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Marvel vs Capcom 2 characters project (Read 726077 times)

Started by REDHOT, September 08, 2016, 04:02:55 AM
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Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
#121  January 23, 2017, 12:10:42 AM
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Loving your characters. For the small portrait you should check out Hades work.
Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
#122  January 23, 2017, 01:14:08 AM
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Love your works bro!
Re: Marvel vs Capcom 2 characters project (Iceman RELEASED)
#123  January 23, 2017, 12:16:18 PM
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Teaser Gameplay Video!

[youtube]https://youtu.be/m1ej81B4mDA[/youtube]



Hi! Iceman is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Splode  and this edition that I made, is made with a lot of effort to try to improve Iceman in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX and sounds
- MvC2 Air combo code
- Throws
- Announcement messages
- Combos
- Common cns.
- Dash FX and sounds
- Dash Bcakward
- Changes in Downed get-hit (knocked back)  (to an original MvC2 gameplay as faithfull as possible) (NEW!!, now you can hit the enemy when it´s dead like in MvC2)
- Diagup
- Fall FX and sounds
- Guard FX and sounds
- anim in Air get hit (NEW)
- anims in all the state hits
- Hit in dash
- Hyper BG FX
- Hyper combo finish code and FX
- Hyper effect FX and sound
- Hyper portait
- Intro
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Mini portait select (TO GET BETTER)
- p1 and p2 icon
- MvC2 Palettes
- Portait select
- Pre-walking
- Recovery roll
- Scale character
- MvC2 Ice hit FX (NEW)
- Iceman shines all the time
- Super jump code
- Super jump FX and sound
- Taunt
- Throw FX and sound
- Velocities
- Wall hit code
- Wall hit FX and sound
- Wins
- Yacell
- Vertical Spinning
- Dizzy
- Turn in Super Jump
- 1 powerbar
- Volume
- Run Jump
- Commands
- Cancel win (TO GET BETTER)
- Air dizzy
- Recovery air strong punches

Things to perfect:

- Announcement messages in IceBeam
- Mini portait select
- Some details in IceBeam (the other MvC2 Ice hit anim, get the beam´s anim like in MvC2, get better the HitDef)
- Get the shine exactly like in MvC2
- Tech-hit
- Some details in Throw-punch
- Run jump in dash backward
- A.I

Credits:

- Splode (Original author and various original codes of this character)
- Mouser (Some codes of this character)
- InfinityMugenTeam (Hyper Portait image)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- Vs Style Debuts Team (Ice palfx)
- FerchoGTX (Some MvC2 FX and sounds)

Hope you enjoy it.
 
Cheers.
Iceman is my fav char when playing mvc2 casually  ;D btw, he doesn't have First Attack message if he performs any of his special moves hitting his opponent at first
tackling and escaping random problems on and off from 2012 onwards, getting more and more worst each time :(
Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
#124  January 23, 2017, 01:38:42 PM
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did you a figure out a way to remove/reduce chip damage on him? IMO that that the most interesting thing about him.
Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
#125  January 23, 2017, 05:04:45 PM
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Nice work.
Seems the ice hit effect is really misaligned when hitting p2 with an ice beam.

In addition to fixing/getting source accurate clsn boxes, you should also consider adding negative edge to several of your characters.

Re: Marvel vs Capcom 2 characters project (Iceman RELEASED)
#126  January 24, 2017, 12:10:37 AM
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Iceman is my fav char when playing mvc2 casually  ;D btw, he doesn't have First Attack message if he performs any of his special moves hitting his opponent at first

The combo messages is not working well in Iceman´s specials for now.
Anyway I don´t like very much the code of mouser´s combo messages too (for message´s timing...complexity...), I´ll work to another better one.

did you a figure out a way to remove/reduce chip damage on him? IMO that that the most interesting thing about him.

What kind of chip damage do you talk about? the Splode´s damage dampener? (for example when you do the Avalanche Hyper and the damage decrease if you do more hits).
If you talk about that, I think it´s interesting too, you can find it in Guile.
CAPCOM do that in MvC2.
But I think that I could work a little more in that (get better). I never try it.
I think that in Guile I can find out how to do it.

Nice work.
Seems the ice hit effect is really misaligned when hitting p2 with an ice beam.

In addition to fixing/getting source accurate clsn boxes, you should also consider adding negative edge to several of your characters.

Thanks.
The ice hit effects it´s not finished yet, but it´s misaligned in MvC2 too, just like you see it (min 0:40):


You can give me an example of the negative edge that you talk about? also, you know what character in MUGEN get the perfect CLSN boxes to you? I want to see it to work in the future... Anyway I want to get the exact CLSN boxes of MvC2.

This is the list FOR NOW, that I consider to get perfect in all characters (things that works in all characters):

- Air combo camera
- Combo messages
- Common cns (state hits)
- Some MvC2 FX and sounds
- Tech-hit
- Counter (maybe)
- Wall hit and fall sounds (Recognize light and heavy characters)
- Complete set state hits sprites
- After win (cancel win if you press START and punch the enemy when it´s dead)
- Air dizzy
- A.I
- CLSN boxes
- Damage dampener
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Iceman RELEASED)
#127  January 24, 2017, 12:22:58 AM
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Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
#128  January 24, 2017, 01:05:05 AM
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that video show the game wide screen and it has some type of filter too. looks good like that. would the screenpack for your version of mugen be like that too in wide screen?
Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
#129  January 24, 2017, 01:35:56 AM
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I'm seriously impressed with your progress, REDHOT. These characters are outstanding! Keep up the great work and updates!
Beware the Dark Wolf once more!
Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
#130  January 24, 2017, 06:44:47 AM
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Ah, I see.  Those ice effects really are strangely placed in the actual game.  0_o  Thanks for the vid reference.

Negative edge is where you can perform a special move by releasing the attack button.  For instance, Ryu's hadoken can be performed by D,DF,F + release punch.  I've pasted an example below.  The second command below is the negative edge command.  I believe this exists in all of Capcom's fighting games.

[Command]
name = "HadokenX"
command = ~D, DF, F, x

[Command]
name = "HadokenX"
command = ~D, DF, F, ~x

For source accurate mvc2 hitboxes, I believe Jesuszilla used cheatengine to display those.  I referenced cps2 mvc1 to edit your Hulk's hitboxes.


Last Edit: January 24, 2017, 06:48:22 AM by Violin Ken
Re: Marvel vs Capcom 2 characters project (Iceman RELEASED)
#131  January 24, 2017, 12:37:34 PM
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What kind of chip damage do you talk about?

Iceman has the ability to take no chip damage (damage on block) from certain projectiles.  He also has increased chip damage himself, when compared to other characters.

Nice data!, I didn´t know about that, today I´ll check it in the game.
So whiplash.. I know that you know how take no chip damage from certain projectiles.. I´m sure, but the second one the first thing that comes to my mind is to put some targetlife in the guard´s states in his common1.. but I have to try it!! (to increase or reduce).

that video show the game wide screen and it has some type of filter too. looks good like that. would the screenpack for your version of mugen be like that too in wide screen?

I do not plan to make screenpacks

I'm seriously impressed with your progress, REDHOT. These characters are outstanding! Keep up the great work and updates!

Thanks!, you will come back? you recover some of the lost?

Ah, I see.  Those ice effects really are strangely placed in the actual game.  0_o  Thanks for the vid reference.

Negative edge is where you can perform a special move by releasing the attack button.  For instance, Ryu's hadoken can be performed by D,DF,F + release punch.  I've pasted an example below.  The second command below is the negative edge command.  I believe this exists in all of Capcom's fighting games.

[Command]
name = "HadokenX"
command = ~D, DF, F, x

[Command]
name = "HadokenX"
command = ~D, DF, F, ~x

For source accurate mvc2 hitboxes, I believe Jesuszilla used cheatengine to display those.  I referenced cps2 mvc1 to edit your Hulk's hitboxes.

Thanks for the data! I´ll check in the game, and if the negative edge exist in MvC2, of course it would be in my list.

Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
#132  January 28, 2017, 01:07:14 PM
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This is one of the most good thing that I can imagine!
Finally the definitive Iceman!!!!!!!!
Thanks REDHOT!!!!!!!!

Man, just one thing:
I don´t known why, but this character is more dificult make air combos than others characters that you already released.
Is possible fix  this?
Re: Marvel vs Capcom 2 characters project (Iceman RELEASED, Teaser gameplay video!)
#133  January 29, 2017, 05:42:34 PM
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This is one of the most good thing that I can imagine!
Finally the definitive Iceman!!!!!!!!
Thanks REDHOT!!!!!!!!

Man, just one thing:
I don´t known why, but this character is more dificult make air combos than others characters that you already released.
Is possible fix  this?

Thanks!.
Very strange.. I can make air combos perfectly!, check the teaser gameplay
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
#134  February 01, 2017, 04:33:59 AM
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    • marvelvscapcomextreme.000webhostapp.com


Teaser Gameplay Video!




Hi! Dan is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.
MUGEN vertion: 1.0 and 1.1
The original author is Mouser and this edition that I made, is made with a lot of effort to try to improve Iceman in MvC2 gameplay, this character was not worsened to offend the great work of the original author and the first editors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns.
- Dash FX and sounds
- Dash Backward
- Changes in Downed get-hit (knocked back)
- Diagup
- anims in all the state hits
- Hyper BG FX
- Hyper effect sound
- Second Intro (HOLD LP AND DOWN TO SEE IT, LIKE MVC2)
- Lie down time
- Lose by time over anim
- p1 and p2 icon
- MvC2 Palettes
- Recovery roll
- Scale character
- Super jump FX and sound
- Taunts
- Velocities
- Wall hit code
- Wall hit FX and sound
- Yacell
- Vertical Spinning
- Dizzy
- Volume
- Run Jump
- Commands
- Cancel win (TO GET BETTER)
- Air dizzy
- Recovery air strong punches
- Negative Edge (only in supers) (NEW!)

Things to perfect:

- p2stateno in Gadouken and Kouryuuken
- Hyper Combo Finish with Premium Sing
- Tech-hit

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (yper Ports and Common1 codes)
- Iwakick (Tech-it coding)
- Violin Ken (Negative edge command)
- FerchogtX (Some MvC2 FX and sounds)

Hope you enjoy it.....

and.....



Gambit Updated v3.6
-Air Royal Flush, bug fixed
 

Cheers.
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
#135  February 01, 2017, 04:49:29 AM
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wonderful buddy!
Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
#136  February 01, 2017, 05:03:05 AM
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Thanks!, you will come back? you recover some of the lost?
Afraid not... I've moved on from my project and onto something new but will still continue to play with MvC2 styled characters.
Beware the Dark Wolf once more!
Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
#137  February 01, 2017, 05:27:48 AM
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i received an error for that silver samurai character saying that this character version is older i can't play as him :(
Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
#138  February 01, 2017, 12:40:16 PM
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    • marvelvscapcomextreme.000webhostapp.com
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini
Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
#139  February 01, 2017, 04:57:41 PM
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We can wait for wolverine?
Re: Marvel vs Capcom 2 characters project (Dan RELEASED, Teaser gameplay video!)
#140  February 01, 2017, 07:20:04 PM
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  • MvC Adict!!
    • Argentina
    • marvelvscapcomextreme.000webhostapp.com
Marvel vs Capcom Extreme (find the MvC2 characters project right here too!):
marvelvscapcomextreme.000webhostapp.com

Follow the project on:
www.instagram.com/marvelvscapcomextreme/
www.youtube.com/c/MarvelvsCapcomExtreme
www.player.me/marvelvscapcomextreme/

I recieved messages of users that want to donate from paypal or patreon, if you consider that this is a nice and very dedicated project, you can donate any amount that you want right here:
www.paypal.me/marianoemeschini