I was thinking of this coding for such...
;Hit by bugs
[Statedef 7777]
type=U
movetype=H
physics= U
[State 7777]
type = CtrlSet
trigger1= 1
[State 7777] ;This is if the bugs defeated the opponent
type = SelfState
trigger1= !Alive
value=5050
I don't think this'll work though...
As for the helper... you need to code something like this
;Put this in the Bug helper
[State 1300, 3]
type = HitBy
trigger1 =1
value = SCA, AA, AP
[State 1300, 3]
type = NotHitBy
trigger1 = Time >= 0
value = SCA, AT
[State 1300, 2]
type = HitOverride
trigger1 = 1
slot = 1
time = 1
stateno = 7777
attr = SCA, AA, AP
ignorehitpause = 1
;Bug Helper struck
[Statedef 7777]
type=S
movetype=H
physics= N
anim=9999 ;Blank animation
[State 7777]
type = DestroySelf
trigger1= 1
This may or may not work... depends on how it was coded. If you're gonna use this, be sure the bugs have the blue/green CLSN so they can be hit.