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Street Fighter IV Series' Inspired Lifebars + wip screenpack 640x480 Mg1.0 (Read 42128 times)

Started by Jerk McDouchebag, September 01, 2011, 03:45:47 am
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Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480
#41  September 27, 2011, 11:28:23 am
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I like the way this is turning out so far. I'm assuming that this will use custom portraits for the select screen and possibly the lifebars, am I right?

Other than that, keep up the good work. This may just replace JZ's overused MFJ screenpack when you're done. :)

You can use custom portraits for both if you want but it's not required really at this point.
Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480
#42  September 27, 2011, 01:35:22 pm
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Nice life bars, just a little suggestion, but maybe you could adjust the time so it doesn't move while counting down.
Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480
#43  September 27, 2011, 01:46:23 pm
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Last Edit: September 27, 2011, 03:49:09 pm by Jerk McDouchebag
Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480
#44  September 27, 2011, 02:45:40 pm
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Would it be possible to have a version of the lifebars with the powerbar right under the lifebar, like in the iphone version of the game?

Would be nice for the chars with custom powerbar.


Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480
#45  September 27, 2011, 03:37:02 pm
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Would it be possible to have a version of the lifebars with the powerbar right under the lifebar, like in the iphone version of the game?

Would be nice for the chars with custom powerbar.
Sorry, how the hell did i missed that. xD

Good Idea, consider it DONE, Ill make sure to include the necessary files for people to choose between the 2 = Top or Bottom.
Last Edit: September 27, 2011, 03:43:06 pm by Jerk McDouchebag
Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480
#46  September 27, 2011, 04:48:13 pm
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Remove the mvc2 sounds and add ssf4 sounds with announcer plz
Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480
#47  September 27, 2011, 08:10:29 pm
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Last Edit: October 11, 2011, 02:02:40 am by Jerk McDouchebag
Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480
#48  September 28, 2011, 12:49:22 am
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Thanks!!


Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480
#49  September 28, 2011, 02:29:21 pm
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----------Short and Sweet - DEMO video----------
http://youtu.be/jkt_qCVGOp0


Here is some progress adding the Ultra Gauge to the superbar.
Ill save the requested stuff for a latter video.
Last Edit: September 28, 2011, 02:34:38 pm by Jerk McDouchebag
Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480
#50  September 28, 2011, 03:41:37 pm
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Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480
#51  September 28, 2011, 03:49:48 pm
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----------Short and Sweet - DEMO video----------
http://youtu.be/jkt_qCVGOp0


Here is some progress adding the Ultra Gauge to the superbar.
Ill save the requested stuff for a latter video.

it's looking better and better i wanted to see that power bar... with the fire and everything.... but isn't it supposed to appear in level 3??

'Fight.def' doesn't support triggers. there is really nothing i can do about that, sorry,
Last Edit: October 11, 2011, 02:03:53 am by Jerk McDouchebag
Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480 -New Vid-
#52  September 28, 2011, 04:01:03 pm
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it's ok... i just said it because i thought it might be cool.. hahahah, it's looking awesome  :D
Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480 -New Vid-
#53  September 28, 2011, 05:46:31 pm
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This is a completely separate thing from the main project.
The lifebars will be release as soon as they are ready and polished.
I been thinking about this for a while now so here it is.
If i get a positive response out of this i will make a new thread exclusively for this instead.
I would like to Include a maximum of 100 Community Generated Custom Tittles.
These are only going to be visible under Single and may be turn Modes.
Am have not decided in where to position them  yet.
If In top of the 'Player 1' text = Visible Only on Single Modes
If closer to the timer = Visible on Single and turn Modes.

My little Custom Tittle


In game


The rules are simple.
1.Whatever you do stay inside the green frame.
2.Respect the layer 'BIG frame' when designing the Tittle's background.
3.Use any Font and size [Respecting the green frame]
4.Use any Icon or Portrait any size [Respecting the green frame]
5.The white frames can bee CHANGED to any color.
6. - IMPORTANT - Proper use of the Color 255.
7. - IMPORTANT - Nothing that requires 'Trans' = sub, add or add1.
8. - IMPORTANT - No 'copy/pastings' from the real games. modified versions of the ones on the games are allowed.
9. - IMPORTANT - In the 'View' menu select 'Actual Pixels' before creating the pcx to make sure your Tittle is clear and the text is readable.


Here is what you'll need = the Photoshop Project File.
http://www.mediafire.com/?0hs30fjueg99a0m


Q; Ok Jerk i made my tittle, now what?
A: Quote This post with a download link.
Last Edit: September 29, 2011, 04:42:29 pm by Jerk McDouchebag
Re: Street Fighter IV Series' Inspired LIFEBARS 640x480 Remake M-1.0
#54  October 02, 2011, 12:49:57 am
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Holy SH*T, is that glowing?

----------New DEMO Video---------
http://youtu.be/WPzdUwa8H-c
Warning 0% gameplay

'Got to those so called (Sf4 screenpacks)) in check. xD'

I had to remake the Main Menu entirely from scratch to implement new things and some old stuff using different methods.
 - tweaked text, is way clear now
 - changed the black outline method for a more clear one
 - added back the dark areas that go behind the text
Last Edit: October 02, 2011, 01:11:04 am by Jerk McDouchebag
Re: Street Fighter IV Series' Inspired Lifebars + wip screenpack 640x480 Mg1.0
#55  October 13, 2011, 05:20:43 am
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OK, I need you guys to give me some feedback on this.
Am not too sure on where to position some of the things.

Let me know what you guys think and am open for suggestions.
Here I went for a more sfxt-ish style
Spoiler, click to toggle visibilty

The POT version of the Lifebars may not include some things.
 - the fake Ultra gauges
 - the Ultra gauges' flames
 - teammate's name in SIMUL mode

POT = Powerbars on top[/center]
Last Edit: October 14, 2011, 08:44:09 am by Jerk McDouchebag
Re: Street Fighter IV Series' Inspired Lifebars + wip screenpack 640x480 Mg1.0
#56  October 13, 2011, 05:46:47 am
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Why don't you go after the iPhone's version of the lifebars? They would only need some modifications. :)

TempesT said:
I just got back from having really hot and raw sex with sal and seph, oh my gosh they violated my body many times, IT WAS GREAT!!!!! They have many big dick and used to have sex with my sex holes! Also my armpits are strictly OFF LIMITS especially to foreign weiners.
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[/center]
Re: Street Fighter IV Series' Inspired Lifebars + wip screenpack 640x480 Mg1.0
#57  October 13, 2011, 06:04:55 am
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Last Edit: October 13, 2011, 12:21:52 pm by Jerk McDouchebag

Nan

Re: Street Fighter IV Series' Inspired Lifebars + wip screenpack 640x480 Mg1.0
#58  October 13, 2011, 10:14:21 am
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The first thing that went into my mind was this; "No."

The super bars feel like they're just... in there. If you're going to make them stay there, I suggest you modify the shape of it to fit it in to the lifebar. If that doesn't work, put it at the bottom; the super bars, after all, are at the bottom of the screen in SFxT. I mean, of course the iPod version of Street Fighter IV had the super bars like this, but it also filled it up with the Ultra gauges. Since you're not going for the iPod version, I recommend putting it down.

You could keep the victory counts under the health bar. They're fine like that anyways.
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Re: Street Fighter IV Series' Inspired Lifebars + wip screenpack 640x480 Mg1.0
#59  October 13, 2011, 10:37:16 am
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it feels like everything is too located around the timer area
Re: Street Fighter IV Series' Inspired Lifebars + wip screenpack 640x480 Mg1.0
#60  October 13, 2011, 11:21:23 am
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The first thing that went into my mind was this; "No."

The super bars feel like they're just... in there. If you're going to make them stay there, I suggest you modify the shape of it to fit it in to the lifebar. If that doesn't work, put it at the bottom; the super bars, after all, are at the bottom of the screen in SFxT. I mean, of course the iPod version of Street Fighter IV had the super bars like this, but it also filled it up with the Ultra gauges. Since you're not going for the iPod version, I recommend putting it down.

You could keep the victory counts under the health bar. They're fine like that anyways.

Thanks for your post, that's exactly what i was looking for. i see and understand what you have mentioned.
Am going to work on a different prototype.

Am going to draw completely new ones instead of reusing these.