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Answer from Guilty Gear Xrd (Beta) [12/01/24] (Read 41351 times)

Started by Hexioum, March 23, 2024, 10:37:40 pm
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Re: Answer from Guilty Gear Xrd (Beta) [Updated 06/19/24]
#21  August 05, 2024, 04:51:35 am
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- Updated sprites: jumps, crouching normals, and 6P.
- New palette: Maximillion Pegasus (Yu-Gi-Oh!) added to the palette folder (must be imported manually with something like Fighter Factory).

Only the sff file and def have changed. No need to replace the def file as I only changed the character date.
Re: Answer from Guilty Gear Xrd (Beta) [09/14/24]
#22  September 15, 2024, 04:46:07 am
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An update, same link.
- Sprite improvements: 5K, 5S, 5H, Forward Airdash, Successful 623K (Izuna Drop), 46P (Resshou), 632146S (Cards hyper).
- j.S: Hit effect now spawns up to 3 times instead of 2.
- Scroll H: Hitspark position adjustments.


I forgot to say last time that I added a Kakashi palette to the folder, it's been there for a while. Preview is on the first post.
Remember to modify the .def file if you use IKEMEN.
Last Edit: September 15, 2024, 06:12:10 pm by Hexioum
Re: Answer from Guilty Gear Xrd (Beta) [09/14/24]
#23  September 15, 2024, 06:14:53 pm
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Ok, quick patch.
- 6H: Knockback adjustments.
- Scroll D: Animation on hit is different if the enemy is on the air.

These changes should make more combos from the source game possible.
Last Edit: September 15, 2024, 09:46:13 pm by Hexioum
Re: Answer from Guilty Gear Xrd (Beta) [09/14/24]
#24  September 15, 2024, 06:51:53 pm
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    • UK
    • ironpalm666@hotmail.com
looks amazing, keep up the good work :)
Re: Answer from Guilty Gear Xrd (Beta) [09/14/24]
#25  October 05, 2024, 02:55:50 am
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Major update, Answer now has a lot of new effects.
- Added 2 palettes, 09 from Xrd and Tazuna from UMPD.
- Added glasses adjustment animation, is automatically performed after 5cs, 5fs, 5h, air super. Cancellable at any time.
- Adjusted hitspark position on jP, jK.
- Added VFX to: 6H, 22P, cards, scroll helpers, scroll dash, cards super, air super.
- Counter Scroll K no longer causes the enemy to fall.
- 6K: Recolored the sprite shadow.
- 6H: Smear added, on CH enemy bounces higher.
- jH: Changed sound on hit.
- 2D: Removed grunt sound.
- Can no longer attack in mid-air after air super.
- Increased the leniency to perform high jump.
- Increased time before Answer appears again after a successful 22P.
- Hanging from scroll time is now fixed to 2 seconds, and no longer falls if the scroll was catched right before dissapearing.
- Improved some parts of the code and split the different states from MUGEN and IKEMEN into 2 other files.
- Added voice clips to his intro.

The DEF file has changed, remember to comment "answer-mugen.cns" and uncomment "answer-ikemen.cns" if you use IKEMEN.
Last Edit: October 05, 2024, 03:09:21 am by Hexioum
Re: Answer from Guilty Gear Xrd (Beta) [10/05/24]
#26  October 19, 2024, 01:59:59 pm
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Another big update, it also features a new portrait in the style of GGXXAC by Zandokan, made specifically for this project. Their Pixiv has been added to the credits in the first page. The full image will be added to the Extras folder in a few days.



System:
- Added R2 explod to indicate that the player is in Rev2 Mode.
- More attacks turn the enemy red briefly when counter hit.
- New sprites for standing block.
- Can buffer and use some moves on the very last frame, so Answer can link attacks right when the animation finishes. (This happens in most games, the char does not need to return to State 0 to attack again. Meaning, you can link moves one frame earlier.)
- Lowered priority of 22S/22H so 2S>236S is easier to perform.
- Removed invalid PlaySnd sctrls.
- Changed ground recovery animation after a spin out/diagup animation. Now it's the same as the others (recovering from trip, on the ground).
- Increased airdash momentum preservation for air normals (Makes easier to perform jS>jH and land all hits).

f.S: Changed swing sound effect.
5D: Now there's a smoke effect when the frog is about to disappear.
6K: Changed sounds. Slightly increased horizontal speed. Horizontal knockback is now fixed to only one velocity.
6H: Reduced damage. Counter hit properties are now applied if RISC bar is flashing.
2S: Changed sound on hit.
2H: Improved sprites.
jS: Changed swing sound effect.
jH: Changed swing sound effect.

Scroll P: Seal visual effect now is bound to the player during cornerpush. Can be FRC'd on AC mode, if successful.
Scroll K: Increased speed. Reduced damage.
Scroll S: Added a sound at the start of the move. Increased horizontal speed. Increased damage. Reduced knockback if the move was not a counter hit.
Scroll H: Changed sound effects. Increased gravity. Decreased damage. Enemy ground bounces on counter hit. Fixed a problem that would get the enemy in a custom state when it should not.
Scroll D: Improved tracking of auto dash (Dust Button without holding a direction). Horizontal speed decreases after 16 frames.
Scroll cling: Increased range. Moved origin upwards (Not a visual change, increases precision). Removes super jump after-image effect.

Air Scroll Summon (214x): Removes super jump after-image effect. Now regains control at the end of the move.
Card Throw S (236S): Reduced startup by 6f. The card vanishes if Answer is hit before the card becomes visible. Reduced blockstun. Increased buffering. Can be FRC'd if on AC mode. Can be RC'd in Rev2 mode.
Card Throw H (236H): Reduced startup by 4f. The card vanishes if Answer is hit before the card becomes visible. Reduced blockstun. Increased buffering. Can be FRC'd if on AC mode. Can be RC'd in Rev2 mode.
Card Teleport (22S/22H): Sprite changes, added smoke bomb.
Clone Summon (421S/421H): Increased buffering. Slightly increased clone tracking. Slightly increased horizontal knockback. Reduced startup. Increased blockstun by 1f. Frame data now matches the source game. Visual changes.
Re: Answer from Guilty Gear Xrd (Beta) [10/19/24]
#27  November 09, 2024, 05:47:55 am
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Small update:
- New sprites for 5P.
- New sprites for j5P.
- New sprites for j5K.
- Minor sprite change on "stand to crouch" animation.
- Minor sprite change on 5K.
Re: Answer from Guilty Gear Xrd (Beta) [12/01/24]
#28  December 02, 2024, 01:24:52 am
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Update:
- c.S: Sprite improvements.
- 6H: Fixed lighting on the sprites.
- Request for Approval (214P/K/S/H): Sprite changes on both ground and aerial version.
- Clone Summon (421S/421H): Sprite changes.

The next update will have better sprites for most hurt animations.