This is a character that was rather tough for me to make, mainly in terms of sprites. It's Roy, based on his incarnation in Melee, but has a few differences to make him kind of rebel against his low-tier placement in Melee by being faster, have more combos and be better in aerial combat.One interesting thing about him is that I've been planning on making him since June 19, 2023, but spriting was too hard so I decided to not make him for some time. Eventually, I told myself it's time to make him, and I did what I wanted to do a year ago. You can get him here: https://sites.google.com/view/dxgsmugensite/charactersLike always, any feedback is welcome.
A small update to v1.0.1 with some fixes:- Fixed an oversight where Lower Stabs were not blockable while airborne even though they should be.- Fixed all typos involving "airborne", correcting them from "airbone".- Fixed a small oversight in the third palette.
v1.1 is here!Changelog:- Added new slashsparks. Specials and hypers have different ones instead of reusing the ones for normals!- Adjusted the A.I.- Slightly altered one colour in the 8th palette.- Altered the animation for the opponent getting hurt during the throw.