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MUGEN Video thread (Read 3352964 times)

Started by c001357, September 27, 2008, 11:24:14 AM
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Re: MUGEN Video thread
#13601  June 08, 2021, 04:23:14 PM
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Re: MUGEN Video thread
#13602  June 08, 2021, 11:05:36 PM
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Last Edit: June 10, 2021, 09:12:37 PM by Emerie the Greatest of all Time
Re: MUGEN Video thread
#13603  June 10, 2021, 04:21:13 AM
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Re: MUGEN Video thread
#13604  June 11, 2021, 02:10:32 AM
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Re: MUGEN Video thread
#13605  June 11, 2021, 06:19:30 PM
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Re: MUGEN Video thread
#13606  June 11, 2021, 07:44:16 PM
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Re: MUGEN Video thread
#13607  June 12, 2021, 10:33:00 PM
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Re: MUGEN Video thread
#13608  June 12, 2021, 11:34:26 PM
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  • ...I'm still working on that Geese edit, i've just
  • been really busy with other stuff lately, i swear.
Also, new mechanics and aesthetics:

Oh, those look pretty cool.
Though something i was wondering about Not Over Yet:
does it upgrade/change the properties of the supers,
or do the supers just do more damage?

Also, do you lose the Not Over Yet buffs if you're healed past the activation point,
via Ultra Burst or some other method?
Re: MUGEN Video thread
#13609  June 13, 2021, 02:00:07 AM
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It's basically a mix between Xrd's Hellfire and P4A's Awakening. 20% damage bonus for all supers (Which stacks with Ultra Burst's damage buff), immediately gain 500 meter, slowly gain more overtime, and trigger a defense buff that scales up to 35% according to how much health you have (Basically a diet GUTS system).

The buffs don't go away after upon healing via ultra burst or other means, but the defense buff will scale down since it is tied to how much health you have. It will scale back up when you lose the health you have lost.
Re: MUGEN Video thread
#13610  June 13, 2021, 04:54:30 AM
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  • ...I'm still working on that Geese edit, i've just
  • been really busy with other stuff lately, i swear.
It's basically a mix between Xrd's Hellfire and P4A's Awakening. 20% damage bonus for all supers (Which stacks with Ultra Burst's damage buff), immediately gain 500 meter, slowly gain more overtime, and trigger a defense buff that scales up to 35% according to how much health you have (Basically a diet GUTS system).

The buffs don't go away after upon healing via ultra burst or other means, but the defense buff will scale down since it is tied to how much health you have. It will scale back up when you lose the health you have lost.

Ah, that sounds cool. I'm looking forward to the updates. ^w^
Re: MUGEN Video thread
#13611  June 13, 2021, 05:48:14 AM
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Re: MUGEN Video thread
#13612  June 13, 2021, 05:40:51 PM
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#13613  June 13, 2021, 09:57:22 PM
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Re: MUGEN Video thread
#13614  June 14, 2021, 05:04:14 AM
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Re: MUGEN Video thread
#13615  June 14, 2021, 05:06:44 PM
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Re: MUGEN Video thread
#13616  June 15, 2021, 03:49:51 AM
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Since I have no current plans for the next character at this point, I'd like to introduce new mechanics that shall be applied for my characters in the future.

https://streamable.com/2u9wti
https://streamable.com/1kv1fo
https://streamable.com/nsx1f1
https://streamable.com/2t19tq
https://streamable.com/ooz53k


 Astral indicator is definitely something long overdue. Reject Guard, however, might be sending P2 a little too far, I don't think I've seen a game do it to that extent before.
Re: MUGEN Video thread
#13617  June 15, 2021, 04:14:12 AM
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  • ...I'm still working on that Geese edit, i've just
  • been really busy with other stuff lately, i swear.
Since I have no current plans for the next character at this point, I'd like to introduce new mechanics that shall be applied for my characters in the future.
https://streamable.com/2u9wti
https://streamable.com/1kv1fo
https://streamable.com/nsx1f1
https://streamable.com/2t19tq
https://streamable.com/ooz53k

Hm... Most of them look cool, but i'm not sure about the "Panicked" one
with what looks like the auto dodging.
That looks like it's a bit too much to me.
What's that one like?
Re: MUGEN Video thread
#13618  June 15, 2021, 04:32:12 AM
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Reject Guard, however, might be sending P2 a little too far, I don't think I've seen a game do it to that extent before.
It's just a quick preview when I was testing the new mechanic. Other than that, the distance wasn't mean to be that far.



Basically the bonus will "put" the opponent into a "temporary unconcious" state. With that being said, their vision would become worse significantly for a short time, making it harder to pull out an attack. While the buff is still active, character will be granted a small chance to auto-dodge the next attack from the opponent.

Edit: The buff will only allow normals, specials and throws to be dodged. It won't work if the opponent pull out a hyper attack.
Last Edit: June 15, 2021, 04:35:23 AM by Ichida
Re: MUGEN Video thread
#13619  June 15, 2021, 04:54:37 AM
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https://streamable.com/upgd5u

Also, new mechanics and aesthetics:
https://streamable.com/tc7w61
https://streamable.com/5tk6vm
https://streamable.com/3zpe8s
https://streamable.com/ebc0b4
https://streamable.com/f2wriq

Since I have no current plans for the next character at this point, I'd like to introduce new mechanics that shall be applied for my characters in the future.

https://streamable.com/2u9wti
https://streamable.com/1kv1fo
https://streamable.com/nsx1f1
https://streamable.com/2t19tq
https://streamable.com/ooz53k


This means that now I will have to reload it when the updates are announced. : v
Now I like the new mechanics that they will put in, as well as extra effects.
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#13620  June 15, 2021, 07:17:53 AM
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