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Mega Man Robot Master Mayehm 3.2 (Read 3165 times)

Started by O Ilusionista, December 30, 2024, 11:02:04 pm
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Mega Man Robot Master Mayehm 3.2
#1  December 30, 2024, 11:02:04 pm
  • ******
  • A living Mugen dinossaur :)
  • 25 years of Mugen O_o
    • Brazil
    • www.brazilmugenteam.com
And finally the time has come: Mega Man Robot Master Mayhem is back!



This is the last update of version 3 - from now on, we will work on a new version (4.0) of the project. And it will be a complete new version: new screenpack, new widescreen resolution, new characters - now more focused on the X series - and even a new name.

Unlike the normal Mega Man games, this is a fighting game in versus style, highly influenced by games like Marvel vs. Capcom.


The game includes:

• 30+ playable characters, including names like Mega Man, Proto Man, Snake Man, Metal Man, Enker, Quint and others.

• Several classic bosses of the series, such as Yellow Devil, Hyper Storm H, Metonger Z and others.

• 53+ Unique stages for each character, with its characteristic soundtrack

 • Power Sets: Almost all characters, except some cases explained in game history, have the ability to choose from 6 different types of powers / weapons, in addition to special attacks.

• History, with introduction (animated and with voice over) and ending, for each character.Take control of your favorite Mega Man characters to stop the Evil Dr. Wily from conquering the Earth.

=========================================
This update includes:
=========================================


- New playable character: Break Man/Mega Man 3 (a version of Proto Man, with completely different moves, from an alternate reality).

- New bonus stages: Break the Targets/Mega Man Power Battles and Big Telly/Mega Man 8

- New boss: Maoh the Giant/Mega Man X3

- New background effect for hyper moves

- Removed white flashes during hypers

- AI were toned down, so now the game starts on medium difficulty.

- Many, MANY bug fixes. We know that probably not everything has been fixed, so feel free to report bugs.

Free download (windows only)*:
https://gamejolt.com/games/robotmastermayhem/405160
https://www.infinitymugenteam.com/Forum_345/index.php


*Works on Mac/Linux using Wine, Parallels or VirtualBox
You can play online using Parsec


And we close the year with this launch.
Thank you very much to all of you who followed us this year. We have great plans for 2025 :)

Re: Mega Man Robot Master Mayehm 3.2
#2  January 04, 2025, 02:47:48 am
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  • Chi Master
    • USA
    • statuslock@yahoo.com
Nice! Maoh was coded greatly and I can dig Break Mans hypers lol
---------------------------------------------------------------
     ...I roam the planet like Ryu from Street Fighter...
Re: Mega Man Robot Master Mayehm 3.2
#3  January 04, 2025, 02:53:37 am
  • ******
  • A living Mugen dinossaur :)
  • 25 years of Mugen O_o
    • Brazil
    • www.brazilmugenteam.com
Re: Mega Man Robot Master Mayehm 3.2
#4  January 13, 2025, 06:21:59 pm
  • ******
  • A living Mugen dinossaur :)
  • 25 years of Mugen O_o
    • Brazil
    • www.brazilmugenteam.com
This is mostly a bug fix release, which fixes the following points:


ROLL
- Fixed missing sprites
- Fixed a bug which causes Hyper Roll projectiles to get stuck on the corner of the MM7 Robot Museum stage

BASS
- Reduced hitstun of QCF+LP

STAGE
- Fixed MM7 Robot Museum stage boundaries

QUINT
- Optimized some CLNS boxes
- c.HP now makes him to step forward a bit, to avoid him whiff the move so much on simple combos

CRASH MAN
- Fixed mine volume on Gambit-like intro
- Added some effect on the big mine intro and made the animation to match the sound better

ROLL
- Fixed a wrong color on purple palette

MAOH and WILLY TARGET
- Updated big portraits

BREAK MAN
- Added Match Over winpose
- Added voices on some moves
- Added sound effect when the air projectile hits the ground
- Improved s.MP a bit

STAGE
- Reduced Maoh stage music volume

ALL CHARS
- Added proper "versiondate" on all characters

QUINT
- Fixed Jewel Satellite + Servbot infinite
- Fixed a bizarre bug on Strong Copy Vision, where the clone didn't vanished
- Fixed inifinite with Servbot + Copy Vision

AXL
- Randonized his voices in some attacks (teleport, ice weapon)
- removed duplicated voice in teleport and added a sfx
- Decreased Hyper Laser damage if you are executing another hyper

SHADOW MAN
- Fixed infinite with Smoke Teleport + proper ground.type hit

TOAD MAN
- Fixed inifinite with bubble weapon

ICE MAN
- Added a cool down on Ice Clone to prevent infinites

PROTO MAN
- Fixed infinite with a.HK / a.MHP

Free download (windows only)*:
https://gamejolt.com/games/robotmastermayhem/405160