Here I'll be adding all the progress made from latest beta.Change Log from from 3.1 to ?.? :General:- Fixed a bug in character select screen. Character stay transparent after highlight a "chamaleon"- Fixed Throw Tech- Fixed a few special moves not working as wake up attack- Added some AI general reactions- Fixed some bugs in stage level transition. Stay in lower floor if hit trade, hited player being able to do a wake up attack when oponent still in stage level transition, now both players recover control at same time- Fixed kombo system. Showing same animation twice if not hit (oponent in air)- Added a preventive trigger for destroy projectiles in a level transition- Modified a trigger in kombo openers and throw to prevent it when you are at wrong distance (negative)Stages:- Added MKII Stages. Made by LeCharacters:- Fixed some special moves state type. Were standing when supposed to be in air or viceversaSektor:- Added some AI- Increased Missile hitbox- Fixed Telepunch. Some times appears inverted- Limited Telepunch to 1 per kombo- Modified Telepunch rules. Can't be performed after a pop up kombo.- Added EX Telepuch. Armor at startup, can be performed after a pop up kombo, does not count in regular Telepunch limitCyrax:- Added some AI- "Fixed" bomb explotion. Now is deactivated when any player won or is in finish him/her stateSmoke:- Fixed Telepunch. Some times appears inverted- Limited Telepunch to 1 per kombo- Modified Telepunch rules. Can't be performed after a pop up kombo.- Modified Spear. Activates damage protection if it's performed after a regular Telepunch (or any other pop up special move)- Added EX Spear. Does not activate damage protection if it's performed after a regular Telepunch (or any other pop up special move)Kitana:- Added some AI- Modified Fan Lift. Can't be performed in a kombo if a fan hit before. EX Fan Lift CAN be performedJade:- Fixed bug in Glow and EX Glow. Still glowing after Shang Tsung UnmorphScorpion:- Added EX Teleport. Safer on block, does not count in regular Teleport limit, can be performed when falling from another teleport (This special move may change in later revisions)Ermac:- Added EX Telekinetik Slam (will be changed later)- Added EX Teleport (may be changed later). Safer on block, does not count on teleport limit
Probably no one care or won't notice it but in the subway stage the (malfunction of) lights are random.I've implement it just because I can LOLThanks Lean for providing me the random ranges
Just got a few of free time and added Cyrax's EX BombIt has 2 variations, regular and slowMy plan for next release is to finish all specials and EX moves, some fixes here and there and a few other things.
After months I can finally work again on the project I will do my best to make as much as I can for a new year releaseFeel free to drop suggestions for missing special and ex moves
Not much progress yet.- Added random towers before choose your destiny. Every tower right now it randoms between 4 variations- Visual fix. Bell Tower and Pit III showed a screen panning before match.- Modified Options screen showing UMKP buttons and it equivalent in MUGEN. Usefull for first time users.More Kombat to kome