sprites group number beyond 32768 can't display properly. Mugen engine will treat those sprites group as 0 (havent encountered these things yet, but in FF3 does), But winmugen is the exception on this case, by setting up an negative number on animation element.
example: if you want to setup a sprite with the group of 42900 into the animation. you must set into the animation's element the value of:
(sprites group with the value larger than 32768) - 65536 = X
X:the value that you must set into the animation element when you want to use these overflow sprites group.
In that example we got sprites group number 42900 and index 0, then when you want to use that sprite, your animation element must set this value:
group : -22636 / index: 0
-22636 = 42900 - 65536 --> Winmugen only AND Sprite version 220.127.116.11 only (mean winmugen sprite version)
sprite index can go beyond that 32768 value, ig.
And maybe it was your character animation prob. Invaild sprites group or index can cause the animation will go to invisible when it read that invaild sprite group or index value. Or they were using the invisible animation. Or have an invisible assertspecial's flag on.
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Last Edit: June 05, 2021, 05:33:30 AM