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MUGEN1 Lifebar Double Remix (Read 2277 times)

Started by PotS, January 04, 2025, 11:47:43 am
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MUGEN1 Lifebar Double Remix
#1  January 04, 2025, 11:47:43 am
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Last Edit: January 09, 2025, 10:21:50 am by PotS
Re: MUGEN1 Lifebar Double Remix
#2  January 08, 2025, 07:29:20 pm
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Can I turn up the volume of the combo speaker? I don't hear it
Re: MUGEN1 Lifebar Double Remix
#3  January 08, 2025, 08:31:42 pm
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You probably need to install the "action.zss" file if you haven't. There are instructions in the readme.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: MUGEN1 Lifebar Double Remix
#4  January 08, 2025, 09:03:30 pm
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Hi!

I get the following message after an Ikemen 0.99 fresh install right after stage select.

Quote
.\external\script\start.lua:1403: chars/kfm720/kfm720.def:
./data/mugen1_lifebar_double_remix/action.zss
data/mugen1_lifebar_double_remix/action.zss:13:
Undefined function: iksys_firstattack
stack traceback:
   [G]: in function 'game'
   .\external\script\start.lua:1403: in function 'f_game'
   .\external\script\start.lua:1839: in function 'launchFight'
   external/script/default.lua:2: in function <external/script/default.lua:0>
   .\external\script\start.lua:1457: in function 'f'
   external/script/main.lua:3069: in function 'loop'
   external/script/main.lua:3189: in function 'loop'
   external/script/main.lua:4156: in main chunk
   [G]: ?

Do I miss something?
Re: MUGEN1 Lifebar Double Remix
#5  January 08, 2025, 09:11:32 pm
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Ah. That part will only work in nightly build. I can try making a version for 0.99 if there are people still using it.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: MUGEN1 Lifebar Double Remix
#6  January 08, 2025, 10:53:02 pm
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Well... I'm not really bound on any version right know. I was just curious what you are cooking lately. Tried it with the Nighlty Build and I had zero problems. On top of that I really like the idea of enhancing the visuals of the base screenpack.

But as far as I understand:
I can't use Orange-Dolphin's Palette Select branch and the optional commentary because the Palette Select Branch is not based on the nightly build. Am I right?
Re: MUGEN1 Lifebar Double Remix
#7  January 09, 2025, 12:02:38 am
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How did you design the "Fight" and "KO" sprites? I'm looking to make a collage of different assets in photopea.
Re: MUGEN1 Lifebar Double Remix
#8  January 09, 2025, 10:35:43 am
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I added a version for Ikemen GO 0.99 to the first post. The downgrades are minimal.

But as far as I understand:
I can't use Orange-Dolphin's Palette Select branch and the optional commentary because the Palette Select Branch is not based on the nightly build. Am I right?
That's a question for the screenpack, hehe. It was compatible with the module when I wrote that, but like Ikemen's nightly builds the module is in constant flux so maybe it isn't anymore.

How did you design the "Fight" and "KO" sprites? I'm looking to make a collage of different assets in photopea.
I still have the work files so here you go. PaintShop Pro 9 (I still use some old software because I'm used to them). The obvious thing missing in this file is that I then blurred the shadow and changed its opacity.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: MUGEN1 Lifebar Double Remix
#9  January 09, 2025, 10:55:35 am
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the speaker is there, but the volume is too low
Re: MUGEN1 Lifebar Double Remix
#10  January 09, 2025, 11:00:04 am
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Oh. You'd have to boost the volume in each sound clip. But I'm not sure they can even go much higher without clipping. You probably have the BGM too loud.
You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.