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Wide-screen and zoom edits of various lowres stages (updated: 2024-02-07) (Read 586551 times)

Started by Kasasagi, March 18, 2023, 02:09:06 pm
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Wide-screen and zoom edits of various lowres stages (updated: 2024-02-07)
#1  March 18, 2023, 02:09:06 pm
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    • bit.ly/kasasagi-tilde-town
These are my edits that convert the original stages from the 4:3 aspect ratio, to a 16:9, wide-screen aspect, for full display with wide screen packs and/or wide-screen monitors. Some additional changes and edits might have also been applied to the stage. See the included 'readme.txt' file for more details.

All of these stage edits are intended for the original Mugen 1.1 engine, as well as for the Ikemen Go engine.

There may be several additional stage variants included in each edit:
  • a stage with the 'zoom' word in the file name is a variant supporting zoom,
  • a stage with the 'cps' word in the file name is a a variant in 224p and aspect-corrected for the CPS arcade pixel size,
  • stages may also have separate variants for different engines: Mugen 1.1 and Ikemen Go.

A preview of all stages.

A showcase of the CPS aspect-correction.

Download all of the stage edits here (110 total).



FAQ
Spoiler, click to toggle visibilty



Changes to previously released edits:
Spoiler, click to toggle visibilty



Individual previews of some of the latest stages:

TMNT_MetroTrain by JAM

Both wide-screen and zoom variants available.

Additional edits:
- Converted the chopper code from animation hacks to proper velocity background controls, for a smooth movement.
- Smoothed the train shaking movement.
- Sprite-separated the clouds/sky layer.
- Tweaked the train roof (ground) sprite and other sprites.
- Tweaked the sprites' color palettes.
- Extended horizontal bounds.

And for wide/zoom variants only:
- Extended stage height, for higher jumps.
- Tweaked/fixed vertical deltas.
- Added a second layer of greenery, with its own velocity and deltas.
- Changed horizontal velocities to a more reasonable level.
Spoiler, click to toggle visibilty


raigatemple by Chok

Both wide-screen and zoom variants available.

Additional edits:
- Restored clipped/missing upper background part and animations with sprites from 'fgbg.art'.
- Tweaked some vertical deltas.
Spoiler, click to toggle visibilty


LB2-ShrineStage by RYO 2005

Both wide-screen and zoom variants available.

Additional edits:
- Restored the clipped/missing parts of backgrounds with sprites redumped directly from the original game.
- Added moving fireflies; their code originates from Rabz's conversion of the same stage.
- Added vertical follow and proper/fixed vertical deltas.
- Extended horizontal bounds
Spoiler, click to toggle visibilty


KaedeStage-dm by Duende Macabro

Both wide-screen and zoom variants available.

Additional edits:
- Restored the clipped/missing parts of the main background with sprites redumped directly from the original game.
- Tweaked the lowest part of the main background sprite, to not be an obvious/perfect vertical mirror.
- Extended horizontal and vertical bounds.
- Added falling leaves; their base code and sprites originate from the OldGamer's conversion of the same stage.
- Fixed some jerky movement in the falling leaves animation.
- Added a slight sinx wobble to falling leaves.
- Made the leaves' landing more seamless.
- Moved some leaves to the foreground (layerno=1).
Spoiler, click to toggle visibilty


graveyrd by Neo Gouki

Both wide-screen and zoom variants available.
Spoiler, click to toggle visibilty


LB-WashizukaStage by RYO 2005

Both wide-screen and zoom variants available.

Additional edits:
- Restored the clipped/missing parts of sprites and backgrounds with sprites redumped directly from the original game.
- Extended/redrawn some sprites, made some sprite-separations.
- Extended the vertical bounds, for higher jumps.
Spoiler, click to toggle visibilty


wadamoya by Neo Gouki

Both wide-screen and zoom variants available.
Spoiler, click to toggle visibilty


DesertedChateauVS2 by Phantom.of.the.Server

Wide-screen variant only (no zoom).

Additional edits:
- Exchanged the sky/castle background with the sprite from the first Darkstalkers. This means that is is effectively a hybrid stage of Darkstalkers 1 and 2 now.
- Slowed down and tweaked the light and candles animations to make them less flickery.
- Tweaked some of the stage's original parallax inconsistencies, e.g. with the stones standing on the parallaxed floor. These should a lot less jarring now.
- Made some sprite-separations and some sprite tweaks.
- Extended the stage's height a little and added vertical delats.
- Tweaked some other deltas.
Spoiler, click to toggle visibilty


IronHorse by Phantom.of.the.Server

Both wide-screen and zoom variants available.
Spoiler, click to toggle visibilty


agony by Neo Gouki

Wide-screen variant only (no zoom).

Additional edits:
- Extended the stage's height and added vertical deltas.
- Made several sprite-separations, for better deltas/parallax.
- Tweaked some of the stage's original parallax inconsistencies, so that they are less noticeable.
- Tweaked the graphics of some sprites.
Spoiler, click to toggle visibilty


MOTW-TerryStage by RYO 2005

Wide-screen variant only (no zoom).

Additional edits:
- Extended/restored the sky and ocean background sprites.
- Extended the stage height.
- Added vertical follow and deltas.
- Fixed some sprites' transparency and alignment bugs.
Spoiler, click to toggle visibilty


dead_tree by Roque

Wide-screen variant only (no zoom).
Spoiler, click to toggle visibilty


thirst by Neo Gouki

Wide-screen variant only (no zoom).

Additional edits:
- Extended the stage's height and added vertical deltas.
- Tweaked some of the stage's original parallax and deltas.
Spoiler, click to toggle visibilty


001_Ryu by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended background sprites for the 'wide-cps' stage variants, so that they cover the whole field of view.
- Tweaked the parallax.
- Tweaked some sprites positions.
- Added vertical deltas.
Spoiler, click to toggle visibilty


101_Ryu by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended background sprites for the 'wide-cps' stage variants, so that they cover the whole field of view.
- Converted the flickering clouds to a transparency effect.
- Added vertical deltas.
Spoiler, click to toggle visibilty


103_Sakura by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Tweaked some background sprites.
- Tweaked the parallax.
- Added vertical deltas.
Spoiler, click to toggle visibilty


006_Karin by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Converted the boat undulation effect from 'PosAdd' to 'sin.y' for a smoother movement.
- Tweaked the distant boat sprite.
- Added vertical deltas.
Spoiler, click to toggle visibilty


008_RMika by Ehnyd

Wide-screen and CPS aspect-corrected variants (no zoom).

Additional edits:
- Horizontally extended the sky background sprites, so that they cover the whole field of view in the wide stage variants.
- Tweaked/extended some other sprites.
- Tweaked the parallax.
- Added vertical deltas.
Spoiler, click to toggle visibilty
Last Edit: February 07, 2024, 01:46:20 am by Kasasagi
Re: Wide-screen and zoom edits of various lowres stages
#2  March 22, 2023, 02:35:00 am
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  • Harry 7 Mason From Silent Hill
    • Chile
This is AWESOME!
Thanks and please more  ;)
Fortes Fortuna Juvat
Re: Wide-screen and zoom edits of various lowres stages
#3  March 23, 2023, 01:17:18 am
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    • bit.ly/kasasagi-tilde-town
OK, I will be posting more stage edits in time.

Speaking of which, I have added some MOTW stages by Zain574.
Re: Wide-screen and zoom edits of various lowres stages
#4  March 26, 2023, 03:03:47 am
    • USA
Thank you very much. Looks good.
Re: Wide-screen and zoom edits of various lowres stages
#5  March 26, 2023, 02:37:23 pm
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    • Argentina
    • matrerog@yahoo.com.ar
Nice to see the classics bgs being adapted to the most contemporary aspects.
Re: Wide-screen and zoom edits of various lowres stages
#6  April 01, 2023, 04:38:38 pm
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  • Harry 7 Mason From Silent Hill
    • Chile
Whoaaa! This is really awesome! Thanks for all this widescreen convertions bro! ;)
Fortes Fortuna Juvat
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)
#7  July 15, 2023, 11:51:47 pm
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Too many people just don't see your work. Too bad, because you're doing a wonderful job here. As an "old one" of MUGEN I even discovered some stages in your work. You deserve more views, more answers. Good job my friend.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)
#8  July 16, 2023, 01:49:38 pm
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    • bit.ly/kasasagi-tilde-town
Thanks for the recognition, I appreciate it.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)
#9  July 23, 2023, 09:34:04 am
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    • r.coburn08@yahoo.com
Good deal bro! Like the work you put in for the throwback stages.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-07-14)
#10  July 23, 2023, 02:38:58 pm
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    • bit.ly/kasasagi-tilde-town
Many thanks.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-13)
#11  August 13, 2023, 05:58:17 am
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You're amazing, thank you very much for these. Long live this thread.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-13)
#12  August 14, 2023, 01:31:42 pm
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    • bit.ly/kasasagi-tilde-town
Thank you very much.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-20)
#13  August 20, 2023, 10:42:15 pm
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  • Harry 7 Mason From Silent Hill
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Thanks so much! A lot of new classic stages I love.  :yuno:
Fortes Fortuna Juvat
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-08-20)
#14  August 21, 2023, 05:12:33 pm
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    • bit.ly/kasasagi-tilde-town
You are most welcome.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-03)
#15  September 03, 2023, 02:47:13 am
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I look forward to what you were doing in the future.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-09)
#16  September 16, 2023, 05:37:03 pm
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    • bit.ly/kasasagi-tilde-town
Added a new stage: Shrine of the Vanquissed from Last Blade 2 by RYO 2005, with some major edits (e.g. redumped sprites). See bottom of first post.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-16)
#17  September 16, 2023, 10:18:04 pm
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    • USA
This is amazing...
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-16)
#18  September 17, 2023, 03:02:00 am
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    • bit.ly/kasasagi-tilde-town
Thanks.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-28)
#19  October 11, 2023, 08:21:43 pm
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  • un mago errante
    • Chile
    • Skype - cristopeles
thank you very much and especially for rescuing these stages in time.
un mago errante estudiando idiomas para salir de la rutina
Re: Wide-screen and zoom edits of various lowres stages (updated: 2023-09-28)
#20  October 12, 2023, 01:40:06 am
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    • bit.ly/kasasagi-tilde-town
You are most welcome.
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-01-01)
#21  January 01, 2024, 03:35:17 am
  • *
    • bit.ly/kasasagi-tilde-town
Added a new stage edit: War Agony, by Neo Gouki, from the Darkstalkers series. See bottom of first post.
Last Edit: January 03, 2024, 12:34:24 am by Kasasagi
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-01-01)
#22  January 03, 2024, 12:26:52 am
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  • Basic User
  • Harry 7 Mason From Silent Hill
    • Chile
Thanks again for this incredible collection and Happy New Year 2024!
Fortes Fortuna Juvat
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-01-01)
#23  January 03, 2024, 01:49:12 pm
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    • bit.ly/kasasagi-tilde-town
You are welcome and a Happy New Year to You too!
Re: Wide-screen and zoom edits of various lowres stages (updated: 2024-02-07)
#24  February 07, 2024, 02:29:17 am
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    • bit.ly/kasasagi-tilde-town
Added five new stage edits from the Street Fighter Alpha series, however, these are a little unusual - they are edits of stages from the full-game project named 'Hyper Street Fighter Zero' by Ehnyd and they also include a new variant/category of stages. The individual stages preview is included at the bottom of the first post, as usual.

The three main things that these edits do are:
  • they convert the original stage from the original game-specific aspect ratio, to a 16:9 wide-screen (e.g. 1080p/FHD or 4K) aspect for full display with 16:9 screen packs and/or wide-screen monitors; this makes the stages playable in generic wide-screen Mugen installations, just turn off 'StageFit',
     
  • they contain variants of the stage that have been aspect-corrected for the CPS resolution and screen aspect, making the stage appear much more like it did on the original arcade hardware,
     
  • for the CPS aspect-corrected stage variants, these edits also add the vertical deltas to the stage; this is possible, because these variants have the vertical resolution of 224p (like the original CPS hardware, as opposed to the Mugen standard of 240p).

You can see several examples of the aspect-correction in action here.



For more details, I include the full 'readme.txt' file for these stages (which is also included in the released archive):
Spoiler, click to toggle visibilty