/27f).
- Throw/Air Throw: Fixed Ikemen-exclusive bugs.
- Soil Tilling: Tech window in combos decreased (16f->15f).
- Soil Tilling: Fixed Ikemen-exclusive bugs.
- Drifting Dandelion: Tech window in combos decreased (16f->15f).
- Drifting Dandelion: Fixed Ikemen-exclusive bugs.
- "Reflowering of Gensokyo": Fixed Ikemen-exclusive bugs.
- "Master Spark": Fixed minor bug in Type-ß where Spirit gains were lower than they should be.
- "True Master Spark": Fixed Ikemen-exclusive bugs.
Re: [IZ Style] Iku, Reimu, Sumireko, & Tenshi updated (01/31/21)
#15  January 31, 2021, 03:31:23 AM
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01/31/21: IZ Iku, IZ Reimu, IZ Sumireko, and IZ Tenshi have been updated. All characters now follow a new file structure and can be downloaded as a bundle or separately. See instructions on the downloads page for more info.

Changelog:
Quote
=======================================
01/31/2021 - Version 2021.01.31
=======================================

- Added the following characters to the file structure: Iku, Reimu, Sumireko, Tenshi.
- [System][Common] Reorganized file structure, all IZ characters now share a common System file.
- [System][Common] Fixed bug where characters were vulnerable to grabs during pre-jump frames.
- [System][Common] Fixed graphical bug involving dash effects during superpauses.
- [System][Common] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System][Common] All characters now use a new buffer system, as the hold system was causing visual oddities.
- [System][Common] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge.
- [System][Common] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- [Iku] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks.
- [Iku] Forward dash & horizontal jump velocities increased.
- [Iku] Jumping velocities & gravity adjusted, Iku's jumps should now feel slightly floatier.
- [Iku] Fixed incorrect gravity values on certain attacks.
- [Iku] Veils Like Wind: Damage & Projectile Damage increased (50->60).
- [Reimu] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks.
- [Reimu] Corrected incorrect gravity values on certain attacks.
- [Reimu] Ascension Kick: Damage increased (80/90/100->90/110/130).
- [Reimu] Ascension Kick [Z ver]: Startup invulnerability removed.
- [Sumireko] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks.
- [Tenshi] 6z: Fixed how proration & Type-B spirit gains are handled.
- [Tenshi] 2z: Fixed how proration & Type-B spirit gains are handled.
- [Tenshi] Sword of Scarlet Perception: Fixed how proration & Type-B spirit gains are handled.
Re: [IZ Style] Iku, Reimu, Sumireko, & Tenshi updated (01/31/21)
#16  January 31, 2021, 10:52:16 PM
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I wish I could download all the characters in one bundle. but I can see why you did it
Re: [IZ Style] Nine characters updated (02/17/21)
#17  February 17, 2021, 10:58:49 PM
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02/17/21: (Incident Zero) Nine characters updated
IZ Aya, IZ Iku, IZ Momiji, IZ Nitori, IZ Reimu, IZ Sanae, IZ Sumireko, IZ Suwako, and IZ Tenshi have been updated. All characters now follow a new file structure and can be downloaded as a bundle
or separately. See instructions on the downloads page for more info.

Quote
=======================================
02/17/2021 - Version 2021.02.17
=======================================

- Added the following characters to the file structure: Aya, Momiji, Nitori, Sanae, Suwako.
- [System][Common] Reorganized file structure, all IZ characters now share a common System file.
- [System][Common] Fixed bug where characters were vulnerable to grabs during pre-jump frames.
- [System][Common] Fixed graphical bug involving dash effects during superpauses.
- [System][Common] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [System][Common] All characters now use a new buffer system, as the old system was causing visual oddities.
- [System][Common] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge.
- [System][Common] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- [System][Common] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active.
- [System][Common] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks.
- [System][Common] Major revisions to buffer system made.
- [System][Aya, Reimu] Charge commands no longer require direction to be held while Spell Overdrive is active.
- [Aya] Tengu Drum: Adjusted leaping behavior. The arc of Aya's leap now more closely resembles the original move it was based on.
- [Aya] "Illusionary Dominance": Sped up effects on hit. Aya gotta go fast(er).
- [System][Iku] Fixed bug where Spellcards would still cost Power during Spell Overdrive.
- [Nitori] Guard Cancel: Fixed oversight where counterhit indicator would erroneously appear.
- [Nitori] Water Bomb Giant Swing: Fixed bug where attack could be erroneously performed with 623x+y+z and 421x+y+z
- [Nitori] "Spell Overdrive": Fixed oversight where velocity bonuses to walking & dashing was not being applied correctly.
- [Nitori] "Kappa's Cover Fire": Fixed oversight where 50% minimum scale was not being applied.
- [Sanae] 2x: Corrected sprite misalignment.
- [Sanae] 2y: Corrected sprite misalignment.
- [Sumireko] Air Throw: Fixed oversight where tech window was too short.
- [Suwako] "Mr. Mishaguchi": Corrected Ikemen-exclusive bug, fixed issue where lifebars would flash during cinematic.
- [Tenshi] Adjusted command priority between Beams of NonPerception and Sword of Non-Perception.
Re: [IZ Style] Nine characters updated (02/17/21)
#18  February 21, 2021, 05:05:01 AM
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Nice job with the bundle, did not expect it to work like that
Re: [IZ Style] Nine characters updated (02/17/21)
#19  February 27, 2021, 08:33:54 PM
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Ofrffgh, At new ones that is easier or these who colect ONLY yours persons... but at me no:( ...
Re: [IZ Style] Four characters updated (03/14/21)
#20  March 14, 2021, 03:02:20 AM
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03/14/21: (Incident Zero) Four characters updated
IZ Meiling, IZ Sakuya, IZ Youmu, and IZ Yukari have been updated. All characters now follow a new file structure and can be downloaded as a bundle
or separately. See instructions on the downloads page for more info.

Quote
=======================================
03/14/2021 - Version 2021.03.14
=======================================

- Added the following characters to the file structure: Meiling, Sakuya, Youmu, Yukari
- [Common][System] Reorganized file structure, all IZ characters now share a common System file.
- [Common][System] Fixed bug where characters were vulnerable to grabs during pre-jump frames.
- [Common][System] Fixed graphical bug involving dash effects during superpauses.
- [Common][System] Fixed an issue where getup invulnerability would end prematurely if an attack was performed on the same frame control was regained.
- [Common][System] All characters now use a new buffer system, as the old system was causing visual oddities.
- [Common][System] Holding Down while taunting against Stupa's Training now completely refills the Spirit Gauge.
- [Common][System] Corrected button strength priority in commands; higher strength buttons now take priority over lower strength buttons.
- [Common][System] Fixed how proration & Type-B spirit gains are handled on multi-hit attacks.
- [Common][System] Taunting to refill Spirit meter against Stupa's Training no longer occurs if Spell Trance is active.
- [Meiling][System] Corrected command priority between Sky Dragon Kick/Scarlet Cannon and Kick of Showering Brilliance/Water Taichi Fist.
- [Meiling][System] Added Lie Meiling mode (accessed by pressing U,U,D,D,B,F,B,F,D,U when palette #10 is highlighted during palette selection).
- [Meiling] Water Taichi Fist: Damage increased (50/60/70->50/65/80), fixed oversight that would allow two projectiles on screen at once.
- [Meiling] "Colorful Light Lotus Flower Palm": Fixed bug that would occur if Meiling trades hits with opponent.
- [Youmu][System] Fixed oversight where certain attacks would not add Spirit gauge during Type-ß.
- [Youmu] "Sword of Meditation": Added safeguard that prevents 2nd hit onward from whiffing against airborne opponents if the first hit connects.
- [Yukari][System] Portrait & Superportrait updated.
- [Yukari][System] Fixed oversight that made air dashes cover more horizontal distance than intended.
- [Yukari][System] Adjusted command priority between Specials; Fantasy Firefly Nest now takes command priority over Full Moon Umbrella and Illusionary Rift.
- [Yukari][System] Corrected gravity values on several of Yukari's attacks.
- [Yukari] "Spell Overdrive": Fixed various system bugs that would occur when Spellcards are used.