Hi everyone! I'm here to show you a demonstration of a personal MUGEN-related project I've been working on in my free time since some years ago. Basically this is an open source remake of the original MUGEN engine named Vortica whose main purpose is (or at least this is what I intend it to be) to be an alternative to MUGEN. Written entirely in C++ with the help of some code-generating tools I made in Python.Demonstration video from the project's YouTube channel(sorry for my accent and my poor microphone input)So far I can run this engine in desktop computers under Linux, Windows and macOS (using SDL2 + OpenGL), as well as under a Raspberry 3 (with some GPU speed limitations I need to solve) and a Nintendo Wii (only through Homebrew, some graphics and sound issues and with the limitation of 88 mb of RAM size).I estimate the fight screen to be about 90 - 95% finished with most chars and stages being compatible enough, with still some bugs to fix. Probably I'll start with the rest of the screens (select screen, menu screen, storyboards, etc.) soon which I feel together won't be as hard to develop in comparison to the fighting screen alone.And yes I know there are already projects such as Ikemen and PaintTown, but I've been doing this mainly for fun and other personal reasons as someone who likes to create things.Any feedback is appreciated. Best regards.
Very interesting! I used to follow Paintown project 'cause I hope to see a Mugen successor for Android platform. Glad to see someone else trying to remake Mugen! Good luck!
May I ask what Vortica offers that are not available for MUGEN?IKEMEN is known for its netplay and Paintown is known for its porting.I'm keen in seeing what Vortica has in store for us.
Kolossoni said, April 22, 2022, 02:39:02 amMay I ask what Vortica offers that are not available for MUGEN?IKEMEN is known for its netplay and Paintown is known for its porting.I'm keen in seeing what Vortica has in store for us.For now its main goal is to be as compatible as possible with MUGEN (until 1.1) given the amount of material released in years for this engine.Right after this, I'll see what I can add in any next releases. I have some ideas in mind such as some new state controllers (i.e. to implement damage-over-time without exploiting bugs), better and more flexible customization of screenpacks, etc. It'll also depend on my time available.Like I said this is more of a personal project (I started doing it as a proof of concept for myself only) and also I'm aware there are more advanced alternatives to MUGEN that already offer more things. I'm seeing if it goes any further than just an attempt to remake MUGEN.
Thanks guys for your replies and feedback.Umezono said, April 23, 2022, 03:35:23 amIs there a github repo? Fantastic work so far. I can only imagine the opportunities this presents.Thank you. Not yet, but I'll upload the code here when I release it.
Kolossoni said, April 22, 2022, 02:39:02 amMay I ask what Vortica offers that are not available for MUGEN?IKEMEN is known for its netplay and Paintown is known for its porting.I'm keen in seeing what Vortica has in store for us.Ikemen is continue at Ikemen GO. Paintown?