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Palette/Sff Issue (Read 11659 times)

Started by Charles_2011, September 26, 2023, 08:35:48 pm
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Palette/Sff Issue
#1  September 26, 2023, 08:35:48 pm
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Hello.

I´ve been seen this message lately:



But it happens sometimes and with different characters, the directions in the def archive are ok., could you help me, please? Any idea what is happening?
Re: Palette/Sff Issue
#2  October 09, 2023, 10:42:22 am
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Have you looked through the cvsdecapre.sff?
You might have to save it as a new file. Sometimes things can go wonky inside the sff, but it could be a 1.1 sff in 1.0 or something like that.
vVv Gouken718 vVv
Re: Palette/Sff Issue
#3  October 09, 2023, 01:56:19 pm
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If it's not consistent, then MUGEN is either running out of memory and can't load the .sff or you're using 1.1 which has a known issue with emptying the playercache.

Oh, I want a diagram. I fucking love diagrams.
Re: Palette/Sff Issue
#4  October 17, 2023, 11:03:01 pm
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Hello Odb718 and PlasmoidThunder.
 
First of all thank you for your comments and sorry for the delay in responding. Recently I changed the VGA port and used the motherboard and I think that problem is related with this:

[Video]
 ;Screen rendering mode.
 ;OpenGL - Experimental OpenGL renderer (recommended)
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;System and DirectX modes do not support advanced features
 ;such as RGB sprites and window resizing.
RenderMode = OpenGL

The graphic card use OpenGL, the motherboard doesn´t. Is the only change that I made before the problem start.
Re: Palette/Sff Issue
#5  October 19, 2023, 01:36:14 am
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Try DirectX ?
vVv Gouken718 vVv