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Add004/Ikemen Tag System (Read 104531 times)

Started by BurningSoul, April 20, 2023, 09:18:26 pm
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Add004/Ikemen Tag System
#1  April 20, 2023, 09:18:26 pm
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This is a tag system meant for 2v2 and 3v3
Its basically Add004_bs0 for Ikemen with a lot of changes
It has Assist,Jumpin Attack(Switch Cancel) and Dual Hypers
It currently has all the other functions of add004 disabled such as fancy lifebars etc
you can enable them through config.system.switch in common2.cns
after enabling it  you can use it with the proper fight.def
or you can use it with any lifebar you want that supports 3v3 in ikemen
There are 2 Readme's on how to install and modify it for individual characters
if not modified,it will be using the default common.const provided by me in add004_bs0 folder which has to be pasted to data folder



Okey I figured it out,the assist was disabled through config option I made inside common.const file
https://1drv.ms/u/s!AispdDQgkFaapCTB58LA27f3mSjH?e=B0fi5w
ZSS Version UPConstants will work with this version


CNS Version DOWN
https://1drv.ms/u/s!AispdDQgkFaapHnFBLcw7XFbJqiG?e=cseF80
Last Edit: April 20, 2024, 03:23:24 pm by BurningSoul
Re: Add004/Ikemen Tag System
#2  April 21, 2023, 04:44:12 am
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Judging from the video, the system looks great. But I would like to ask, which Ikemen version(s) is this compatible with?
Re: Add004/Ikemen Tag System
#3  April 21, 2023, 08:06:07 pm
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İts for İkemen Go
Re: Add004/Ikemen Tag System
#4  April 25, 2023, 06:02:04 am
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Re: Add004/Ikemen Tag System
#5  April 25, 2023, 10:40:15 am
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It should be compatible with both If I'm not mistaken
Re: Add004/Ikemen Tag System
#6  May 08, 2023, 06:22:01 am
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Link to the characters that you used in that video.

Re: Add004/Ikemen Tag System
#7  May 24, 2023, 09:10:37 pm
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Do you download it the exact same way you download the original add004?
Re: Add004/Ikemen Tag System
#8  May 29, 2023, 09:50:18 pm
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Installation is pretty much same as ikemen add004,you add the cns files and common.const,common.air and common.cmd files I provided to config.json of ikemen
Re: Add004/Ikemen Tag System
#9  May 30, 2023, 06:50:45 pm
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updated with run version of tag and jump version
Re: Add004/Ikemen Tag System
#10  June 08, 2023, 09:31:43 pm
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Updated again
A bug with Assists have been fixed now you can set them probably by reading the Readme.
Run version's jump offscreen was changed with walk backwards.
New Constants for AI was added
AI now does Switch cancel and Dual Hypers as well
Re: Add004/Ikemen Tag System
#11  July 29, 2023, 02:31:09 pm
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Okey it seems like tag is having some problems at the moment with Ikemen Nightly and I forgot to add the proper install instructions so link is updated if you wanna use it on 0.98 or 0.99
Re: Add004/Ikemen Tag System
#12  September 17, 2023, 05:46:54 pm
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Tag Updated,Uses Ikemen Lifebar Messages
Added Toggle Options to Const file,pls check const file to set up tag settings
Like Always Install is done to config.json file
adding proper pathways to add004_bs0 folder will work
Also a Reminder,this isnt the og add004,it doesnt come with fightfx and most of all of its other functions than tag is disabled(This is tag only)
"CommonAir": [
    "data/add004_bs0/common.air"
  ],
  "CommonCmd": [
    "data/add004_bs0/common.cmd"
  ],
  "CommonConst": [
    "data/add004_bs0/common.const"
  ],
  "CommonFx": [],
  "CommonLua": [
    "loop()"
  ],
  "CommonStates": [
    "data/functions.zss",
    "data/action.zss",
    "data/dizzy.zss",
    "data/guardbreak.zss",
    "data/score.zss",
    "data/add004_bs0/NegativeStates.cns",
    "data/add004_bs0/common2.cns",
    "data/training.zss"

Re: Add004/Ikemen Tag System
#13  September 18, 2023, 01:25:21 am
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the tag works awesomely, though there seems to be a problem with the tag. the screen seems to stay put and not move if a player is moving. idk if its a bug or a ikemen go thing
Re: Add004/Ikemen Tag System
#14  September 18, 2023, 05:09:43 pm
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can you show a video for issue please
Re: Add004/Ikemen Tag System
#15  September 18, 2023, 08:47:15 pm
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Re: Add004/Ikemen Tag System
#16  September 18, 2023, 11:28:38 pm
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Fixed Pls Redownload
Re: Add004/Ikemen Tag System
#17  September 19, 2023, 12:49:28 pm
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Re: Add004/Ikemen Tag System
#18  September 19, 2023, 02:05:06 pm
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Last Edit: September 19, 2023, 02:09:22 pm by BurningSoul
Re: Add004/Ikemen Tag System
#19  September 21, 2023, 01:21:13 am
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https://streamable.com/i4krkj
fixed added a readme on how to set up assist and dual hyper
Noting this tag is for 0.99
Hi Burning souls I'm here to  share my friend's thought about your addon for the ikemen go. and he want to share his thought about it he goes by the name of Death_47
this is what he had to say about your add-on

Death_47 said:
I loved the addon it adds a missing feature that was needed for IKEMEN GO though i would wish that we could choose the attacks that we will perform when using it also can you make it Timed base like if press the key for long it will activate it i noticed you made it like UMvC 3 if you could enhance that and  make it more fast and easier to activate during combat that would be nice , if you can add specific Keys for it that would be the best i think just like UMvC 3 so all in all thats all for me i hope you update this soon

specific keys to assist like new keys if that is possible
sound of character when assisting or switching
enhance the performance
force opponent to Switch(Tag out) that is a must for me cz some characters can be bugged like bosses make the whole fight freeze cz they tag out
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Re: Add004/Ikemen Tag System
#20  September 22, 2023, 02:36:08 pm
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Please, can you make a quick video tutorial on how to install it? Many of us don't speak English and even with Google Translate we don't understand some words. A video would be much better. Thank you.
Last Edit: September 22, 2023, 02:39:43 pm by oscar123
Re: Add004/Ikemen Tag System
#21  September 22, 2023, 06:40:21 pm
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Please, can you make a quick video tutorial on how to install it? Many of us don't speak English and even with Google Translate we don't understand some words. A video would be much better. Thank you.
me or burning soul ? want us to do the video guide ?

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Re: Add004/Ikemen Tag System
#22  September 22, 2023, 09:18:59 pm
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I can make a vid,but I need you guys to try the tag out to see if it causes issues with stagebounds again
Re: Add004/Ikemen Tag System
#23  September 22, 2023, 10:22:39 pm
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My stages folder:
https://app.mediafire.com/g5pnpb2im4lqa

Want a screenpack ported to ikemen? DM's open
Want a stage remade with parallax & possible super jump? DM's open
Re: Add004/Ikemen Tag System
#24  September 22, 2023, 11:45:14 pm
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I can make a vid,but I need you guys to try the tag out to see if it causes issues with stagebounds again
did you even read my friend Death_47 message on the firt page topic ? becuase we did enjoy it and we did test it out and i never had no issue with the stagebound

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Last Edit: September 22, 2023, 11:51:22 pm by OldGamer
Re: Add004/Ikemen Tag System
#25  September 22, 2023, 11:49:47 pm
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Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Re: Add004/Ikemen Tag System
#26  September 23, 2023, 12:44:19 am
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YES! IT WORKS! IF I WASN'T THE MAN I WAS, I'D KISS YOU! THANK YOU BURNING SOUL!
Re: Add004/Ikemen Tag System
#27  September 23, 2023, 05:42:53 pm
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updated again with proper common.cmd
Re: Add004/Ikemen Tag System
#28  September 23, 2023, 11:28:00 pm
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its for 0.99 only
Re: Add004/Ikemen Tag System
#29  September 23, 2023, 11:33:35 pm
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you can download latest ikemen from github and port your screenpack over to 0.99 like you would in mugen
Re: Add004/Ikemen Tag System
#30  September 24, 2023, 12:42:59 am
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start the game, it will add the save folder
Re: Add004/Ikemen Tag System
#31  September 25, 2023, 10:47:42 pm
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Join My JUSMUGEN Community.
https://jusmugen.forumotion.com/
Re: Add004/Ikemen Tag System
#32  September 25, 2023, 11:06:07 pm
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Thanks, it works perfectly now. I have installed 0.99 and it works.
This patch is incredible.

Is it possible to make the 3 characters launch a magic attack at the same time in tag mode? For now, 1 does it when you press change character, it would be nice if, for example, when you press the 2 buttons at the same time (d and w keys) they would do it 3 at a time (but increasing the time to be able to reuse it since it would do a lot of damage)
posdate: Many times help characters appear who do nothing. They come out and turn back the same.


there is a readme on how to set up assists and dual hypers
Re: Add004/Ikemen Tag System
#33  September 26, 2023, 03:06:45 pm
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There are many chars that only use 3 buttons and do nothing. I have no idea adding the normal attack first and then executing another one that works for the 3 buttons. Is it possible to launch 2 attacks when leaving? I say this in case the first one doesn't work. The second one helps, yes. If it is possible, I would appreciate someone putting it like this.
Re: Add004/Ikemen Tag System
#34  September 27, 2023, 01:12:32 am
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This is nice. All I need now is a good Marvel crossover screenpack and this is in the bag.
Re: Add004/Ikemen Tag System
#35  September 30, 2023, 06:44:41 pm
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I'm interested in convert my mugen lifebar created with Add004 to Ikemen using your files. But when I open your common2.cns file I can't see the Config.Round_Fight and Config.KO code. It's posible to copy the lines and paste in your files or maybe you add this parameters in the future. Thank you very much.
Re: Add004/Ikemen Tag System
#36  October 01, 2023, 05:23:18 pm
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I'm interested in convert my mugen lifebar created with Add004 to Ikemen using your files. But when I open your common2.cns file I can't see the Config.Round_Fight and Config.KO code. It's posible to copy the lines and paste in your files or maybe you add this parameters in the future. Thank you very much.

hello I ended up getting rid of some add004 specific stuff to make this tag only,but if you have a discord and you are willing we can talk about converting your add004 blazblue lifebar over to this tag system.discord  burningsoulmetekhan
Re: Add004/Ikemen Tag System
#37  November 24, 2023, 06:20:04 pm
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Hello. I have two weird bugs on my end. The First one is that I can't use Simul mode because it Also Tags out for Some reason. the Second one is that I Just can't seem to Enable the Fancy Lifebars at All and you Didn't Provide How to Enable them Correctly.
Re: Add004/Ikemen Tag System
#38  November 24, 2023, 07:13:37 pm
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This is a version of the tag that doesnt have the fancy lifebars,its made to be plug and play tag if you wanna use it with ikemen lifebars,I'll fix the simul issue
Re: Add004/Ikemen Tag System
#39  November 30, 2023, 08:52:43 pm
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Re: Add004/Ikemen Tag System
#40  December 31, 2023, 06:54:06 am
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Hello the tag system works but the only issue I have is the fightfx only showing on the first character before being Koed after that the fightfx follows the Koed character and doesnt appear on the next. This causes attacks to miss.
Re: Add004/Ikemen Tag System
#41  January 07, 2024, 03:10:08 am
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after i install my screen pack i change the fight.def to use life bars and such. What happens after that is that for tag mode the characters go off screen and never return.
When i try to follow the steps you use for the tag system the game just crashes after i select the characters
i dont know if this should be done before screenpack installation
Re: Add004/Ikemen Tag System
#42  January 28, 2024, 10:05:05 pm
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Hello the tag system works but the only issue I have is the fightfx only showing on the first character before being Koed after that the fightfx follows the Koed character and doesnt appear on the next. This causes attacks to miss.

can you show it in a video
Re: Add004/Ikemen Tag System
#43  January 28, 2024, 10:23:54 pm
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after i install my screen pack i change the fight.def to use life bars and such. What happens after that is that for tag mode the characters go off screen and never return.
When i try to follow the steps you use for the tag system the game just crashes after i select the characters
i dont know if this should be done before screenpack installation
I updated the link,try out the tutorial,it has nothing to do with your lifebar,I disabled the lifebar that comes with add
Re: Add004/Ikemen Tag System
#44  January 29, 2024, 03:31:15 am
Downloaded from what I"m assuming is the most recent version of the drive link listed here, still having issues getting assists to work. Everything else is still working fine as far as I can tell, but can't get regular assists to function for the life of me.
Re: Add004/Ikemen Tag System
#45  January 29, 2024, 02:08:20 pm
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Downloaded from what I"m assuming is the most recent version of the drive link listed here, still having issues getting assists to work. Everything else is still working fine as far as I can tell, but can't get regular assists to function for the life of me.

Assists auto default to Statedef 1000,you might wanna use tag constants in const file to character's cns file to set it sth else,
Re: Add004/Ikemen Tag System
#46  January 29, 2024, 03:46:54 pm
Downloaded from what I"m assuming is the most recent version of the drive link listed here, still having issues getting assists to work. Everything else is still working fine as far as I can tell, but can't get regular assists to function for the life of me.

Assists auto default to Statedef 1000,you might wanna use tag constants in const file to character's cns file to set it sth else,

Tried it yesterday via both the map thing in the .def mentioned in the setting assists text file

[map]
a4b_assist1=1100

(in this case)

and directly in the Constants section of the .cns,, but nothing yet. Will have another crack at it though. "HowToSetAssist" for the .zss version doesn't mention what value I'm setting this to, but the .cns version mentions it being StateTagAssist, so I'm assuming I should be setting it that then or something else if I'm using the .zss version?

Last Edit: January 29, 2024, 03:50:22 pm by Hierophant_Pink
Re: Add004/Ikemen Tag System
#47  January 29, 2024, 07:30:12 pm
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[Constants]
; NegativeStates.cns states
StateTagSuperAssist = 3000
StateTagSuperAssist2  =3100
StateTagAssist = 1000
superAttacksStartStateno = 3000 ; the stateno that starts super attacks
superAttacksEndStateno = 3999 ; the stateno that ends super attacks
AnimAerialAttack = 640
SpecialAttackAIStartStateno =1000
SpecialAttackAIEndStateno =1999
MVCIActiveSwitch  = 0

you set it like above version in cns version to cns file
[map]
a4b_assist1=1100
and this is how its done in zss version

Last Edit: January 29, 2024, 07:35:47 pm by BurningSoul
Re: Add004/Ikemen Tag System
#48  January 29, 2024, 08:41:01 pm
Tried updating it with the extra values you gave me for constants and also having the map in both the bottom of the .def and in the .cns, still can't get assists working. Triple checked that I had StateTagAssist = (StateNo for assist here) but still nothing yet.

If you don't mind me asking, could you double check if it's working on your end? I'd record it on my end for reference, but without ikemen having an onscreen input reader, hard to show I'm pressing the (command for assist here) and having nothing happen.
Re: Add004/Ikemen Tag System
#49  January 29, 2024, 08:54:39 pm
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Re: Add004/Ikemen Tag System
#50  January 29, 2024, 09:21:35 pm
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Last Edit: January 29, 2024, 09:35:01 pm by BurningSoul
Re: Add004/Ikemen Tag System
#51  January 29, 2024, 10:40:42 pm
Re: Add004/Ikemen Tag System
#52  March 07, 2024, 10:15:39 pm
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I know I may be a little late to the party, but how exactly do I re-enable the lifebar stuff? I really liked the add004_bs0 lifebar from before, and it worked fine with IKEMEN, but now since it's the ZSS version it's not compatible anymore. Nobody has had the time to sit down and convert it to zss, either. If it's not possible, then do let me know If it helps, we can talk over on Discord: @Jojoe
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Last Edit: March 08, 2024, 01:09:27 am by PackManMUGEN
Re: Add004/Ikemen Tag System
#53  April 06, 2024, 11:34:54 pm
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Hey bro, Thanks alot for this, this is the best tag system i've used! I wanted to ask you, that with the Ikemen .99 Build there was a red life regen issue where it would regen past the grey life area. This issue persisted even when I turned red life off. I saw on the discord this was a fixed issue, so I updated with their nightly build, but the issue is still there, and i believe its due to this tag system. Can you please look into that when you have a chance? I really like this tag system and it will be very hard to go back to the default tag without assists. Thank you!
Re: Add004/Ikemen Tag System
#54  April 20, 2024, 03:25:02 pm
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Hey bro, Thanks alot for this, this is the best tag system i've used! I wanted to ask you, that with the Ikemen .99 Build there was a red life regen issue where it would regen past the grey life area. This issue persisted even when I turned red life off. I saw on the discord this was a fixed issue, so I updated with their nightly build, but the issue is still there, and i believe its due to this tag system. Can you please look into that when you have a chance? I really like this tag system and it will be very hard to go back to the default tag without assists. Thank you!

hello is there any chance you can redownload and try pls,I updated the system
Re: Add004/Ikemen Tag System
#55  April 20, 2024, 03:30:19 pm
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Updated