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Yuki Kushinada full version released! (Read 82459 times)

Started by Blue_blood, October 21, 2011, 12:30:30 am
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Re: Yuki Kushinada full version released!
#21  October 21, 2011, 07:10:52 am
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"Hey! I'm Pretty Good, Isn't It?"

I love your 90's japanese to engrish translation reference.
Re: Yuki Kushinada full version released!
#22  October 21, 2011, 01:09:54 pm
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Aaah YES! Yuki is released and i'm just back from my vacation.
Good timing girl. :)
Re: Yuki Kushinada full version released!
#23  October 21, 2011, 03:48:25 pm
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Hope you enjoy her n_n

"Hey! I'm Pretty Good, Isn't It?"
I love your 90's japanese to engrish translation reference.
Right! The game was release on 2000, so I guess that applies...
That's what I get for being so accurate even with the phrases  :P
Check my DeviantArt for more amazing spriting stuff!
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Re: Yuki Kushinada full version released!
#24  October 21, 2011, 04:22:31 pm
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OMG OMG OMG! finally,here! love her!! ;D
Re: Yuki Kushinada full version released!
#25  October 21, 2011, 04:34:57 pm
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Not to be a nOOb, but could you maybe provide an alternate link? I'm having the "mediafire is blocked" problem.
Re: Yuki Kushinada full version released!
#26  October 21, 2011, 08:13:59 pm
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Feedback:

- "x" and "y" crouch attacks can be blocked even if you're standing.

- You gave all your special grabs and all of your supers invincibility frames at startup. Aren't you making them a bit too safe? For example, you could make Sabaori 2000 have invincibility frames only at the upper part of the body, leaving the lower part vulnerable. I don't know if people thinks the same though.

- For Yukichan no Trap, the level 2 version, when the guy falls down to the floor and hits the opponent, he bounces and falls a second time. When he does that, he obtains red hitboxes, meaning it's supposed to hit somehow. Yet it misses. Was that intentional?

I can't really find anything else. For accuracy to KOF gameplay I will leave it to experts. Good job here.

Re: Yuki Kushinada full version released!
#27  October 21, 2011, 08:17:43 pm
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I also having problem downloading this char can u plz upload it to alternative link.....
THANK U! :)
Last Edit: October 22, 2011, 11:01:28 pm by smacker
Re: Yuki Kushinada full version released!
#28  October 21, 2011, 10:04:14 pm
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Not to be a nOOb, but could you maybe provide an alternate link? I'm having the "mediafire is blocked" problem.
I also having problem downloading this char can u plz upload it to alternative link..... THANK U!

Alright, guys. I've just writen to Fervicante to ask him that he host the girl on his webpage as I promised in the first page of this thread.  :(
As soon as I get the link I'll post it here.
Please, this could take a couple of days. Don't desperate! If he doesn't answer for next week I'll upload the char on Rapidshare or Megaupload.
Sorry for not doing that right now, but I wanna have control over the download sources.
Thank you very much!

Feedback:
- "x" and "y" crouch attacks can be blocked even if you're standing.
- You gave all your special grabs and all of your supers invincibility frames at startup. Aren't you making them a bit too safe? For example, you could make Sabaori 2000 have invincibility frames only at the upper part of the body, leaving the lower part vulnerable. I don't know if people thinks the same though.
- For Yukichan no Trap, the level 2 version, when the guy falls down to the floor and hits the opponent, he bounces and falls a second time. When he does that, he obtains red hitboxes, meaning it's supposed to hit somehow. Yet it misses. Was that intentional?
I can't really find anything else. For accuracy to KOF gameplay I will leave it to experts. Good job here.
Information sent to Rednavi for revision.
Thank you.
Check my DeviantArt for more amazing spriting stuff!
https://www.deviantart.com/blueblood2/gallery
Re: Yuki Kushinada full version released!
#29  October 22, 2011, 10:40:13 am
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- For Yukichan no Trap, the level 2 version, when the guy falls down to the floor and hits the opponent, he bounces and falls a second time. When he does that, he obtains red hitboxes, meaning it's supposed to hit somehow. Yet it misses. Was that intentional?

haha! Someone noticed that one. The original version had Chang hitting twice the enemy but due to not using custom gethit states the enemy was able to get up before the second hit. That's why Chang still keeps the red CLSN.

I left it like that just in case I ever care about the original behaviour (Because, like with most of Fervicante's works they just don't believe in damage dampener so this makes little to no difference, it was a quick fix). The damage was tweaked so it deals the damage it should in both hits in just one.

Quote
- "x" and "y" crouch attacks can be blocked even if you're standing.

While that wasn't my decision I don't think the "x" attack should hit low. The "y" one on the other hand quite looks like a low attack (Not sure if I should just touch that or follow the usual KOF behaviour where only one of the crouching strong attacks hit low, except for very, very few exceptions).

Re: Yuki Kushinada full version released!
#30  October 22, 2011, 12:22:51 pm
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char looks good.. haven't tried her yet but i do intend to.

btw.. why the hell does it seem like sakura .. yuki .. even athena (in the uniform outfit) oh and suzumiya haruhi all goto the same fking school.. or is japan really that broke all there schools have the same uniforms? lol
Last Edit: October 22, 2011, 12:26:45 pm by TETSUGA GENSHO
Re: Yuki Kushinada full version released!
#31  October 22, 2011, 08:08:26 pm
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that was the standard 80-90s high school uniform. only a few high school still have those sailor uniform .i kinda miss those one piece almost seethrough uniforms in my country. it's all blazer and shit now
Re: Yuki Kushinada full version released!
#32  October 23, 2011, 06:47:46 am
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I like this char but can't download it from mediafire.

Could someone send it to me?

119way@163.com

THX very much.
Re: Yuki Kushinada full version released!
#33  October 23, 2011, 10:38:37 am
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Read above:

Alright, guys. I've just writen to Fervicante to ask him that he host the girl on his webpage as I promised in the first page of this thread.  :(
As soon as I get the link I'll post it here.
Please, this could take a couple of days. Don't desperate! If he doesn't answer for next week I'll upload the char on Rapidshare or Megaupload.

Sorry for not doing that right now, but I wanna have control over the download sources.
Thank you very much!
Re: Yuki Kushinada full version released!
#34  October 23, 2011, 12:38:43 pm
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Yes! I love Yuki! Her giant "NO!" is the best.
Thank you very much for this, she is wonderful.

Although there is a teeny problem.
You can't cancel into a back roll from a normal hit. You only roll forward.

Other than that, nothing else was found that isn't already pointed out.

Last Edit: October 23, 2011, 12:44:56 pm by FF2468
Re: Yuki Kushinada full version released!
#35  October 23, 2011, 03:27:32 pm
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Huh? I thought the engrish was there to joke with SNK's amazing english skills in the old games. O_o
Re: Yuki Kushinada full version released!
#36  October 23, 2011, 03:52:55 pm
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could be, but people pointed it out because blue blood's english isn't great
Re: Yuki Kushinada full version released!
#37  October 23, 2011, 06:50:19 pm
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 :o
Finally release!!!  :yippi:
Thank you very much for share this character
:thumbsup:
Spoiler, click to toggle visibilty
LOL Elzee is very funny! XD
Re: Yuki Kushinada full version released!
#38  October 23, 2011, 10:53:55 pm
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Check my DeviantArt for more amazing spriting stuff!
https://www.deviantart.com/blueblood2/gallery
Last Edit: October 23, 2011, 11:41:54 pm by blue_blood
Re: Yuki Kushinada full version released!
#39  October 23, 2011, 11:08:53 pm
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why not?  o_O

            Zorf Giudecca
Re: Yuki Kushinada full version released!
#40  October 23, 2011, 11:32:06 pm
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awesome release, i'll DL later, but just looking at he pics one can imply that she's very well made. I'll have to play the source game to give proper feedback :P