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Zazie Muhaba by R@CE AKIR@ & Skeletor E.X. Updated 12/10/18 (Read 10763 times)

Started by R@CE AKIR@, December 04, 2018, 10:03:52 pm
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Re: Zazie Muhaba by R@CE AKIR@ & Skeletor E.X. Updated 12/10/18
#21  December 10, 2018, 08:22:24 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
I will still do detail and aesthetic feedback for the rest.
Re: Zazie Muhaba by R@CE AKIR@ & Skeletor E.X. Updated 12/10/18
#22  December 10, 2018, 09:07:05 am
  • *****
  • Shame on you!
    • USA
Post the FX in question. I may be able to do something.
I personally think the example hitboxes Umezono said are trash. There's no reason a sweep should be able to hit 1 pixel deep into that blue box.  The reason devs were using 2 or 3 boxes per sprite back in the day is because they're using back in the day hardware.
Mugen is better than those old games. Lets make it better.
vVv N00bSaibot & Muramasa RoofTop vVv
Re: Zazie Muhaba by R@CE AKIR@ & Skeletor E.X. Updated 12/10/18
#23  December 10, 2018, 09:26:41 am
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  • Niigasan
i absolutely love the willingness to help, does nothing but make the community better