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How do you solve the Corner Problem in Fighting Games? (Read 853 times)

Started by JasonThePhoenix, December 01, 2024, 08:04:32 pm
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How do you solve the Corner Problem in Fighting Games?
#1  December 01, 2024, 08:04:32 pm
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I'm making a fighting game and players are behaving undesirably...

Left/right mixups and crossups are so potent in this game, being in the center of the screen is more of a disadvantage than being cornered!

Many players at the start of the round backdash into the corner ASAP to protect themselves from mixups and crossups! People prefer characters with a method to "steal the corner" from a cornered foe and successfully get behind them/move them closer over characters without that ability because the corner is TOO STRONG!

How do I fix this? I want space control to be a big deal in my game. Giving up ground and going closer to the corner should be something nobody wants to do willingly. Sure, I have a "Negative Penalty" mechanic like in Guilty Gear take meter from those who run away from their foe, but I still need more.
Re: How do you solve the Corner Problem in Fighting Games?
#2  December 02, 2024, 07:31:44 am
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Generally this problem is solved by the corner being a very dangerous place to be, because it opens up longer and more damaging combos or more threatening mixups because they can't backdash away from the attack.  Usually midscreen combos are shorter and less advantageous on knockdown, and midscreen mixups have more counterplay because there's more screen space to use.

Another thing to consider is that being at close range means the offending player has access to their fastest, safest and cancelable normals for more reward on hit or block.  They don't have to play the neutral game anymore.  In fighting games where running away is a powerful strategy it's usually not so that a player can get their back to the wall in the corner, but so that they have sufficient space to be safe from their opponent and be in range to use their pokes.
Last Edit: December 02, 2024, 07:34:47 am by Duos.act