What can we do to evolve mugen?
Absolutely nothing, how do you even think we can do anything to Mugen. Mugen is coded by Elecbyte, and they do what they want with it. the best you can do is make suggestion, which they'll very likely ignore.
I think the asymmetrical programming from Gill of SF3 should've been the standard for modern day mugen chars since his release.
It's already possible.
Also, sprites should be at least on par with guilty gear before being considered serious.
1/ That's completely retarded.
2/ This has nothing to do with Mugen itself. People can do whatever they want with whatever sprites they want.
Easy, have stages have randomized events, multiple portraits like in Knuckle Fighter, environmental hazards/things that can affect players, cinematics in the middle of Arcade, like in Fighter Maker, a score system like in KF, and a universal tag system. Oh, and a stat/save/replay system. Lastly, we need Suave Guy by Elecbyte.
A lot of those can already be done.
well, aren't your answers negative & useless. its proven through coding of individual characters that mugen possibilities are endless. do you choose to ignore reuben kee's revolutionary AI work on evil ken&ryu? or his amazing slowmo coding for dragon claw? do you acknowledge broly's self-sustained cutscenes during battle? are you aware that no one uses asymmetrical programming even though its right in front of us? have you seen mugen sidescrolling? Duckhunt?Tag teaming? Electobyte isn't responsible for any of that. Large sprites aren't retarded either nice guy. as time passes, sprites grow. playing mugen with 8bit sprites is "retarded" if anything. I am creating an entire roster of serious asymmetrical, MVC styled, GG sized chars as I type to you. I also planned to integrate every feasible idea the mugen community feeds me. my work is on youtube. sure, these things "can already be done." but are they being promoted &/or consistently utilized? instead of shutting down these talented creators' ideas (including mine), give positive feedback so we can properly move MUGEN forward.
I always wanted cutscenes between fights in arcade mode. I just thought it would be interesting to have a "story mode" in a Mugen fullgame or something.
awesome idea. I think broly has a primitive version of in-bout cutscenes. ill look into it.thnx
Easy, have stages have randomized events, multiple portraits like in Knuckle Fighter, environmental hazards/things that can affect players, cinematics in the middle of Arcade, like in Fighter Maker, a score system like in KF, and a universal tag system. Oh, and a stat/save/replay system. Lastly, we need Suave Guy by Elecbyte.
multiple portraits? that snds cool. environmental hazards has to be possible but I haven't seen it yet.good stuff
Also, sprites should be at least on par with guilty gear before being considered serious.
That's just Stupid. What, are Stuff Like CVS2 and MVC2, KOF not "serious"? Hell, you Probably you consider SF3 Sprites (even though SF3 sprites are better done then GG, but I digress) not good enough cause they aren't "Hi-Res" or whatever.
On that note... What the hell do you mean by "Serious"? what does that even mean?
CVS, MVC, SF, KOF, & GG are serious. 8bit, chibi, rpg & snes are not serious. its not rocket science nice guy. Maybe my opinion isn't stupid, you just aren't tracking.
Personally, I think the asymmetrical programming from Gill of SF3 should've been the standard for modern day mugen chars since his release.
Why? Most characters aren't asymmetrical. Why would you waste time making something standard that's only going to apply to a few characters?
a few chars? I have an entire roster of self-made asymmetrical chars. this is like saying why did reuben kee waste time creating dragonclaw? chill