I have noticed that some characters, when they win a round, they are zoomed/centered.
How do I manage to do this?
Posted: February 19, 2023, 02:57:16 am
****UPDATE****
Thanks to XGargoyle for his advice;
I checked the Win Coding of one of the chars that when he wins, he is centered (Hugo). And I found this:
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[State 181,CAMERA]
type = helper
trigger1 = pos X != 0
trigger1 = Time = 0
name = "helper1"
id = 6001
pos = 0,0
postype = p1
stateno = 6001
helpertype = normal
ownpal = 1
keyctrl = 1
This coding is tied to another coding in the Helpers State File:
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[Statedef 6001]
type = S
physics = S
anim = 0
ctrl = 0
[state 6001,TURN]
type=turn
trigger1=ishelper(6001)
trigger1=facing!=root,facing
ignorehitpause=1
[State 6001,vel]
type = VelSet
trigger1 = parent,pos X > 0
x = ifelse(facing = 1,4,-4)
[State 6001,vel]
type = VelSet
trigger1 = parent,pos X < 0
x = ifelse(facing = 1,-4,4)
[State 6001,vel]
type = VelSet
trigger1 = parent,pos X = [-5,5]
x = 0
[State 6001, WIDTH]
type = Width
trigger1 = 1
value = 1,1
[State 6001, NHB]
type = NotHitBy
trigger1 = 1
value = SCA
time = 1
[State 6001,AS]
type = AssertSpecial
Trigger1 = 1
flag = invisible
flag2 = noshadow
[State 6001,Bound]
type = ScreenBound
trigger1 =1
value =1
movecamera = 320,0
[State 6001,push]
type = PlayerPush
trigger1 =1
value = 0
[State 6001, Destroyself]
type = destroyself
trigger1 = Time = 50
trigger1 = enemy, Life >= 1
trigger2=numhelper(6001)>=2
And this works! However, in some cases, the camera Zooms out, instead of staying in a normal zoom, or zoom in:

How do I manage for the camera to stay in Zoom, or zoom in when the char wins the round?