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SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [NEW FEBRUARY 2021] (Read 99301 times)

Started by Shin DANZEY, May 16, 2017, 06:31:11 AM
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SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [NEW FEBRUARY 2021]
New #1  May 16, 2017, 06:31:11 AM
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  • The true fight begins now...
  • The danzey legendary tournament 2 is ready !
    • France
    • danzey-legendary-tournament.blogspot.fr/
     
HERE you will find the updated patches AND  NEWS RELEASES by SHIN DANZEY

 :angel: The Charaters are already patched!

 ::) patched with AI formidable and news attacks and adjustments  ARE done and without cheating ! The updates are incuded  a lot improvements and the AI are  more  accurate than before.

IMPORTANT: ADD  TACTICAL ATTACK PHASE on ai behavior
ENJOY!

A.I + IMPROVEMENTS RELEASED

FEILONG  BY INFINITE  PATCHED V5.0 UPDATED RELEASED!!! now!


CHUN-LI  PATCHED V7 UPDATED WITN NINJA MODE  RELEASED!!! now!

  PATCH!                                                 
   GOHANZ2 PATCH Version 14.5 UPDATED  1 FEBRARY 2021  !!!
New stance added the unleashed potentiel
New Combos Incorporated!
New behavior in the fight
New lv1 ATTACK named MYSTIC SAYIAN COMBOS ADDED ORIGINAL + ANIMATION! 1 FEBRARY 2021 EXTENDED!
I incorporate animation like this:

New alternative attack added with soaring dragon LVL1 and LVL 3 GEKIRETSU RANBU
New transformation UNLEASHED POWER MODE increasing ability , speed and power!
Secrets skills in unleashed power mode stance like Teleportation instinct,power up automatically under 1000 unity,etc![/b][/size]
new stance in unleahed power mode look log file to see the news.


GUY BY INFINITE   
 
                                    :o :o :o
WHAT's news?
IMPROVE THE DEFENCE
TACTICAL ATTACK REACTION
IMPROVE BEHAVIOR
ADD MORE COMBOS
FIGHT STYLE IMPROVED
all super and hyper used
BETTER GUARD
BETTER MOVING
MORE AGGRESSIVE ACCORDING THE SITUATION

LET 'S HAVE A LOOK
Spoiler, click to toggle visibilty
SCORPION
Spoiler, click to toggle visibilty
NEW MEXICAN TYPHOON
Spoiler, click to toggle visibilty
KRAUSER UPDATED
Spoiler, click to toggle visibilty
CODE K   UPDATED
Spoiler, click to toggle visibilty
PSYCHO WEAPON    UPDATED
Spoiler, click to toggle visibilty
ANDORE JR   UPDATED !
Spoiler, click to toggle visibilty
SONIC MACHINE  UPDATED
Spoiler, click to toggle visibilty
DARK BOLT V7 UPDATED
Spoiler, click to toggle visibilty
SHIN SATAN UPDATED
Spoiler, click to toggle visibilty
ALPHA DOLL  UPDATED V7.0
Spoiler, click to toggle visibilty
SEVIL NATHE  UPDATED V4.0     
  :stop: Don't miss this tool TOURNAMENT MAKER for Mugen
             THE DANZEY LEGENDARY TOURNAMENT 2  :smitten:
:thumbsup: RELEASE 2019 FEBRUARY , 2  :thumbsup:
CREDITS and acknowledgments
ETHAN LIVES ( for spec ops characters)
INFINITE
balthazar
teamz2
O Ilusionista
MUGEN CREATORS AND CONTRIBUTORS

my older name was danzey,now i'm SHIN DANZEY
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Last Edit: February 18, 2021, 09:18:43 PM by Shin DANZEY
Re: SPECIAL TOPIC : MULTI AI PATCH UPDATED + 1 NEW BY DANZEY [LINK FIXED JULY 2017]
#2  July 09, 2017, 12:01:31 PM
  • ***
Awesome especially the Spec ops and CODE K. These should make a great boss run in arcade mode. Thanks
Re: SPECIAL TOPIC :SEVERAL AI PATCH + 2 NEWS BY DANZEY [ SEPTEMBER 2017]
#3  September 10, 2017, 06:06:42 PM
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09.10.2017
AI FIXED
MEXICAN TYPHOON REDOWNLOAD IT!

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Re: SPECIAL: 9 AI PATCHES [UPDATED+FIXED] + 1 NEW PATCH BY DANZEY [ DECEMBER 2017]
#4  March 26, 2018, 10:52:54 PM
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NEW AI PATCH FOR GUY BY INFINITE added
I warn you , i will do again two AI Patch and update some!!
IT will be the last! i will devote my time on the
danzey legendary tournament :the MUGEN TOURNAMENT ( :stop: stop request,please)

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Last Edit: November 07, 2019, 01:59:36 PM by Shin DANZEY
Re: SPECIAL: 10 formidable AI PATCHES released by SHIN danzey !
#5  April 07, 2018, 03:00:27 AM
  • ****
  • Fist of Nothingness
  • I'm not powerful.
    • Mexico
    • j_llamosa@hotmail.com
Thanks Danzey, i shall check them out.
Re: SPECIAL: 12 formidable AI PATCHES released by SHIN danzey !
#6  April 29, 2018, 02:28:24 PM
  • Mugen IS the best !
    • Haiti
Superb !!! This Ai patches are very nasty!!!
They are not invincible but WE must beware. Very good job!!!
Thank you very Much!
Re: SPECIAL: 13 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#7  June 08, 2018, 07:55:27 PM
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NEW AI PATCH RELEASED GOHANZ2!

GOHAN unleashes his power! download him now!

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Re: SPECIAL: 13 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#8  June 09, 2018, 01:06:40 AM
  • ****
  • Fist of Nothingness
  • I'm not powerful.
    • Mexico
    • j_llamosa@hotmail.com
Re: SPECIAL: 13 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#9  June 09, 2018, 11:50:13 PM
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    • nanasarpong30655@gmail.com
Nice patch but Gohan can't walk but he can run
Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#10  June 18, 2018, 02:53:27 PM
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Nice patch but Gohan can't walk but he can run
I don't know this error maybe in human mode.
check with original gohanz2. i make the AI only!
 :smash:  I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS .
thank you! :coollove:

my older name was danzey,now i'm SHIN DANZEY
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Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#11  June 26, 2018, 03:21:38 AM
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Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#12  July 10, 2018, 12:33:21 PM
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  • The true fight begins now...
  • The danzey legendary tournament 2 is ready !
    • France
    • danzey-legendary-tournament.blogspot.fr/

my older name was danzey,now i'm SHIN DANZEY
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Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#13  July 11, 2018, 10:08:49 PM
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    • nanasarpong30655@gmail.com
Nice patch but Gohan can't walk but he can run
I don't know this error maybe in human mode.
check with original gohanz2. i make the AI only!
 :smash:  I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS .
thank you! :coollove:
This problem appears with the ai too

I will try to fix it! thank you!

No problem let me know when it gets fixed
Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#14  July 12, 2018, 11:34:03 PM
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  • The true fight begins now...
  • The danzey legendary tournament 2 is ready !
    • France
    • danzey-legendary-tournament.blogspot.fr/
Nice patch but Gohan can't walk but he can run
I don't know this error maybe in human mode.
check with original gohanz2. i make the AI only!
 :smash:  I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS .
thank you! :coollove:
This problem appears with the ai too

I will try to fix it! thank you!

No problem let me know when it gets fixed

OK do it !

just paste this code in override.cns under [statetedef 20]:
[State 20, VelSet]
type = VelSet
trigger1 = command = "holdfwd" && !AILEVEL
x = const(velocity.walk.fwd.x)

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Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#15  July 13, 2018, 12:50:58 AM
  • **
    • Canada
    • nanasarpong30655@gmail.com
Nice patch but Gohan can't walk but he can run
I don't know this error maybe in human mode.
check with original gohanz2. i make the AI only!
 :smash:  I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS .
thank you! :coollove:
This problem appears with the ai too

I will try to fix it! thank you!

No problem let me know when it gets fixed

OK do it !

just paste this code in override.cns under [statetedef 20]:
[State 20, VelSet]
type = VelSet
trigger1 = command = "holdfwd" && !AILEVEL
x = const(velocity.walk.fwd.x)

Thank you he runs now but his level 3 does not work

Is this right

;===========================================================================
; WALK - Sounds added
;===========================================================================

[Statedef 20]
type    = S
physics = S
sprpriority = 0

[State 20, VelSet]
type = VelSet
trigger1 = command = "holdfwd" && !AILEVEL
x = const(velocity.walk.fwd.x)

[State 20, 1x]
type = VelSet
triggerall = AIlevel>0 && roundstate = 2
triggerall = Vel X >= 0 && statetype=S
triggerall =(P2BodyDist X = [20,120]) || enemynear,facing = facing || (P2BodyDist X >= 120)
trigger1 = EnemyNear,movetype!=A  && !enemy,numproj
trigger1 = ifelse(p2life>life && random<750,p2bodydist x>100,P2bodydist X >80)
trigger1 = (PrevStateNo != [140,155])
trigger2 = (EnemyNear,stateno = [5000,5020])
trigger2 = P2bodydist X > 10
trigger3 = enemynear,vel y>=0 && !enemynear,ctrl && enemynear,vel x=0 && p2movetype!=H
trigger3 = p2dist x>80 && enemy,pos y<-90
trigger4 = (P2BodyDist X >= 120)
trigger5 = backedgedist<25 && (P2BodyDist X >= 120)
x = const(velocity.walk.fwd.x)


Last Edit: July 13, 2018, 12:56:41 AM by bass30655
Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#16  July 15, 2018, 08:34:21 PM
  • **
  • The true fight begins now...
  • The danzey legendary tournament 2 is ready !
    • France
    • danzey-legendary-tournament.blogspot.fr/
Nice patch but Gohan can't walk but he can run
I don't know this error maybe in human mode.
check with original gohanz2. i make the AI only!
 :smash:  I would like to add to put the gohan 's attack to 133 in order to balance the fighter against his opponnents in his constant.CNS .
thank you! :coollove:
This problem appears with the ai too

I will try to fix it! thank you!

No problem let me know when it gets fixed

OK do it !

just paste this code in override.cns under [statetedef 20]:
[State 20, VelSet]
type = VelSet
trigger1 = command = "holdfwd" && !AILEVEL
x = const(velocity.walk.fwd.x)

Thank you he runs now but his level 3 does not work

Is this right

;===========================================================================
; WALK - Sounds added
;===========================================================================

[Statedef 20]
type    = S
physics = S
sprpriority = 0

[State 20, VelSet]
type = VelSet
trigger1 = command = "holdfwd" && !AILEVEL
x = const(velocity.walk.fwd.x)

[State 20, 1x]
type = VelSet
triggerall = AIlevel>0 && roundstate = 2
triggerall = Vel X >= 0 && statetype=S
triggerall =(P2BodyDist X = [20,120]) || enemynear,facing = facing || (P2BodyDist X >= 120)
trigger1 = EnemyNear,movetype!=A  && !enemy,numproj
trigger1 = ifelse(p2life>life && random<750,p2bodydist x>100,P2bodydist X >80)
trigger1 = (PrevStateNo != [140,155])
trigger2 = (EnemyNear,stateno = [5000,5020])
trigger2 = P2bodydist X > 10
trigger3 = enemynear,vel y>=0 && !enemynear,ctrl && enemynear,vel x=0 && p2movetype!=H
trigger3 = p2dist x>80 && enemy,pos y<-90
trigger4 = (P2BodyDist X >= 120)
trigger5 = backedgedist<25 && (P2BodyDist X >= 120)
x = const(velocity.walk.fwd.x)




YES, it's right
for level 3, when you do it, your opponent must hit you to start the combo, it is very precise!

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Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#17  July 15, 2018, 08:36:02 PM
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See the video I sent you for what I mean about the level 3
Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#18  July 15, 2018, 09:12:29 PM
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See the video I sent you for what I mean about the level 3

OK i saw!
gohan need a update! you must check with his creator. my abilities are limited! but is a great character!

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Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#19  July 16, 2018, 03:55:43 AM
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So I checked the latest version of the character on the creator's website http://network.mugenguild.com/balthazar/
and everything works fine so maybe the version of Gohan you are using for the patch is outdated?
Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#20  July 16, 2018, 03:55:44 AM
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    • Canada
    • nanasarpong30655@gmail.com
So I checked the latest version of the character on the creator's website http://network.mugenguild.com/balthazar/
and everything works fine so maybe the version of Gohan you are using for the patch is outdated?
Re: SPECIAL: 14 formidable AI PATCHES released by SHIN danzey( 1 NEW) !
#21  July 16, 2018, 10:30:33 AM
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So I checked the latest version of the character on the creator's website http://network.mugenguild.com/balthazar/
and everything works fine so maybe the version of Gohan you are using for the patch is outdated?

Yes, you are right !gohanz2 was updated!
 so you have choice:
 use the release of creator  or wait for my update ( i will release the update very soon!) . thank  you  for your comment!
notice: the original gohan have a simple AI!


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Re: SPECIAL: 15 AI PATCHES released by SHIN danzey( 1 NEW august 2018) !
#22  August 06, 2018, 09:08:08 PM
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HERE IS A NEW AI PATCH!
CHUN-LI UPDATED!

she is ready for the fight!
see the first post for more information
ENJOY!

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Last Edit: August 22, 2018, 08:54:01 PM by Shin DANZEY
Re: 15 AI PATCHES+ GOHANZ2 UPDATED released by SHIN danzey!
#23  October 20, 2018, 12:21:42 AM
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AI PATCH FOR GOHAN UPDATED Version 3.1

edit: Chun-li and feilong were updated too.
CHUN-LI UPDATED!

DARK BOLT UPDATED!


DOWNLOAD THEM NOW!

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Last Edit: October 20, 2018, 02:06:46 AM by Shin DANZEY
Re: 15 AI PATCHES+ GOHANZ2 + CHUNLI UPDATED released by SHIN danzey!
#24  December 17, 2018, 08:26:28 PM
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AI PATCH FOR GOHAN UPDATED Version 4.1




CHUN-LI UPDATED Version 4.1



DOWNLOAD THEM NOW!

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Re: 15 AI PATCHES+ GOHANZ2 + CHUNLI UPDATED released by SHIN danzey!
#25  January 13, 2019, 09:08:51 PM
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CHUN-LI UPDATED V5.5

fixed some error!
increase AI behavior

DOWNLOAD her ! link first post!
GOHANZ2 UPDATED V5.0fixed some error!increase AI behavior

DOWNLOAD LINK IN FIRST POST,SEE YOU SOON!  :grin2:

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Last Edit: January 15, 2019, 03:48:17 PM by Shin DANZEY
Re: 15 AI PATCHES+ GOHANZ2 + CHUNLI UPDATED released by SHIN danzey!
#26  January 13, 2019, 09:31:41 PM
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You are a shin developer!
Re: 16 CHARS AI PATCHED + GOHANZ2 & CHUNLI UPDATED released by SHIN danzey!
#27  January 17, 2019, 02:26:30 AM
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Last Edit: January 17, 2019, 02:44:42 AM by Shin DANZEY
Re: 15 chars AI PATCHED released by SHIN danzey!
#28  May 14, 2019, 05:10:36 PM
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ALL LINKS WERE FIXED!
Download links in first post! thank you! ;)

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Re: 15 FULL characters AI PATCHED (NO CHEAT!) released by SHIN danzey
#29  July 25, 2019, 02:06:43 PM
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CODE K WAS UPDATED!
DOWNOAD link IN FIRST POST!
VERY SOON ! OTHER UPDATES WILL COME !

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Last Edit: July 25, 2019, 02:21:45 PM by Shin DANZEY
Re: 15 FULL characters AI PATCHED (NO CHEAT!) released by SHIN danzey
#30  July 27, 2019, 02:26:07 AM
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  • God Slayer
  • The path of resistance.
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> No cheat
> Chun-Li gains more meter than she has any right to while in a hit state, and that's just the one character

Pick one, please.
Re: 15 FULL characters AI PATCHED (NO CHEAT!) released by SHIN danzey
#31  August 17, 2019, 09:23:12 PM
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> No cheat
> Chun-Li gains more meter than she has any right to while in a hit state, and that's just the one character

Pick one, please.

OK !! i am a A.I CODER but i will try to fix it!



NEW GOHAN !! His true power released!



GO FOR DOWNLOAD !!!

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Last Edit: August 17, 2019, 09:30:21 PM by Shin DANZEY
Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#32  November 07, 2019, 02:16:18 PM
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AI PATCH FOR FEILONG UPDATED V4


MORE ACCURACY
ADJUST TIMING ATTACK
FIXED SOME ERROR
NEW UPDATE COMING SOON
LINK IN FIRST POST.

DOWNLOAD NOW!

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Last Edit: November 07, 2019, 02:19:50 PM by Shin DANZEY
Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#33  November 07, 2019, 02:24:41 PM
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  • The Illusionary Wanderer
  • I have a dream
    • Vietnam

MORE ACCURACY


I'm curious. What does "more accuracy" here mean actually? He has appeared in a few games so I have no idea the accuracy here is based on which appearance.
Also, how is the glitch that Himeragi Yukina reported to you? Have you looked at it yet?
Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#34  November 07, 2019, 05:41:16 PM
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More accurate like source game.
Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#35  November 07, 2019, 07:17:08 PM
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  • The true fight begins now...
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    • danzey-legendary-tournament.blogspot.fr/

MORE ACCURACY


I'm curious. What does "more accuracy" here mean actually? He has appeared in a few games so I have no idea the accuracy here is based on which appearance.
Also, how is the glitch that Himeragi Yukina reported to you? Have you looked at it yet?
About the glitch,it is fixed! you can download the new file CHUN LI V6
"more accuracy" mean that feilong react more cleverly . his fight style is more effective to give damage or keep a chance to win the fight ! this fighter is done to win the fight like a MASTER in art martial. that why i make AI PATCH. I studied several style in fighting and self defence during several years. MUGEN was a godsend! enjoy


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Last Edit: November 07, 2019, 07:21:31 PM by Shin DANZEY
Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#36  November 08, 2019, 12:33:00 AM
  • ***
  • The Illusionary Wanderer
  • I have a dream
    • Vietnam
More accurate like source game.

He has appeared in more than 1 game and the frame data from these games are probably not the same. You can't just throw the word "source accuracy" around without saying it being based in any games.

 
"more accuracy" mean that feilong react more cleverly . his fight style is more effective to give damage or keep a chance to win the fight ! this fighter is done to win the fight like a MASTER in art martial. that why i make AI PATCH. I studied several style in fighting and self defence during several years. MUGEN was a godsend! enjoy[/font][/b][/size]




Ehm, no. That isn't what "more accuracy" means.
Also, I wouldn't exactly say this should be called "react more cleverly". He can do this the entire match so I can just hit him once and go to idle mode => Ez time scam of my life.

Spoiler, click to toggle visibilty

Bonus point: he frequently crashes my MUGEN, thanks to the parent-related debug floods coming from the AI patch alone as the original doesn't have the same problem. And Crescent Kick is an infinite, thanks to +16 on hit.
Last Edit: November 08, 2019, 12:42:18 AM by Mr. Giang
Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#37  November 08, 2019, 04:09:18 AM
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More accurate like source game.

He has appeared in more than 1 game and the frame data from these games are probably not the same. You can't just throw the word "source accuracy" around without saying it being based in any games.

 
"more accuracy" mean that feilong react more cleverly . his fight style is more effective to give damage or keep a chance to win the fight ! this fighter is done to win the fight like a MASTER in art martial. that why i make AI PATCH. I studied several style in fighting and self defence during several years. MUGEN was a godsend! enjoy[/font][/b][/size]




Ehm, no. That isn't what "more accuracy" means.
Also, I wouldn't exactly say this should be called "react more cleverly". He can do this the entire match so I can just hit him once and go to idle mode => Ez time scam of my life.

Spoiler, click to toggle visibilty

Bonus point: he frequently crashes my MUGEN, thanks to the parent-related debug floods coming from the AI patch alone as the original doesn't have the same problem. And Crescent Kick is an infinite, thanks to +16 on hit.

Feilong 's artificiel intelligence must be in Real fight situation ,the ai level must be high . I coded this characters in order to be wary and he Can adapt  from his opponent. Your video shows a particular situation .indeed, feilong dont attack for several reasons he beware, he understands his opposent Can prépare a counter attack he dont rush on his opposent like other ai in internet.
 i call it tactical attack.i had no problem with this character on mugen 1.0.i just code the Ai. i am suprised you have issues you must use mugen 1.1 i suggest you mugen 1.0 more stable. Thanks for you feedbacks my regards

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Last Edit: November 08, 2019, 08:54:19 AM by Shin DANZEY
Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#38  November 08, 2019, 04:26:54 AM
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I don't recall in any real fight situations during neutral that the character with HP disadvantage wants to mash directional buttons while doing nothing and let opponents easily timescam against them and win the fight. How comes allowing opponents to timescam you can be called an advantage?
Also, he can't adapt anything. The AI can't even block low against dashing attacks and I can easily loop the same combo starter with a low-sliding anytime, repeatedly.
Finally, the crash doesn't have anything to do with 1.0 and 1.1. It simply comes from poor coding, using parentvarset in root's statedef -1 for no reason, which caused a ton of debug floods. 1.0/1.1 excuse doesn't apply here.
And you still okey with a +16 on hit Crescent Kick?
Last Edit: November 08, 2019, 04:31:45 AM by Mr. Giang
Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#39  November 08, 2019, 09:27:55 AM
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I don't recall in any real fight situations during neutral that the character with HP disadvantage wants to mash directional buttons while doing nothing and let opponents easily timescam against them and win the fight. How comes allowing opponents to timescam you can be called an advantage?
Also, he can't adapt anything. The AI can't even block low against dashing attacks and I can easily loop the same combo starter with a low-sliding anytime, repeatedly.
Finally, the crash doesn't have anything to do with 1.0 and 1.1. It simply comes from poor coding, using parentvarset in root's statedef -1 for no reason, which caused a ton of debug floods. 1.0/1.1 excuse doesn't apply here.
And you still okey with a +16 on hit Crescent Kick?
The artificiel intelligence of mugen Can be easily get around if the opponent have a simple code not enough détails for exemple
You do a low attack but the creator of your fighter code it stand state instead of crouch state .my characters
Can't avoid it or do a counter because your fighter have a primitive coding.
In order to solve it, you must change in crouch state in CNS it is most adequate.
About combo 16 hit, i am not disturbed because feilong edited by Infinite is a original character with his specificities . I love him like that.

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Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#40  November 08, 2019, 09:58:01 AM
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It ain't AI fight. It's player vs AI so it's a good idea to stop BSing your audiences with stuff like "enough détails", "primitive coding" or "simple code". There are a tons of attacks in FGs that can hit low without forcing the character to crouch (Jotaro's Standing f.A in HFTF, Deadpool's Quick Work and Katana-Rama!,...). And yes, I have seen characters who can easily detect this kind of attacks (even Infinite's characters can do this and here, you simply screw it up). I ain't going to edit an entire roster just because your character has flaws.
Also, if you aren't disturbed with infinites like this, thanks to +16f on hit, I guess I have nothing else to say about:
Spoiler, click to toggle visibilty

My final saying to anyone trying to test this character:
- The character is not accurate to any sources as the author claimed.
- The AI is somehow even worse than original version due to inability to block low-hitting charging attacks as well as allowing opponents to ez time scam.
- Ez infinites.
- Janky damage scaling.
- The character is full of debug floods and can cause a lot of crashes, thanks to poorly coded AIs (even look at it, I have a feeling it is a copy/paste from some random characters, just with state value being swapped, due to the amount of coding inefficiency as well as questionable uses of parentvarset in statedef -1. My 2 cents).

So yes, there is no reason to get this one over Infinite's version.
Last Edit: November 08, 2019, 10:03:38 AM by Mr. Giang
Re: FEILONG UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#41  November 08, 2019, 12:40:36 PM
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It ain't AI fight. It's player vs AI so it's a good idea to stop BSing your audiences with stuff like "enough détails", "primitive coding" or "simple code". There are a tons of attacks in FGs that can hit low without forcing the character to crouch (Jotaro's Standing f.A in HFTF, Deadpool's Quick Work and Katana-Rama!,...). And yes, I have seen characters who can easily detect this kind of attacks (even Infinite's characters can do this and here, you simply screw it up). I ain't going to edit an entire roster just because your character has flaws.
Also, if you aren't disturbed with infinites like this, thanks to +16f on hit, I guess I have nothing else to say about:
Spoiler, click to toggle visibilty

My final saying to anyone trying to test this character:
- The character is not accurate to any sources as the author claimed.
- The AI is somehow even worse than original version due to inability to block low-hitting charging attacks as well as allowing opponents to ez time scam.
- Ez infinites.
- Janky damage scaling.
- The character is full of debug floods and can cause a lot of crashes, thanks to poorly coded AIs (even look at it, I have a feeling it is a copy/paste from some random characters, just with state value being swapped, due to the amount of coding inefficiency as well as questionable uses of parentvarset in statedef -1. My 2 cents).

So yes, there is no reason to get this one over Infinite's version.

MUGEN is not totally perfect. You used my feilong patched in wrong condition. i suggest you to make a cpu fight between my version and infinite version. you will see the huge difference. you will appreciate more my work. the debug mode  and without aggressive opponent is not ideal.
i recognize some lack but it is not my fault but the way of coding from each creator.for example some fireball can't be detect by CPU
My version is more sensible less mechanic. i worked on behavior and movement connections.
 i tried him last night and give me me satisfaction but i understand your point of view,very perfectionist.
but we look for fun and good experience.
 this Feilong are really formidable with difficulty on 8. and will not disappoint you.fight against him in real fight arcade or survivor! he pretty good!
thank for your feedbacks!

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Re: FEILONG + CHUN LI UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#42  November 09, 2019, 11:16:40 AM
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I don't know what game you're trying to play here, but I would like to add my 2 cents based on my observations.

First of all, all those claims you've made about how the AI can adapt and so on have been proven false. On the contrary, the evidence suggest the AI is incredibly easy to beat ranging from simply having an HP lead and doing nothing to win by Time(Which ANY character can do) to exploiting the AI with a type of attack(Standing lows do in fact exist in fighting games). You also claim that your character does not cheat, but it's been pointed out that your character does have issues that could be considered "cheating". Mugen has flaws and limitations but there are many that have gotten around these limitations and that includes AI creators that have been able to make challenging non cheating AI that can handle multiple situations. And then there's the matter that the "right conditions" you state seem to be very specific and honestly quite unrealistic to meet on a general build. In fact, I dare say this makes me appreciate Infinite's creations more just on the ground that I don't have to worry about them crashing Mugen unlike your creations.

This whole ordeal is very simple to explain: "You screwed up".
Re: FEILONG + CHUN LI UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#43  November 09, 2019, 01:33:45 PM
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I don't know what game you're trying to play here, but I would like to add my 2 cents based on my observations.

First of all, all those claims you've made about how the AI can adapt and so on have been proven false. On the contrary, the evidence suggest the AI is incredibly easy to beat ranging from simply having an HP lead and doing nothing to win by Time(Which ANY character can do) to exploiting the AI with a type of attack(Standing lows do in fact exist in fighting games). You also claim that your character does not cheat, but it's been pointed out that your character does have issues that could be considered "cheating". Mugen has flaws and limitations but there are many that have gotten around these limitations and that includes AI creators that have been able to make challenging non cheating AI that can handle multiple situations. And then there's the matter that the "right conditions" you state seem to be very specific and honestly quite unrealistic to meet on a general build. In fact, I dare say this makes me appreciate Infinite's creations more just on the ground that I don't have to worry about them crashing Mugen unlike your creations.

This whole ordeal is very simple to explain: "You screwed up".


BEFORE ALL, i don't do AI FOR FEILONG FROM nothing, the ai was already implemented but i just add some movement and behavior to fight less "direct' and "prédictable". you must put the level of AI at 7-8.
Mugen is very particular according to the coding ! if a human player noticed a weakness he will exploit.
my mugen creations are not flawless and the coding can rise it.
about the bug of your mugen, it is not caused by my creations. every time , i play with feilong.i have never had crash that "s why i published this patch.
i run in mugen 1.0 and no crash. mugen 1.1 is beta.what kind of computer you had? it is a good reflection.
in resume, my creations are always verified playable and it's more complex than you thought.
it is more 2 years at least i study artificial intelligence from  mugen and you can't have perfect AI because it lacks parameters precise!
don't be aggressive! you find a way to beat feilong easily ok ! your are clever! no problem ! next update !
let's do a cpu vs cpu fight with my creations you will see their true abilities.
my regards

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Re: FEILONG + CHUN LI UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#44  November 09, 2019, 05:50:42 PM
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Edited the AI to be less "direct" and "predictable". Meanwhile, you can toss a random special that chips at the beginning of the match and then leave and still win. Or you can just do the same thing over and over. Yea, a human can exploit this but it wouldn't he so easy to exploit if the AI was truly less direct and predictable. So basically you screwed up.

Here's a reminder from someone who's proven trustworthy about the crashes

- The character is full of debug floods and can cause a lot of crashes, thanks to poorly coded AIs (even look at it, I have a feeling it is a copy/paste from some random characters, just with state value being swapped, due to the amount of coding inefficiency as well as questionable uses of parentvarset in statedef -1. My 2 cents). 

So in that regard, you screwed up.

2 years of creating AI? Doesn't seem like you learned much. CPU vs CPU doesn't prove which AI is better when your AI is known to cheat. That's like saying Holn's AIs are better than Kamekaze's AIs because the former would likely beat the latter but only because it has to cheat to do so.

You're making excuses and dancing around the issues that have been brought up regarding your work, all because you refuse to admit that you....screwed.....up.
Last Edit: November 09, 2019, 10:46:33 PM by Darkflare
Re: FEILONG + CHUN LI UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#45  November 10, 2019, 01:22:54 AM
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  • The true fight begins now...
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    • danzey-legendary-tournament.blogspot.fr/
Edited the AI to be less "direct" and "predictable". Meanwhile, you can toss a random special that chips at the beginning of the match and then leave and still win. Or you can just do the same thing over and over. Yea, a human can exploit this but it wouldn't he so easy to exploit if the AI was truly less direct and predictable. So basically you screwed up.

Here's a reminder from someone who's proven trustworthy about the crashes

- The character is full of debug floods and can cause a lot of crashes, thanks to poorly coded AIs (even look at it, I have a feeling it is a copy/paste from some random characters, just with state value being swapped, due to the amount of coding inefficiency as well as questionable uses of parentvarset in statedef -1. My 2 cents). 

So in that regard, you screwed up.

2 years of creating AI? Doesn't seem like you learned much. CPU vs CPU doesn't prove which AI is better when your AI is known to cheat. That's like saying Holn's AIs are better than Kamekaze's AIs because the former would likely beat the latter but only because it has to cheat to do so.

You're making excuses and dancing around the issues that have been brought up regarding your work, all because you refuse to admit that you....screwed.....up.

OK ! I must give a answer by a real mugen lover.
this video is fresh ! no false only the true!
i hate to deceive people ! so look this video and don't walk on my work without looking the good qualities from the characters.
note: NO CRASH!

 :purerox:

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Re: FEILONG + CHUN LI UPDATED WITH MANY OTHER CHARACTERS PATCHED (NO CHEAT!)
#46  November 10, 2019, 01:54:02 AM
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Fresh, taken out of the character.



You can't argue against debug. And somehow, you still completely missed DF's entire point.
Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [TOPIC centralized]
#47  February 08, 2020, 02:38:08 PM
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GOHANZ2 MAX UPDATED VERSION 9.0




INCLUDING

TRANSFORMATION UNLEASHED POWER MODE

COMBOS ATTACK

DEFENSE CODING

STANCE FIGHTING AFTER TRANSFORMATION

AND MORE!
Spoiler, click to toggle visibilty
MORE updates are coming![/b][/size] :thumbsup:

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Last Edit: March 19, 2020, 07:31:14 PM by Shin DANZEY
Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [TOPIC centralized 2020]
#48  March 19, 2020, 08:19:50 PM
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FEILONG UPDATED 5.0!!
The revenge of the dragon!
DEFENSE FIXED !
ADD NEWS COMBOS and NEW FIGHT BEHAVIOR!
note: i am working on new system A.I in the fight short distance ! the next updates will be added in my patched characters! keep aware!

GOHAN UPATED V9.1 !
Minor adjustments !better balanced !


DOWNLOAD LINK IN FIRST POST!




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Last Edit: March 20, 2020, 12:28:24 AM by Shin DANZEY
Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [TOPIC centralized 2020]
#49  March 22, 2020, 09:47:30 PM
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SONIC MACHINE UPDATED 5.0!!
"I am back!"
fixed some errors
add new fight behavior Tactics
new combos!
he will be hard to eliminate!

others updates will come soon!
Download link in first post :hyo:

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Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [TOPIC centralized 2020]
#50  July 24, 2020, 10:20:36 PM
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Thank you for your patience!

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Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [TOPIC centralized 2020]
#51  September 20, 2020, 01:32:32 AM
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****CLICK ON THE PICTURE TO GO FOR DOWNLOADING AREA *****

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Last Edit: September 20, 2020, 12:30:02 PM by Shin DANZEY
Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [ALL centralized 2020]
#52  December 24, 2020, 01:29:39 AM
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DOWNLOAD AND DETAILS IN FIRST POST! :thumbsup:


HAPPY CHRISTMAS !!!! :santagoi:


SHIN DANZEY

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Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [ALL centralized 2020]
#53  January 03, 2021, 07:46:13 AM
  • avatar
your link for Krauser links to mexican typhoon...might want to fix it currently Krauser is not downloadable. Also it would be SO much easier to download your characters if you put them all in one place on onedrive where you could get them all at once, see which are modified/updated at a glance, etc.
Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [ALL centralized 2020]
#54  January 05, 2021, 09:08:18 PM
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your link for Krauser links to mexican typhoon...might want to fix it currently Krauser is not downloadable. Also it would be SO much easier to download your characters if you put them all in one place on onedrive where you could get them all at once, see which are modified/updated at a glance, etc.

ok i will do my best!
edit: Krauser link is fixed !
for a pack for all character, is a good idea but i make often updates so it will be a bit hard to do upload the pack every time but i think about your suggestion it is very perceptive! thank you for your comment!

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Last Edit: January 05, 2021, 09:30:08 PM by Shin DANZEY
Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [ALL centralized 2020]
#55  January 06, 2021, 07:55:53 AM
  • avatar
Right that is why you should put them on onedrive not make a pack. If they are on onedrive you can easily check the folder, see which have been updated or added since you last downloaded the characters, then just check off the files you want and onedrive will download them all in one shot. It's SOOOO much easier than navigating your site, opening another link in another tab, checking that mediafire link for the date, download that one file, close the window, go back to the site, etc, there is no reason to do that. In fact I don't get why ANYONE uses anything but onedrive, it's free, you can see all the info about size and modified date and you can download multiple files or folders at once without anyone needed to put things into zip/packs whatever you want to call it. You can also see images, gifs, videos right on the site in case you want to add images or videos of the files. EVERYONE USE ONEDRIVE it's so much more efficient than any other service. It boggles my mind that some people STILL use sites like sendspace, like...WHY??? Onedrive is vastly superior for mugen than ANY other service, BY FAR.
Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [ALL centralized 2020]
#56  January 28, 2021, 03:42:55 AM
  • **
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So...

Code:
[State 9523, Super B]
type = poweradd
trigger1 = movetype = H
value=4

Care to explain why this was in your Another Chun-Li's statedef -2, Danzey?
Last Edit: January 28, 2021, 03:55:08 AM by Himeragi Yukina
Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [ALL centralized 2020]
#57  January 29, 2021, 05:11:09 PM
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So...

Code:
[State 9523, Super B]
type = poweradd
trigger1 = movetype = H
value=4

Care to explain why this was in your Another Chun-Li's statedef -2, Danzey?

this code has added by the author to balance the power given by the opponent! i don't delete because it is not enough put impact in the fight !
thank you for your comment
GOHANZ2 NEW VERSION WITH NEW SUPER ATTACK!!
MYSTIC SAYIAN COMBOS LV1
edit update extended: i add a new animation missing for lv1 and minor adjustments for gameplay! oh my god it was very hard but i succeed! enjoy
animation like this:


FIXED MINOR ERRORS
edit: i noticed a few little errors on code on lv1 mystic sayan combos i have just fixed my mistakes, sorry ! please redownload it!

DOWNLOAD LINK FIRST POST!

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Last Edit: February 01, 2021, 01:00:35 AM by Shin DANZEY
Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [NEW JANUARY 2021]
#58  January 30, 2021, 11:38:05 PM
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So...

Code:
[State 9523, Super B]
type = poweradd
trigger1 = movetype = H
value=4

Care to explain why this was in your Another Chun-Li's statedef -2, Danzey?

this code has added by the author to balance the power given by the opponent! i don't delete because it is not enough put impact in the fight !
thank you for your comment
GOHANZ2 NEW VERSION WITH NEW SUPER ATTACK!!
MYSTIC SAYIAN COMBOS LV1
FIXED MINOR ERRORS
edit: i noticed a few little errors on code on lv1 mystic sayan combos i have just fixed my mistakes, sorry ! please redownload it!

DOWNLOAD LINK FIRST POST!

what do you mean by not enough Impact?
Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED (NO CHEAT!) [NEW JANUARY 2021]
#59  January 31, 2021, 12:08:19 AM
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this code has added by the author to balance the power given by the opponent! i don't delete because it is not enough put impact in the fight !
thank you for your comment

 NGL, that sounds like an incredibly roundabout way of denialism. As a matter of fact, it's reflective in your older posts on the same exact page here where you'll toss in an implausible denial whenever you're being caught red handed on questionable coding choices.

 Edit: For one, as my input in the subject, I don't remember Z2 Gohan being able to do half of the things that you made his AI do.
Last Edit: January 31, 2021, 12:46:58 AM by Nep Heart
Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [NEW FEBRARY 2021]
#60  February 01, 2021, 01:09:57 AM
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    • France
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So...

Code:
[State 9523, Super B]
type = poweradd
trigger1 = movetype = H
value=4

Care to explain why this was in your Another Chun-Li's statedef -2, Danzey?

this code has added by the author to balance the power given by the opponent! i don't delete because it is not enough put impact in the fight !
thank you for your comment
GOHANZ2 NEW VERSION WITH NEW SUPER ATTACK!!
MYSTIC SAYIAN COMBOS LV1
FIXED MINOR ERRORS
edit: i noticed a few little errors on code on lv1 mystic sayan combos i have just fixed my mistakes, sorry ! please redownload it!

DOWNLOAD LINK FIRST POST!

what do you mean by not enough Impact?

I mean when her power rise up by this way, it is not enough to launch a super attack or a dodge. (exept if a enemy have skill with >200 hit combos ! lol )

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Re: SHIN DANZEY 's CHARACTERS PATCHED UPDATED EXTENDED [NEW FEBRARY 2021]
#61  February 04, 2021, 09:32:48 PM
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HERE IS THE NEW LV1 ATTACK FOR GOHAN
ENJOY!

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