YesNoOk
avatar

How do I swap what sprite it uses on the pre-match screen? (Read 2673 times)

Started by Agoeb, March 18, 2025, 06:33:31 am
Share this topic:
How do I swap what sprite it uses on the pre-match screen?
#1  March 18, 2025, 06:33:31 am
  • *
  • Hey it's me, Alex G!
    • Canada
 Hi All,

Hoping this is an easy fix. I am using .99 version of IKEMEN Go, and after selecting two characters, but before going into the fight, it shows a little pre-match screen where they face off.



However, as you can see in this picture, it doesn't always load palettes very well, and I would rather use the big portrait from the character select here instead. Is there a way to swap it out to use the portrait instead?

Thank you for your help!
Re: How do I swap what sprite it uses on the pre-match screen?
#2  March 19, 2025, 06:29:57 am
  • *
  • Hey it's me, Alex G!
    • Canada
My beautiful, talented, wonderful girlfriend solved this for me!  :coollove:

In system.def scroll down to where it says [VS Screen] & ;Big portraits
Get rid of
Code:
p1.anim = 0                 ;Ikemen feature
and
Code:
p2.anim = 0                 ;Ikemen feature
Then it should use the static portraits!

You will need to adjust the offsets too, I used:
Code:
p1.offset =  70,31 ;30,168
Code:
p2.offset = 250,31 ;299,168 

Hope this helps someone in the future!