Hi, I need help with the damage output for Liu Kang or another char in MK9. I was annoyed that he could eliminate the opponent with 100% damage, which was ridiculous. I want to reduce the damage to avoid dealing excessive damage. I'm not sure if I explained myself well. Here it is.VIDEO This is my char code. I set damage = 200 to make the problem noticeable. [State ] type = Hitdef trigger1 = !movecontact damage = 200,30 getpower = 0,0 givepower = 0,0 pausetime = 2,2 attr = S,SA guardflag = M animtype = light air.animtype = back priority = 4, hit sparkno = -1 guard.sparkno = -1 sparkxy = 0, 0 hitsound = 5,0 guardsound = 5,14 ground.type = high air.type = high ground.slidetime = 24 ground.hittime = 30 guard.hittime = 24 ground.velocity = 0, 0 air.velocity = 0, -6 guard.velocity = 0 air.velocity = -5, -3 air.cornerpush.veloff = 0 ground.cornerpush.veloff = 0 yaccel = .5 air.fall = 1 fall.recover = 0 fall.xvelocity = 0 fall.yvelocity = 0 kill = 0;(Var(9) = 0) fall.kill = (Var(9) = 0) guard.kill = (Var(9) = 0) forcestand = 1 [State ] type = Hitdef trigger1 = anim = 2003 triggerall = !movecontact damage = 200, 10 getpower = 0,0 givepower = 0,0 pausetime = 2,2 attr = S,SA guardflag = M animtype = light air.animtype = back priority = 4, hit sparkno = -1 guard.sparkno = -1 sparkxy = 0, 0 hitsound = 5,0 guardsound = 5,14 ground.type = high air.type = high ground.slidetime = 24 ground.hittime = 30 guard.hittime = 24 ground.velocity = 0, 0 air.velocity = 0, -6 guard.velocity = 0 air.velocity = -5, -3 air.cornerpush.veloff = 0 ground.cornerpush.veloff = 0 yaccel = .5 air.fall = 1 fall.recover = 0 fall.xvelocity = 0 fall.yvelocity = 0 kill = 0;(Var(9) = 0) fall.kill = (Var(9) = 0) guard.kill = (Var(9) = 0) forcestand = 1 [State 1000, 10] type = HitDef trigger1 = anim = 2004 triggerall = !movecontact attr = S, SA animtype = back damage = 200, 30 guardflag = HL hitflag = MAF pausetime = 0,0 sparkno = -1 p2facing = 1 guard.sparkno = -1 hitsound = 5,0 guardsound = 5,14 ground.type = High ground.slidetime = 24 ground.hittime = 24 ground.velocity =0, -10 air.velocity = 0, -10 air.hittime = 12 yaccel = 0.8 fall = 1 fall.recover = 0 kill = (Var(9) = 0) fall.kill = (Var(9) = 0) guard.kill = (Var(9) = 0) hitonce = 1 I don't know what else I can say. If anyone helps me I will appreciate it (I apologize for my English, I use Google Translator)