;-| Special Motions |------------------------------------------------------
[Command]
name = "ewjp_x"
command = ~F, D, DF, x
time = 15
[Command]
name = "ewjp_y"
command = ~F, D, DF, y
time = 15
[Command]
name = "ewjp_z"
command = ~F, D, DF, z
time = 15
[Command]
name = "shoot_x"
command = ~D, DF, F, x
time = 15
[Command]
name = "shoot_y"
command = ~D, DF, F, y
time = 15
[Command]
name = "shoot_z"
command = ~D, DF, F, z
time = 15
[Command]
name = "tw_a"
command = ~D, DF, F, a
time = 15
[Command]
name = "tw_b"
command = ~D, DF, F, b
time = 15
[Command]
name = "tw_c"
command = ~D, DF, F, c
time = 15
[Command]
name = "elbow_x"
command = ~20$B, F, x
time = 15
[Command]
name = "elbow_y"
command = ~20$B, F, y
time = 15
[Command]
name = "elbow_z"
command = ~20$B, F, z
time = 15
[Command]
name = "ball"
command = ~D, D, a
time = 15
[Command]
name = "ball2"
command = ~D, D, b
time = 15
[Command]
name = "ball3"
command = ~D, D, c
time = 15
[Command]
name = "overhead"
command = ~D, D, x
time = 15
[Command]
name = "overhead"
command = ~D, D, y
time = 15
[Command]
name = "overhead"
command = ~D, D, z
time = 15
As you can see, the DP move (EWJ Punch in this case) is the first on the list, so MUGEN can performs it without problems, so you've to put it first
I hope this helps