please if anyone can help. How do i code a character in terms of having him or her jump or climb on top of things, and walking on it?
That's stage interactivity and that takes a whole new set of code and other much more complex things and character patching.
You must first learn how to create a character. When you grasp concepts such has helpers, then you can start thinking about stage interactivity.
kimdom said, September 13, 2009, 10:43:19 pmis there a web site in which i could follow a few tutorials in how to do so?In answer to your question, the tips and tutorials section is the first place to look.Second would be to use the search button; chances are you will come up with users asking similar questions.
Hello Cybaster, I'm having trouble running my old stages on mugen 1.0You know what needs to be modified to work perfectly?see later boy!
Quick noob question concerning the awesome "BlackJack" trick.Can it somehow be done to overlapping animated objects?Let say you have some dude watching the fight and every so often his head tilts to look at the gamer. How can I make him blackjack as to not obstruct the match so much?Spoiler, click to toggle visibiltyI haven't come across any mugen stages that do this yet so I guess...no, it can't?Anyways, it would be a nice future implementation to the engine.
It can be done with no problem I guess.It's just about using the same trick (no transparency+layerno=0 && trans=add1+layerno=1) but for an animation.I can't remember ATm if anims are affected by the trans parameter, so if this doesn't work, you'll have to use two anims :- 1 as layerno=0, animation defined normally.- 1 as layerno=1, animation (same one) defined with ,,ASxxxDyyy at the end of each line (cf. tutorial) for the transparency.
Thanks for the prompt reply as always, Cybaster.This code gave me exactly what I needed.[BG Schaefer L0]type = animstart = 10,0actionno = 0layerno = 0[Begin Action 0]1,0, 0,0, 3501,1, 0,0, 61,2, 0,0, 61,3, 0,0, 1001,2, 0,0, 61,1, 0,0, 6[BG Schaefer L1]type = animstart = 10,0actionno = 1layerno = 1[Begin Action 1]1,0, 0,0, 350, ,as128d1281,1, 0,0, 6, ,as128d1281,2, 0,0, 6, ,as128d1281,3, 0,0, 100, ,as128d1281,2, 0,0, 6, ,as128d1281,1, 0,0, 6, ,as128d128Thanks!
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