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Ryu by DG (UPDATED 5/9/11) (Read 31476 times)

Started by KBN22, August 13, 2010, 10:35:00 am
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Re: Ryu by DG (UPDATED 8/20/10)
#21  August 20, 2010, 07:37:45 pm
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Sorry about the stupid question, but which link is the one that you keep adding updates to? and thanks.

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Re: Ryu by DG (UPDATED 8/20/10)
#22  August 20, 2010, 07:45:30 pm
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Sorry about the stupid question, but which link is the one that you keep adding updates to? and thanks.

Oh my bad, Both links are being updated...One is basically just DG's original Ryu with added features, the other is just a slightly more cheap and faster Ryu with a different button layout...
Re: Ryu by DG (UPDATED 8/20/10)
#23  August 20, 2010, 09:43:23 pm
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Ok... some very quick feedback...

 -  :( You scratched the system of power level up? Originial recipe Ryu has electricity on all his specials from the start... Oh, I see what you did there!  ;D
 - normal back dash needs some "movement lines" too, like all the oder dashes
 - IMO small portrait shouldn´t be CvS sytle... better use a SF3 one
 - where are those new Ryu voices from? They sound very different...
 - Superjump works fine now
 - parry is still strange to pull off
Last Edit: August 20, 2010, 10:20:15 pm by Staubhold
Re: Ryu by DG (UPDATED 8/20/10)
#24  August 21, 2010, 12:40:15 am
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- normal back dash needs some "movement lines" too, like all the oder dashes
 - IMO small portrait shouldn´t be CvS sytle... better use a SF3 one
 - where are those new Ryu voices from? They sound very different...
 - parry is still strange to pull off

Great feedback as always  :sugoi:
Updated Links!!!
So I added some air dash lines to the back dash, changed the CVS portrait to SF3
Fixed the parry as best as I could (might need to change the ticks in the CMD file)

As for the voices they are from SF3 Ryu, they sound a bit different but are nevertheless SF3 in origin...

Thanks again!!
Re: Ryu by DG (UPDATED 8/20/10)
#25  August 21, 2010, 10:24:06 pm
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Nice update...

 - parry is working nice now
 - Sometimes this happens while powercharging
Spoiler, click to toggle visibilty
- IMO the "Ashura Senkuu" teleport should be a "Evil Ryu only" move... does not fit the normal one and he already has a great "dash". Maybe you should leave it in the "Extra Crispy - Finger Lickin' Good!" version.  :D
 - the Ryu voices sound like a big mash up (CvS & SF3?). I recommend a consistent sound file.
 - Dunno, just a suggestion... He looks like a TvC Ryu, maybe you should take a "look" into the TvC Ryu sound files.
Re: Ryu by DG (UPDATED 8/20/10)
#26  August 21, 2010, 11:02:33 pm
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- Sometimes this happens while powercharging <--LOL
 - IMO the "Ashura Senkuu" teleport should be a "Evil Ryu only" move
 - the Ryu voices sound like a big mash up
 - take a "look" into the TvC Ryu sound files.

I've had a busy week, so I probably wont update him for a week or so...
I'll try and fix that power charge thing, didn't notcie it before.
I'll make an extra Def/CMD with Ashura for Regular Ryu.
I found some voice rips for TvC, so I'll see how they fit w/ this edit.


Thanks Again Bro, you Rock  :sugoi:
Re: Ryu by DG (UPDATED 8/20/10)
#27  August 21, 2010, 11:36:53 pm
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nice updates i wish u luck  ;D
Re: Ryu by DG (UPDATED 8/20/10)
#28  August 22, 2010, 05:07:37 pm
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Projectiles need some work...

Spoiler, click to toggle visibilty
Re: Ryu by DG (UPDATED 8/20/10)
#29  August 22, 2010, 05:58:31 pm
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Projectiles need some work...

Spoiler, click to toggle visibilty

Updated with Minor Fixes...
Ok, thought I fixed that  :S, must've overlooked it...Went ahead and corrected the Hadouken CLSN.Also thnx to Cyanide I got the Power Charge workin' right.I'm still making a TvC SND file, so that'll take a while...also added an (EX) Def for Original Ryu with Ashura.

Thanks again lol
Re: Ryu by DG (UPDATED 8/28/10)
#30  August 28, 2010, 07:07:37 am
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Updated Ryu with a NEW edit, he's a bit weaker when it comes to damage, also added a hitwall bounce to his Special Kick..Overall fixes to his gameplay, I've done about all I can, if I get the urge to edit him again it probably wont be for a while..ENJOY!!
Re: Ryu by DG (UPDATED 8/28/10)
#31  August 28, 2010, 07:20:25 am
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Updated Ryu with a NEW edit, he's a bit weaker when it comes to damage, also added a hitwall bounce to his Special Kick..Overall fixes to his gameplay, I've done about all I can, if I get the urge to edit him again it probably wont be for a while..ENJOY!!

I've been meaning to ask you if you could fix a bug that still persists from the original char itself.

You see, when you jump over an opponent and try to immediately dash away when you land, Ryu will dash towards the opponent instead very awkwardly.

Could you maybe fix this? Other than that your edits are the shiz, man.
"We need other people in order to create the circumstances for the learning that we are here to generate" RIP Adam Yauch aka MCA
www.instagram.com/tanooki_ninja
Re: Ryu by DG (UPDATED 8/28/10)
#32  August 28, 2010, 08:10:50 am
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when you jump over an opponent and try to immediately dash away when you land, Ryu will dash towards the opponent instead very awkwardly.
Could you maybe fix this? Other than that your edits are the shiz, man.

Well I tried, and I think I fixed it (more like "duct taped it"), updated the link, let me know..
Re: Ryu by DG (UPDATED 8/28/10)
#33  August 29, 2010, 03:12:58 am
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Nice update...

Some very quick feedback:

 - voice clip is too long for one of his win animations... it get´s "cut off"
 -  ??? When you jump and hold down, there is no land sound...
 - there are still some "old" Ryu voices in there... (No, not "Denjin"...  ;P)
Re: Ryu by DG (UPDATED 8/28/10)
#34  August 29, 2010, 04:24:36 am
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- voice clip is too long for one of his win animations... it get´s "cut off"
 -  ??? When you jump and hold down, there is no land sound...
 - there are still some "old" Ryu voices in there... (No, not "Denjin"...  ;P)

Ok I fixed the Jump Land, forgot I already had another Jump Land state, so I merged 'em.
As for the Sound, wut can I say...I truly suck at making them.. ;P
If anybody else wants to make a SND for him, that would be awesome..I just can't Find SNDs from TvC or SF4 that work well with him...
Re: Ryu by DG (UPDATED 8/28/10)
#35  August 29, 2010, 01:21:51 pm
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Nice...

Normal jump and holding down while in the air results in a land fx...
Spoiler, click to toggle visibilty

- voice clip is too long for one of his win animations... it get´s "cut off"

You have to extend the win animations...
Re: Ryu by DG (UPDATED 8/28/10)
#36  August 29, 2010, 03:39:33 pm
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Normal jump and holding down while in the air results in a land fx...
You have to extend the win animations...

Yea, there's a state -3 for landing dust, just add trigger2 = PrevStateNo = 52 && StateNo = 10, the only problem is it will prevent FX from the super jump as well...so I figure hey, if you jumped up a little and hit the ground with your knees, you'd probably kick up some dust as well...As for the win quotes they work fine for me, might be the lifebars you're using...but I suppose I'll work on making the SND better later on this week..Thanks again bro  :sugoi:

EDIT: I went ahead and added more TvC SNDs
Last Edit: August 29, 2010, 08:31:25 pm by kibanaruto22
Re: Ryu by DG (UPDATED 9/9/10)
#37  September 09, 2010, 03:07:29 pm
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Final update (Hopefully). Overall fixes, New Hyper Port...He's more of a full character now than just an edit..ENJOY!!!

EDIT: Uploaded wrong one, Download again if you already haven't, my bad  ;P
Last Edit: September 09, 2010, 11:23:44 pm by kibanaruto22
Re: Ryu by DG (UPDATED 9/9/10)
#38  September 09, 2010, 09:23:07 pm
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Nice!  ;D

I like the new hyper port!

Will give feedback later...

...so far... hmmm... Seoi Nage Throw with back + HP (z) ain´t switching side with p2.

Ashura Senkuu Forward, p2 is on the other side of stage, Ryu is backturned & turns around to p2... Looks strange...
Last Edit: September 10, 2010, 10:18:37 pm by Staubhold
Re: Ryu by DG (UPDATED AGAIN 9/10/10)
#39  September 11, 2010, 04:48:21 am
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Seoi Nage Throw with back + HP (z) ain´t switching side with p2.
Ashura Senkuu Forward, p2 is on the other side of stage, Ryu is backturned & turns around to p2... Looks strange...

 :sugoi: Awesome Feedback as always...I tried adding a prevent crossup on Ryu before, but didn't realize that interfered with his Ashura, so I removed it..FIXED..
And also (FINALLY) Fixed that annoying seoi Nage (Thanks to Cyanide)..
Thanks again bro, always appreciate the input..

EDIT: Re-Uploaded, I think I fixed the whole Win SND time issue, but you'll have to let me know..THNX
Last Edit: September 11, 2010, 05:14:34 am by kibanaruto22
Re: Ryu by DG (UPDATED AGAIN 9/10/10)
#40  September 11, 2010, 11:02:56 am
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Yes, winanimation is working nice now.
I see, you added assertspecial...flag=roundnotover...

Still...Seoi Nage with back+HP... does not switch sides with p2 like it should...  :wtfgoi: