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CVTW2 Ryu 24 December 2017 update (Read 548829 times)

Started by Memo, March 01, 2017, 07:52:14 am
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Re: CVTW2 Ryu released by Memo 13march2017 4th update
#61  March 14, 2017, 07:36:21 pm
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Re: CVTW2 Ryu released by Memo 13march2017 4th update
#62  March 14, 2017, 08:28:20 pm
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did a minor update, fixed a  pixel on the stand animation left arm that looks out of place and updated the readme txt.
its up if you want it
Re: CVTW2 Ryu released by Memo 18march2017 5th update
#63  March 19, 2017, 02:34:11 am
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ok I got the new update up with Sabockees completed standing hard punch animation.
I also fixed some infinites that were possible in the corner.  This may be the last update
I'm running out of stuff to fix, if theres another update it will probally be for new sprites
or FX, ryu is still missing his jumping hard kick from SFV and .... standing medium punch.
If I can get those ill definitely put them in too.

download and enjoy, let me know if theres any bugs or something.
Re: CVTW2 Ryu released by Memo 18march2017 5th update
#64  March 19, 2017, 03:54:24 pm
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Nice. Love such details as the HP animation. Some nitpicking.

By testing in the source game, I would say make the added HP recovery animation a tad bit slower... and you can cancel out of the full animation by moving or attacking.
Re: CVTW2 Ryu released by Memo 18march2017 5th update
#65  March 19, 2017, 05:08:14 pm
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Nice. Love such details as the HP animation. Some nitpicking.

By testing in the source game, I would say make the added HP recovery animation a tad bit slower... and you can cancel out of the full animation by moving or attacking.

Ill mess with it a bit, I know what you mean too I've been
Thinking the same thing it looks faster on my char. I'm
Gonna try to remove a frame or 2 so it looks slower because
i cant change the actual timing of the animation.
Re: CVTW2 Ryu released by Memo 21march2017 6th update
#66  March 21, 2017, 06:43:19 am
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I got the new update up for download, it includes sabockees updated sprites for the standing hard punch ending animation.
I also tweaked it a bit so the animation plays out slower and it keeps the frame data integrity of the attack intacted.
I cheated to accomplish that, I just created a new state the attack goes into after its done that just plays that end animation.
you can cancel that animation into anything, walk, crouch, different attack ect..

download and enjoy!

heres a pic of the animation if you haven't seen it yet or have yet to play SFV
Re: CVTW2 Ryu released by Memo 21march2017 6th update
#67  March 21, 2017, 09:05:20 am
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Nice bro, you have come a long way. I'm impress very much, with your hard works. Keep it rocking big homie, just another one of your fan's.lol
Re: CVTW2 Ryu released by Memo 21march2017 6th update
#68  March 21, 2017, 09:09:14 am
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i'm Making a Denjin Renki and Denjin Hadoken to Updated?
Re: CVTW2 Ryu released by Memo 21march2017 6th update
#69  March 21, 2017, 09:17:30 am
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Re: CVTW2 Ryu released by Memo 21march2017 6th update
#70  March 21, 2017, 05:18:52 pm
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Good update. HP animation & cancels are much smoother/good looking now.

Think I found a issue...

 - crouching b cancel into EX version of the Hadouken gives the ink effect before the actual projectile
Spoiler, click to toggle visibilty
Re: CVTW2 Ryu released by Memo 21march2017 6th update
#71  March 21, 2017, 07:43:08 pm
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Good update. HP animation & cancels are much smoother/good looking now.

Think I found a issue...

 - crouching b cancel into EX version of the Hadouken gives the ink effect before the actual projectile
Spoiler, click to toggle visibilty

Good stuff ill fix that when I get home.
Re: CVTW2 Ryu released by Memo 21march2017 7th update
#72  March 22, 2017, 04:27:41 am
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Good update. HP animation & cancels are much smoother/good looking now.

Think I found a issue...

 - crouching b cancel into EX version of the Hadouken gives the ink effect before the actual projectile


This bug just got fixed, new download up.
Re: CVTW2 Ryu released by Memo 21march2017 7th update
#73  April 01, 2017, 11:08:18 pm
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Got some time off today and I'm going to get Sabockee's
Latest air heavy kick ready for ryu and then ill post and update.

In other news sagat went back to his cvs/alpha sprites, chucho's
Had some issues, animations didnt look too good as if it needs
more filler frames.

Sagat so far has..
All basics done, (crouch, standing, air) attacks
High and low tiger shot with EX versions done
Tiger uppercut done
UT done, dodge. I dont know what else to give sagat,
He's a big target so I figured a dodge would benefit him.
Grabs finished
Focus attack finished

Not to much left until I release a beta for testing.

Since CVs sagat doesn't have all SFIV attacks I've had to
Get creative with the frame data, the numbers are still
From SFIV but the attacks will be slightly different.

He feels good though so far.
Re: CVTW2 Ryu released by Memo 3april2017 8th update
#74  April 04, 2017, 02:16:13 am
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New ryu updates up, it has Sabockees new air heavy kick sprites.
I used the new ones and some of the old ones he made for the
Animation, download and check them out they look great.
Re: CVTW2 Ryu released by Memo 3april2017 8th update
#75  April 04, 2017, 03:55:47 pm
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cool! thans!
Re: CVTW2 Ryu released by Memo 3april2017 8th update
#76  April 04, 2017, 08:30:58 pm
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Re: CVTW2 Ryu released by Memo 3april2017 8th update
#77  April 04, 2017, 10:02:07 pm
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Again, love those details. Thanks.

CLSN needs adjustments?
Spoiler, click to toggle visibilty
Re: CVTW2 Ryu released by Memo 3april2017 8th update
#78  April 04, 2017, 11:19:22 pm
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Again, love those details. Thanks.

CLSN needs adjustments?
Spoiler, click to toggle visibilty

Those are straight from sfv, that attack has a 9 tick startup and
5 active attack frames. You got to time it right as he's descending
Or it will wiff. I think its fine, a player just needs to familiarize
Himself with ryu a bit. Dont pull it out fast unless your enemy
Is airborne, if not airborne bust it as ryu descends back down and it will hit
Re: CVTW2 Ryu released by Memo 3april2017 8th update
#79  April 04, 2017, 11:42:18 pm
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Hm, I see... Still I do think the blue CLSN on the HK leg should stay much longer after the active red one... or am I wrong?

Spoiler, click to toggle visibilty
Re: CVTW2 Ryu released by Memo 3april2017 8th update
#80  April 05, 2017, 12:17:28 am
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Hm, I see... Still I do think the blue CLSN on the HK leg should stay much longer after the active red one... or am I wrong?

Spoiler, click to toggle visibilty

Oh you ment the blue one yea I can fix that no problem, I'll look at the rest of the air basics too
While I'm at it