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WarZoNe by NoZ (Read 186037 times)

Started by NoZ, August 31, 2012, 09:32:43 pm
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Re: WarZoNe by NoZ
#101  April 04, 2013, 03:27:02 am
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    • Australia
    • majic.pen@gmail.com
just the video part or all of it?
Re: WarZoNe by NoZ
#102  April 04, 2013, 06:16:52 am
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    • Australia
    • majic.pen@gmail.com
heres my video settings


;-------------------------------------------------------
[Video]
 ;The video resolution defaults to the same as the game resolution.
 ;You can force an alternate resolution by uncommenting the lines
 ;below.
;Width  = 640
;Height = 480

 ;This is the color depth at which to run MUGEN.
 ;Only 16 is supported at this time.
Depth = 16

 ;Set to 1 to enable vertical retrace synchronization. Do not enable
 ;if BlitMode = Normal.
 ;Not supported in 1.0.
VRetrace = 1

 ;Set to 1 to enable fullscreen mode, 0 for windowed.
FullScreen = 1

 ;Drawing mode
 ;Choose from Normal (fast) and PageFlip (less image "tearing")
BlitMode = Normal

 ;Screen rendering mode.
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;OpenGLScreen - hack that allows window resizing but could be slow
RenderMode = DirectX
Re: WarZoNe by NoZ
#103  April 04, 2013, 10:22:58 am
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    • Australia
    • majic.pen@gmail.com
i get a faint line like its rippling down, any ideas? its annoying :(
Re: WarZoNe by NoZ
#104  April 04, 2013, 10:35:19 am
  • *****
  • Fuck you.
    • Philippines
    • Skype - Markpachi
    • mugenguild.com/forum/topics/-opensource-mps-psds-stages-and-resources-please-put-them-good-use-172321.0.html
Hey, au_majicpen, use the edit button and stop triple posting.
If the problem still persists, make a help topic.

Rest in peace, Tamez. Thank you for everything.
Re: WarZoNe by NoZ
#105  April 04, 2013, 12:10:35 pm
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    • Australia
    • majic.pen@gmail.com
Re: WarZoNe by NoZ
#106  April 04, 2013, 12:19:02 pm
  • *****
  • Fuck you.
    • Philippines
    • Skype - Markpachi
    • mugenguild.com/forum/topics/-opensource-mps-psds-stages-and-resources-please-put-them-good-use-172321.0.html
Don't be. ;)
Like I said, make a help thread so that somebody can help you.

Rest in peace, Tamez. Thank you for everything.

NoZ

Re: WarZoNe by NoZ
#107  April 04, 2013, 07:14:41 pm
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Put VRetrace to 0 and check
Re: WarZoNe by NoZ
#108  April 15, 2013, 10:39:22 am
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    • guar145@gmail.com
Hi Thanks for the screenpack is da best ^^
if i add new stages i only copy them on /stages place and then to add it on select.def or i have to do something in particular?

Spoiler, click to toggle visibilty

i place in the spoiler my select.def maybe its so stupid but its three days that i try to do something

thank and sorry if i am soo noob ^^
Re: WarZoNe by NoZ
#109  April 15, 2013, 11:45:46 am
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    • dbdrummer7@gmail.com
You have to write it like: stages/(name of the stage).def
There is a tutorial section and some guides that come with mugen for anything else! :D
Re: WarZoNe by NoZ
#110  April 15, 2013, 12:35:34 pm
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    • guar145@gmail.com
thanks now they work perfectly ^^
Re: WarZoNe by NoZ
#111  April 15, 2013, 01:41:42 pm
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    • Colombia
    • arfercon@gmail.com
this screenpack is awesome. thanks NoZ.
i have problems doing the portraits for the SSF2 HDRemix chars of Parse. his res is too high.
anyone know how to fix it?
Re: WarZoNe by NoZ
#112  April 15, 2013, 01:43:30 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
Find pictures that are enough high on size.
600*600 for me is the STRICT minimum.
Then it's ok to make a normal portrait.
By normal i want to say a port of good quality. ;)
Re: WarZoNe by NoZ
#113  April 17, 2013, 04:48:08 pm
    • Japan
    • nakutou@live.fr
When i want to change ryu portraits Ryu become Red & Grey Weird -_-
Re: WarZoNe by NoZ
#114  April 17, 2013, 04:50:42 pm
  • ****
    • Zimbabwe
    • hephaistos1.wix.com/mugen-palace
You don't want to use 3D glasses? :D :D :D
Re: WarZoNe by NoZ
#115  April 17, 2013, 06:58:12 pm
    • Japan
    • nakutou@live.fr
Don't worry xD.
Re: WarZoNe by NoZ
#116  April 19, 2013, 11:00:38 pm
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  • PlayerOneShow
    • USA
I have a quick question, a little help pertaining to this screenpack I believe.

I use custom 9000,0 portraits instead of the default ones that come with characters. Now this works fine with the 9000,1-3 Ports but only partially works with the 9000,0 sprites. Let me show you what i mean.

This is in Team Arcade mode.
Ok so the portrait shows up fine in "Turns" mode that i am using as (player 1) and i used "Simul" mode for player 2. How would i go about changing something in the fight.def file to fix the "Simul" 9000,0 ports? As you can see parasite's port is distorted color-wise when it's supposed to be clear and of a pink like color.

Last Edit: April 19, 2013, 11:05:13 pm by Flawless

NoZ

Re: WarZoNe by NoZ
#117  April 20, 2013, 01:40:06 am
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Well check in the characters sff see if the shared color palette in the 9000,0 port has a check mark,if it is uncheck it,see if that works,also in some characters (non 1.0 ones) make the port the last of the sff,see if that helps

Also when Legacy is released,in the custom version small ports will be changed on the system sff. so you don't mess with the 9000,0 ports,cause sometimes changing the 9000,0 port fucks the characters palettes in some cases

Also when Legacy is released small ports will be changed on the system sff. so you don't touch the 9000,0 sparing you of any palette problems,also this gives you the opportunity to make animated small ports
Last Edit: April 20, 2013, 01:48:08 am by NoZ
Re: WarZoNe by NoZ
#118  April 20, 2013, 05:01:14 am
  • **
  • PlayerOneShow
    • USA
Well check in the characters sff see if the shared color palette in the 9000,0 port has a check mark,if it is uncheck it,see if that works,also in some characters (non 1.0 ones) make the port the last of the sff,see if that helps

Also when Legacy is released,in the custom version small ports will be changed on the system sff. so you don't mess with the 9000,0 ports,cause sometimes changing the 9000,0 port fucks the characters palettes in some cases

Also when Legacy is released small ports will be changed on the system sff. so you don't touch the 9000,0 sparing you of any palette problems,also this gives you the opportunity to make animated small ports
Ok but I don't have any problems with Character palettes after I change the 9000,0 port. The only problem is the pixel color distortion of the 9000,0 port on "Simul" mode.

 I will try moving the ports to the end of the sff file and I am using FF3 but I don't see a shared palette option on there. The main reason I changed the ports is because most of the default ones look ugly to me.

I have almost replaced all of them so far with about 20+ that still need to be changed.

Re: WarZoNe by NoZ
#119  May 01, 2013, 06:21:47 pm
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You need to patch this to support 1920 by 1080 resolutions as none of the options are visible in this res.  I got Mugen 1.0 so that I could play with high res characters and do not want to use 640 x 480.  Please fix or patch for this res, Thanx.
First I was like: -_-
Then I was like: FUUUUUUU

NoZ

Re: WarZoNe by NoZ
#120  May 01, 2013, 06:33:55 pm
  • ****
  • pain is weakness leaving the body
    • Puerto Rico
    • phantomgs.forumotion.net/
No I don't need to do nothing,this was made for 640x480,thanx