Camera Lock
The title. Nuff' said.
[State 2700, Helper] ;Locker 1
type = helper
trigger1 = time = 0
helpertype = normal
postype = back
pos = 0,0
stateno = 2771
ID = 2771
[State 2700, Helper] ;Locker 2
type = helper
trigger1 = time = 0
helpertype = normal
postype = front
pos = 0,0
stateno = 27771
ID = 2771
;---------------------------------------------------------------------------
; Lock Left
[Statedef 2771]
type = S
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 2771
poweradd = 0
sprpriority = 2
[State 0, PosSet]
type = PosSet
trigger1 = 1
x = 160
y = 0
[State 0, ScreenBound]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 1,1
;---------------------------------------------------------------------------
; Lock Right
[Statedef 27771]
type = S
physics = S
juggle = 1
velset = 0,0
ctrl = 0
anim = 2771
poweradd = 0
sprpriority = 2
[State 0, PosSet]
type = PosSet
trigger1 = 1
x = -160
y = 0
[State 0, ScreenBound]
type = ScreenBound
trigger1 = 1
value = 1
movecamera = 1,1