; Win state decider
; CNS difficulty: basic
[Statedef 180]
type = S
[State 180, 1]
type = VarRandom
trigger1 = Time = 0
v = 1
range = 0,400
[State 180, 2]
type = ChangeState
trigger1 = Var(1) = [0,100]
value = 181
[State 180, 3]
type = ChangeState
trigger1 = Var(1) = [10,200]
value = 182
[State 180, 3]
type = ChangeState
trigger1 = Var(1) = [20,300]
value = 1812
[State 180, 3]
type = ChangeState
trigger1 = Var(1) = [30,400]
value = 183
You only need this to make that. The only things you've to do are these ones:
-Change VarRandom value from 400 to 300
-Change the value 1812 for 183 and then delete the one that already has the 183
And that's all, the CNS only will take 3 of the 4 winstates and the one you don't want will be ignored. And even you don't need Fighter Factory, you can open it with the Notepad, edit that and just save the file
Spoiler, click to toggle visibilty
Now, if you don't understand it, here's the code modified so you just copy-paste in the CNS:
; Win state decider
; CNS difficulty: basic
[Statedef 180]
type = S
[State 180, 1]
type = VarRandom
trigger1 = Time = 0
v = 1
range = 0,300
[State 180, 2]
type = ChangeState
trigger1 = Var(1) = [0,100]
value = 181
[State 180, 3]
type = ChangeState
trigger1 = Var(1) = [10,200]
value = 182
[State 180, 3]
type = ChangeState
trigger1 = Var(1) = [20,300]
value = 183