Gameplay Mechanics & Controls (Read 17166 times)

Started by CRASHEM8000, January 27, 2016, 08:35:53 pm
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Gameplay Mechanics & Controls
New #1  January 27, 2016, 08:35:53 pm
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NOTE: All buttons (A, B, C, X, Y, Z) select palettes on the character select screen; hold Start for more!

A - (LK)
B - (HK)
X - (LP)
Y - (HP)
Z - (Extra)
Start  - Taunt


Run Forward/Hop Back - or

Triangle Jump - (While landing from a running jump over the opponent, facing right)

Throw - or ++

Fukushu - (While Guarding) + (Requires 1 Super Meter to perform; cannot be used against Super Moves)

What is "Fukushu?"

The Fukushu (Revenge) system is a simple one, really; if you've ever played Street Fighter Alpha, the best way to describe it would be Senri's take on the Alpha Counter.
When guarding, if you quickly input the Fukushu command (+) with at least 1 Super Meter, then your character will automatically counterattack any non-Super Move! It's very effective if the opponent is in your face and you want to turn the tides in your favor.

Have you tried "Season 2" Kitty yet?
Last Edit: February 29, 2016, 08:15:06 pm by CRASHEM8000