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Akuma (42311) 90% (Read 16005 times)

Started by Ryon, April 23, 2011, 03:56:26 pm
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Re: Akuma (42311) 90%
#21  April 27, 2011, 04:05:07 pm
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soooo

SGS sliding is a no no.
and Psycho Crusher corner glitch.

working on it. nao.
Re: Akuma (42311) 90%
#22  April 29, 2011, 12:59:37 am
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Ok...also some weird bug I found... I was doing the SGS motion when I got KO'ed. The SGS pulled through and hit even when I had no HP, and my death animation followed after his pose. :P


I made this sig. :ninja:

Props to a friend for my avvie
Re: Akuma (42311) 90%
#23  April 29, 2011, 11:32:51 pm
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your avatar displays my emote right now.

okie dokie!
Re: Akuma (42311) 90%
#24  April 30, 2011, 01:21:23 pm
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What a unique Akuma!  Nice nice~

Psycho Crusher for Akuma!?  You know I once wanted to added Psycho Crusher to my SF4 Golden Seth.........heh.

You used SF4 materials in your Akuma's cinematic part of the raging demon!  This is a very plus!

So, when you update him please please please add this of my favorite Akuma combos:
- jump in dive kick, crouching light/medium kick, light hurricane kick juggle, dragon punch!

Thank you!  :D
* Pleasing other people is nice, but when creating for Mugen, you're supposed to please yourself first. -- Cybaster
Re: Akuma (42311) 90%
#25  May 01, 2011, 04:14:37 am
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Ok...also some weird bug I found... I was doing the SGS motion when I got KO'ed. The SGS pulled through and hit even when I had no HP, and my death animation followed after his pose. :P

I think the main bug is that you can use the SGS to break out of attacks.
omg you live omg omg omg
fire emblem awakening owns
Re: Akuma (42311) 90%
#26  May 01, 2011, 02:05:56 pm
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I really like this character, a lot. A lot of a lot.
Also, I'm not getting the Shun Goku Satsu damage glitch, no matter what I try...
And I love that move right ^^ there
But I can replicate the mid Satsu death glitch that ecthelionv2 found...

If you see a Diverien, it's almost definitely me. So say hi :D
Re: Akuma (42311) 90%
#27  May 01, 2011, 02:41:26 pm
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see... thats why i never had the error >_>.. cause i never could see/do it.
Re: Akuma (42311) 90%
#28  May 19, 2011, 03:09:48 pm
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?!?!?!?
Reuben "Reu" Kee
                                                                                 
You will not be forgotten my friend !
Re: Akuma (42311) 90%
#29  May 19, 2011, 03:12:55 pm
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If you want Winmugen characters, then get out of the Mugen 1.0 release section.
Re: Akuma (42311) 90%
#30  May 19, 2011, 10:37:04 pm
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Re: Akuma (42311) 90%
#31  May 19, 2011, 11:19:10 pm
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That gif looks crazy! Also.. WHAT STAGE IS THAT IN THE BACKGROUND???
Re: Akuma (42311) 90%
#32  May 19, 2011, 11:19:58 pm
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You can get the stage in the Request section.
omg you live omg omg omg
fire emblem awakening owns
Re: Akuma (42311) 90%
#33  May 19, 2011, 11:25:53 pm
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Re: Akuma (42311) 90%
#34  May 20, 2011, 05:25:10 am
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I've been wondering, how come the SGS deals no damage during regular akuma mode? Also the Ashura Senkuu warp seems to kinda move backwards a bit then forward but at a short pace in Shin Akuma mode. Sorry, my description of the second "problem" is a little weird... don't have the gifs to show... but the SGS is the biggest thing worrying me. In any case, is this on purpose or was it something I did wrong?
Re: Akuma (42311) 90%
#35  May 20, 2011, 01:32:05 pm
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Also he's missing his dive kick. Which he shouldn't be. At all. Period.

But are there truly grown men in this world?!
Re: Akuma (42311) 90%
#36  May 21, 2011, 03:41:18 pm
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oh yeah i did forget that LOL thanks.
Re: Akuma (42311) 90%
#37  May 22, 2011, 05:16:41 am
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Impressive work as always Ryon  :sugoi:
"No weapon formed against you will have any success, and you will condemn any tongue that rises up against you in the judgment"- Isaiah 54:17