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Removing Stun from GM's SF3rd strike characters (Read 5874 times)

Started by Laharl, May 29, 2013, 02:23:14 pm
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Removing Stun from GM's SF3rd strike characters
#1  May 29, 2013, 02:23:14 pm
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I enjoy gms sf characters but i do NOT enjoy the stun system it puts them at a disadvantage imo I want to completely remove the stun bar and system of them being stunned I have searched for the var that causes this and theres alot there where exactly is it at? I assumed the -2 or -3.

You'll fix chuchoryu ? Sounds like a plan. How about you code him from scratch instead ?
Re: Removing Stun from GM's SF3rd strike characters
#2  May 22, 2025, 12:02:13 am
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This topic is super old, but I just figured this out recently, so I thought I'd reply. GM's characters have a .CNS file labeled "System Direction" or something like that. Inside that CNS file, there's a ton of options to turn things on and off, and customize his characters different ways. A lot of these labels for these options are in Japanese so it's hard to know what you're turning on and off.

What I've been doing is opening those .CNS files in Word using the HTML codec. That will keep the Japanese text intact. From there, I've been cutting and pasting the code in Google Translate. If you go through everything in that system directions .CNS, I'm pretty sure that Stun Bar removal option is in there.