Nice! Really checking it out.but You should change the name of this thread into Rugal by Vyn Edited by Ryuu and ShinRei. Vyn is the real author.Well, I just want to suggest about the AI. The current AI is so Hard. Do like to use this AI for his Rugal:http://www.geocities.jp/onndoxuru/cvsxRugal_AI_patch.zipIf you don't, no problem. It would be just fine.And Thanks for your efforts.
Aumio Khan said, August 07, 2015, 06:46:10 amNice! Really checking it out.but You should change the name of this thread into Rugal by Vyn Edited by Ryuu and ShinRei. Vyn is the real author.Well, I just want to suggest about the AI. The current AI is so Hard. Do like to use this AI for his Rugal:http://www.geocities.jp/onndoxuru/cvsxRugal_AI_patch.zipIf you don't, no problem. It would be just fine.And Thanks for your efforts. Alright I will change the name of the topic!And sure! I will use that!
Ryuu said, August 07, 2015, 08:04:25 amThanks, it's actually my first edit haha.This Rugal is so much good. Feel free to do these kind of awesome job.
I noticed something, though.He does a lot of damage---but, that's not a big deal, easy to fix.Thank you so much! That actually hypes me up to make more edits haha.
another thing that you could do is to mention your nickname inside the archives...that would be useful
【MFG】gui0007 said, August 07, 2015, 10:02:38 pmTested and approved, both of them. electrocaid said, August 07, 2015, 10:20:22 pmanother thing that you could do is to mention your nickname inside the archives...that would be usefulyaret said, August 08, 2015, 12:39:21 amyes.! Change Rugal AI and I'll use this one.xDOooh, I completely forgot Elec' man! Thank you for reminding me.Guiii! Pleasure to read that!Aight Yaret, I admit, he's pretty OP LOL.
WOW! Very nice overall bud Btw, If u are in need of a good Rugal portrait, go to my ADD004 portrait topic bud! I made Tuxedo Rugal already and works wonders
Ooooh, thank you so much!I'm actually making a mugen FULL OF YOUR PORTRAITSI just fucking love it. <3Thank you!SQUALL ADDED
Some very very small feedback, hadn´t much time.Tested in MUGEN 1.0... - intro debug message "in state 90900 : changed to invalid state 90900 (from stat 0) - No pushback on his normals results in the corner... standing LPSpoiler, click to toggle visibilty crouching LPSpoiler, click to toggle visibilty crouching LKSpoiler, click to toggle visibilty
If you cancel into another move while doing Krizalid's move where he picks you up with his foot, the opponent freezes in the air forever.
armyman12345 said, August 08, 2015, 08:40:19 pmIf you cancel into another move while doing Krizalid's move where he picks you up with his foot, the opponent freezes in the air forever.hairline733 said, August 08, 2015, 08:47:20 pmI think that's a problem with the original creator though cuz it happens in shinrei version toWill still try to find a way to fix this.
Ryuu said, August 07, 2015, 06:38:22 amBig shoutout to ShinRei for making awesome edits and Vyn for this awesome Rugal.Basically I've just edited Rugal to make him look like Infinite/Race style.[youtube]https://youtu.be/U-rldHoQZiI[/youtube](UPDATE 8/8) http://www.mediafire.com/download/o6x11zaf1jz3qp6/cvsxRugal.rar (Added AI from Aumio's link, and no more infinite in corner)Have this bug after Rugal use Gigantic Pressure on enemy and someone hit on his opponent at the same time:It cause a chars stuck in stateno 1207.
I've only watched the videos so far, but these edits look great. I see Rugal getting a lot of attention, but I'm mostly excited to test what you've done to Squall. All of them looks awesome though, seriously. R@ce's and Infinite's styles are by far some of my favorites in Mugen, so mention of something being based around them is awesome news in my book, especially when it's properly done which you have appeared to do. Thanks a lot for making these edits and sharing them with us. I apologize for the ignorance, but what/who's version of tagging are you using in your videos if you don't mind me asking?
Maybe you may want to add or change some moves of that Sheng Long since he is pretty much a spriteswap of ahuron's Goh-un.
Víctorys said, August 10, 2015, 12:06:38 pmMaybe you may want to add or change some moves of that Sheng Long since he is pretty much a spriteswap of ahuron's Goh-un.Oooh. I didn't really know since I've never really paid attention to Goh-Hun.I'll probably removee his infinite superbar too.Oh and dude. I'm using ADD004ADON ADDED!
Well, so there are over-editing done on ShinRei's edits. and that's all looking good. But the more good things is you edited Sheng Long and Adon only by yourself. The feedback given by others is same from me. Over all, Good Job!
Ryuu, I will test you characters, but I wanted to say that I have a really high interest in your work.Infinite style chars are my favorite!
Hephaistos31 said, August 10, 2015, 06:37:55 pmRyuu, I will test you characters, but I wanted to say that I have a really high interest in your work.Infinite style chars are my favorite!MvC2-like days Infinite? SvK days Infinite? or PotS+Jmorphman-like days Infinite?
Aumio Khan said, August 10, 2015, 06:45:06 pmMLGPoliwhirl said, August 10, 2015, 06:39:47 pmPotS+Jmorphman-like days Infinite?/\I still don't get why PotS+Jmorphman-like style/Infinite style is so overrated these days.
for a cool gameplay style XD. SF3 gameplay is my former favorite though. and I am sure this gameplay style will be stand still on the top for long time in mugen history.That why many people like Ryuu or, ShinRei customizing others' creations into this.
Aumio Khan said, August 10, 2015, 06:58:48 pmfor a cool gameplay style XD. SF3 gameplay is my former favorite though. and I am sure this gameplay style will be stand still on the top for long time in mugen history.That why many people like Ryuu or, ShinRei customizing others' creations into this.SF3 is indeed a good one! <3
Ryuu said, August 10, 2015, 08:04:12 pmAumio Khan said, August 10, 2015, 06:58:48 pmfor a cool gameplay style XD. SF3 gameplay is my former favorite though. and I am sure this gameplay style will be stand still on the top for long time in mugen history.That why many people like Ryuu or, ShinRei customizing others' creations into this.SF3 is indeed a good one! <3Yeah, it is. People like SF3 and my 2nd favorite but it need too much time (year after year) to converting, coding or, processing a character into SF3. Pots/Infinite/Jimorphma style is going more faster, cooler and a source for free fun.By the way, editing characters into pots style just like you doing here is same like making a characters into pots style. and yes, thanks for using the AI for Rugal.
You know what man you've made my day.it's simply fabulous to play with some characters in Race and infinite stylesimply amazinggreat work.more edits of edits of...anyway i'm fan !!!
I see you have the original scaling for Sagat in the video, can you tell me your settings for that. I like his original scaling. Great conversion!
Hephaistos31 said, August 11, 2015, 07:50:07 pmah ah perfect!I already have stuff for Guile! Oooh! Stuff like what?, eliott said, August 11, 2015, 06:05:34 pmYou know what man you've made my day.it's simply fabulous to play with some characters in Race and infinite stylesimply amazinggreat work.more edits of edits of...anyway i'm fan !!! Thank you my friend!y2alex said, August 11, 2015, 07:39:35 pmI see you have the original scaling for Sagat in the video, can you tell me your settings for that. I like his original scaling. Great conversion!Lemme get that for you!
Oh snap!? You're making a full game!? I'd be glad to help!Send a little message we need to talk hehehe!
hello Ryuu could pass these chars for the tag as none is left patching here is the link http://misaode.ojaru.jp/
Hephaistos31 said, August 11, 2015, 08:40:16 pmStuff like that? This looks familiar what SP are these pics for These are some pretty cool edits you are making Ryuu. I saw the video with sagat he looks mighty over powered you might need to add some damage dampers he's taking away mad energy. But I'm sure your working out the kinks on all your edits. Please keep up the hard work.
The cropping of the hair is do to a templete its kinda obvious but you would need to see them in game to fully understand I guess. The template is from my WIP REBIRTH SP.
HUNGRY WOLF said, August 11, 2015, 10:21:16 pmHephaistos31 said, August 11, 2015, 08:40:16 pmStuff like that? This looks familiar what SP are these pics for These are some pretty cool edits you are making Ryuu. I saw the video with sagat he looks mighty over powered you might need to add some damage dampers he's taking away mad energy. But I'm sure your working out the kinks on all your edits. Please keep up the hard work. Noticed that, one combo then POOF the whole yellow lifebar was gone---I'm making Urien btw!
Hum... I guess this is for your screenpack, Hungry Wolf?? The one that still need a little something to be complete? ah ah yeah this is a template Electrocaïd! Those are formated for Hungry Wolf Screenpack template. (Or maybe he took one of his own Sonicboom on his own hairs, resulting in this harsh wild cut! Choose the good solution. I'm too lazy right now to take a picture ingame, but I think it's alright.
Hephaistos31 said, August 11, 2015, 11:13:59 pmah ah yeah this is a template Electrocaïd! Those are formated for Hungry Wolf Screenpack template. (Or maybe he took one of his own Sonicboom on his own hairs, resulting in this harsh wild cut! Choose the good solution. hahaha, excellent! my crappy brains never thought to such a template's form
Yeah I can understand! But you were alright. I was working on a female character for Hungry Wolf (Yoko) and something like that happened, but this time the cut was not on a corner, it was on the center of the portrait.. When you spend too much time on the same art, after you don"t see even big issues like that. So for me it was legit! Ok enough, I'll not derail the thread more! Ryuu is working hard on his chars, and it promise a lot!
I love your edit of Squall, but it has that CvtW bug where there is a constant flame effect in the middle of the screen. Did you use the CvtW version? There is a regular mugen version. Is there a way to get rid of this flame bug?
rhiggatwat said, August 13, 2015, 08:47:41 amI love your edit of Squall, but it has that CvtW bug where there is a constant flame effect in the middle of the screen. Did you use the CvtW version? There is a regular mugen version. Is there a way to get rid of this flame bug? Is it this problem??http://mugenguild.com/forum/topics/effect-problems-noctiss-squall-157750.0.html
Ryuu said, August 13, 2015, 09:19:22 amrhiggatwat said, August 13, 2015, 08:47:41 amI love your edit of Squall, but it has that CvtW bug where there is a constant flame effect in the middle of the screen. Did you use the CvtW version? There is a regular mugen version. Is there a way to get rid of this flame bug? Is it this problem??http://mugenguild.com/forum/topics/effect-problems-noctiss-squall-157750.0.htmlNo, although I do have that problem with Noctis Squall. This is the problem. I get this flame like effect in the center of the screen. It happens with all of Sean Alty's characters from CvtW that aren't coded by him for regular mugen. I assume it's a problem with mugen 1.1, but I can't really be the only person who uses 1.1, can I (It really is better overall than winmugen)?Look at the center of the screen:I would LOVE to figure out how to fix this, not only for Ryuu's Squall edit, but for Sean's Superman and Arthur as well. I just can't stand this bug, it's too annoying and distracting for me to use the characters.
Hi, link for urien is dead.Impossible to download the file, cause The file you requested has been blocked for a violation of our Terms of Service. ....blabla if you can re-up please.thx
Okay, time to release everything.And yup, this is apparently a Mugen 1.1 problem....I guess that we have to wait for a new version?
That fire thing is just a fightfx problem. I mean, those characters use effects from the fightfx files from the CvTW fullgame and I'm guessing that you're not using those files. The easier solution is just taking the fightfx files (sff and air) from CvTW and replace the current ones with those.
Oh ow.what a massive bunch of chars released at once...what could i say...THX a lot, you rox man !!!congratulations !!!
hairline733 said, August 14, 2015, 08:26:35 pmI think I should've waited until Dan was fully done by shinreiWelp, go for it then haha.
I will go for dan and yun. Thanks. Also want to know what you did new on victory's creation? Making more pots style? Or, ai? Or, adding more solid code?
If so...it's so cool.thx for those great edits Ryuu whatever you added.fantasticthx again (hope for some more )
Aumio Khan said, August 16, 2015, 11:35:30 amI will go for dan and yun. Thanks. Also want to know what you did new on victory's creation? Making more pots style? Or, ai? Or, adding more solid code?AI? I'd like to learn how to do that so bad.Because it's pretty easy to kick Evil Ryu's ass.
Ryuu said, August 16, 2015, 05:53:30 pmAumio Khan said, August 16, 2015, 11:35:30 amI will go for dan and yun. Thanks. Also want to know what you did new on victory's creation? Making more pots style? Or, ai? Or, adding more solid code?AI? I'd like to learn how to do that so bad.Because it's pretty easy to kick Evil Ryu's ass.I feel same for Mr.Karate though..Anyway, visit theses pages if you are interested.http://mugenfreeforall.com/index.php?/topic/3993-ai-tutorial-for-beginners/ http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Artificial_Intelligencehttp://elecbyte.com/wiki/index.php/AI
Aumio Khan said, August 16, 2015, 06:04:08 pmRyuu said, August 16, 2015, 05:53:30 pmAumio Khan said, August 16, 2015, 11:35:30 amI will go for dan and yun. Thanks. Also want to know what you did new on victory's creation? Making more pots style? Or, ai? Or, adding more solid code?AI? I'd like to learn how to do that so bad.Because it's pretty easy to kick Evil Ryu's ass.I feel same for Mr.Karate though..Anyway, visit theses pages if you are interested.http://mugenfreeforall.com/index.php?/topic/3993-ai-tutorial-for-beginners/ http://www.infinitymugenteam.com/infinity.wiki/mediawiki/index.php?title=Artificial_Intelligencehttp://elecbyte.com/wiki/index.php/AIThank you bro.I wanna make'em strong with crazy combos haha.
Víctorys said, August 16, 2015, 06:18:31 pmYep, none of my chars got AI and I've only seen an AI patch for Cyborg made by ShinSmoke.Alright, I'll try to take care of this.I'm going to read this tutorial and start with your Mr.Karate.
Don't forget about the damage, and also other things like pause times. Everybody shouldn't be chaining fast like Guy or a fast character, some should chain slower than others. Good job tho man! You saved me some time
Ryuu said, August 16, 2015, 06:04:49 pmI wanna make'em strong with crazy combos haha.Don't do that. It takes the fun out of the characters when their ai is stupid hard IMO :L
Taybear said, August 16, 2015, 11:01:54 pmRyuu said, August 16, 2015, 06:04:49 pmI wanna make'em strong with crazy combos haha.Don't do that. It takes the fun out of the characters when their ai is stupid hard IMO :LCopy that. ~Hale "R@CE" Caesar~ said, August 16, 2015, 10:51:47 pmDon't forget about the damage, and also other things like pause times. Everybody should t be chaining fast like Guy or a fast character, some should chain slower than others. Good job tho man! You saved me sometime I'm very glad that I've helped!I feel honored!And you're right! Grant's chain are pretty slow compared to Mickey, I get it now.
Ryuu said, August 17, 2015, 12:39:39 amTaybear said, August 16, 2015, 11:01:54 pmRyuu said, August 16, 2015, 06:04:49 pmI wanna make'em strong with crazy combos haha.Don't do that. It takes the fun out of the characters when their ai is stupid hard IMO :LCopy that. Actually the AI should be medium Hard like what Infinite, Pots do. A character without AI or, with a too much hard AI both goes boring during fighting against with him.And also you need to add a fulfill information about your edits. For example: 6 bottons, pots style hitspark, sound etc. I think it is better instead of attaching 'Infinite/Race style' talk with every chars.
Aumio Khan said, August 17, 2015, 07:16:22 amRyuu said, August 17, 2015, 12:39:39 amTaybear said, August 16, 2015, 11:01:54 pmRyuu said, August 16, 2015, 06:04:49 pmI wanna make'em strong with crazy combos haha.Don't do that. It takes the fun out of the characters when their ai is stupid hard IMO :LCopy that. Actually the AI should be medium Hard like what Infinite, Pots do. A character without AI or, with a too much hard AI both goes boring during fighting against with him.And also I need to add a fulfill information about your edits. For example: 6 bottons, pots style hitspark, sound etc. I think it is better instead of attaching 'Infinite/Race style' talk with every chars.True.
Aumio Khan said, August 17, 2015, 07:16:22 amRyuu said, August 17, 2015, 12:39:39 amTaybear said, August 16, 2015, 11:01:54 pmRyuu said, August 16, 2015, 06:04:49 pmI wanna make'em strong with crazy combos haha.Don't do that. It takes the fun out of the characters when their ai is stupid hard IMO :LCopy that. And also you need to add a fulfill information about your edits. For example: 6 bottons, pots style hitspark, sound etc. I think it is better instead of attaching 'Infinite/Race style' talk with every chars.I disagree. It's what you "should" be doing. Seeing as that is what you are primarily doing; adding "chain combos" to edits I've made. Also why don't you guys simply add the ai yourselves? Makes no damn sense smh.
ShinRei said, August 17, 2015, 07:55:02 amI disagree. It's what you "should" be doing. Seeing as that is what you are primarily doing; adding "chain combos" to edits I've made.it's true for your edits and others like R@CE, Varo, Trololo, Victorys, Froz as he just added chain combos. But not for Pots' Dan, Buckus's Yun ( not adding Sheng Long as he have no pots hitsparks). He added hitsparks and sounds by himself for Dan and Yun only though. I see that on video but the new additions (hitsparks or, chain combo, AI whatever) should be written with videos so that people directly can come to know what's new in his edits.
I ain't the best yet but I'm learningAlso. Adon's Rising Juguar was an infinite before if you didn't notice, fixed that.ShinRei's edits are great, I know adding chain combos isn't that much, that's why I didn't really want to share'em. But I did. And it's kinda fun to see'em like that, haha.
Aumio Khan said, August 17, 2015, 08:30:15 amShinRei said, August 17, 2015, 07:55:02 amI disagree. It's what you "should" be doing. Seeing as that is what you are primarily doing; adding "chain combos" to edits I've made.it's true for your edits and others like R@CE, Varo, Trololo, Victorys, Froz as he just added chain combos. But not for Pots' Dan, Buckus's Yun ( not adding Sheng Long as he have no pots hitsparks). He added hitsparks and sounds by himself for Dan and Yun only though. I see that on video but the new additions (hitsparks or, chain combo, AI whatever) should be written with videos so that people directly can come to know what's new in his edits.I did those...Ryuu said, August 17, 2015, 04:38:34 pmI ain't the best yet but I'm learningAlso. Adon's Rising Juguar was an infinite before if you didn't notice, fixed that.ShinRei's edits are great, I know adding chain combos isn't that much, that's why I didn't really want to share'em. But I did. And it's kinda fun to see'em like that, haha.Honestly do whatever you want. Why should you even have to try to convince me or anyone? You are doing it for you as you should. I was simply being literal. I don't care if you use my stuff I was just clarifying. I, just like you am trying to bring some life back into "mugen" because honestly the scene is dry af. No one is really making anything anymore. So what you are doing "is" something special for those also interested in that style of play.
ShinRei said, August 17, 2015, 04:54:42 pmAumio Khan said, August 17, 2015, 08:30:15 amShinRei said, August 17, 2015, 07:55:02 amI disagree. It's what you "should" be doing. Seeing as that is what you are primarily doing; adding "chain combos" to edits I've made.it's true for your edits and others like R@CE, Varo, Trololo, Victorys, Froz as he just added chain combos. But not for Pots' Dan, Buckus's Yun ( not adding Sheng Long as he have no pots hitsparks). He added hitsparks and sounds by himself for Dan and Yun only though. I see that on video but the new additions (hitsparks or, chain combo, AI whatever) should be written with videos so that people directly can come to know what's new in his edits.I did those...I thought it was Ryuu. Anyways, Ryuu is doing really great job by adding chain combo for now. You are learning more, so I am sure you can do more than adding chain combo in future.
Ryuu do what you can for now, please don't get overwhelmed by other things ok. Making these characters play in this style isnt the easiest thing to do and it takes time. Even some of the best coders dont know how to code A.I. either, or code it really well like how Kamekaze does or how Pots does. So do what you want to do at your own pace, not anyone else's. Good luck
Aumio Khan said, August 17, 2015, 05:03:41 pmShinRei said, August 17, 2015, 04:54:42 pmAumio Khan said, August 17, 2015, 08:30:15 amShinRei said, August 17, 2015, 07:55:02 amI disagree. It's what you "should" be doing. Seeing as that is what you are primarily doing; adding "chain combos" to edits I've made.it's true for your edits and others like R@CE, Varo, Trololo, Victorys, Froz as he just added chain combos. But not for Pots' Dan, Buckus's Yun ( not adding Sheng Long as he have no pots hitsparks). He added hitsparks and sounds by himself for Dan and Yun only though. I see that on video but the new additions (hitsparks or, chain combo, AI whatever) should be written with videos so that people directly can come to know what's new in his edits.I did those...I thought it was Ryuu. Anyways, Ryuu is doing really great job by adding chain combo for now. You are learning more, so I am sure you can do more than adding chain combo in future.~Hale "R@CE" Caesar~ said, August 17, 2015, 05:21:20 pmRyuu do what you can for now, please don't get overwhelmed by other things ok. Making these characters play in this style isnt the easiest thing to do and it takes time. Even some of the best coders dont know how to code A.I. either, or code it really well like how Kamekaze does or how Pots does. So do what you want to do at your own pace, not anyone else's. Good luckShinRei said, August 17, 2015, 04:54:42 pmAumio Khan said, August 17, 2015, 08:30:15 amShinRei said, August 17, 2015, 07:55:02 amI disagree. It's what you "should" be doing. Seeing as that is what you are primarily doing; adding "chain combos" to edits I've made.it's true for your edits and others like R@CE, Varo, Trololo, Victorys, Froz as he just added chain combos. But not for Pots' Dan, Buckus's Yun ( not adding Sheng Long as he have no pots hitsparks). He added hitsparks and sounds by himself for Dan and Yun only though. I see that on video but the new additions (hitsparks or, chain combo, AI whatever) should be written with videos so that people directly can come to know what's new in his edits.I did those...Ryuu said, August 17, 2015, 04:38:34 pmI ain't the best yet but I'm learningAlso. Adon's Rising Juguar was an infinite before if you didn't notice, fixed that.ShinRei's edits are great, I know adding chain combos isn't that much, that's why I didn't really want to share'em. But I did. And it's kinda fun to see'em like that, haha.Honestly do whatever you want. Why should you even have to try to convince me or anyone? You are doing it for you as you should. I was simply being literal. I don't care if you use my stuff I was just clarifying. I, just like you am trying to bring some life back into "mugen" because honestly the scene is dry af. No one is really making anything anymore. So what you are doing "is" something special for those also interested in that style of play. You're right guys.Thanks.*Oh by the way Aumio, I'll try to work on your request. Doing something new won't be that bad.
while its not much, chain combo's make the matches more furious and intense atleast, so thats pretty good. keep up the nice work, maybe one day you can make your own POTS style character from scratch.
VXC said, August 18, 2015, 04:12:03 pm/\ Ryuu style actually. its quite literally just pots style characters with chain combos. i dont think it needs a new style name, "ryuu's edits" sounds just fine.
You said maybe one day he will make his own characters. then that will be Ryuu style (like what Divine/Infinite/Jmorhpman do) not referring his edits.Ryuu said, August 18, 2015, 07:26:45 pmADDED GEESE.Yes, hopefully one more good job!Will test and approve next any days!
I love your characters but is there anyway you can get rid of uriens infinite. When you have your opponent in the corner and you do duck fierce punch it is an infinite juggle.
lildaddy113 said, August 18, 2015, 10:05:32 pmI love your characters but is there anyway you can get rid of uriens infinite. When you have your opponent in the corner and you do duck fierce punch it is an infinite juggle.Thanks! I'll fix that.
Master Ryuu! I beg you to arrange with this gameplay Koldskool's Spider-Man and Bucku's Captain America Please! :3
walruslui said, August 22, 2015, 08:20:25 pmthe one by warusaki? he's already OP enough, try not to go overboard lolAlright xD
walruslui said, August 22, 2015, 08:01:52 pmum, they both ALREADY have chain-combosI meant POTS Style...
AVPboy6754 said, August 23, 2015, 07:59:35 pmwalruslui said, August 22, 2015, 08:01:52 pmum, they both ALREADY have chain-combosI meant POTS Style... Hey man, don't request unless the one person who created this thread said they'd take requests. It's not cool, bro. Anyway, I like what you did with Geese. He is a lot of fun to play with!
AVPboy6754 said, August 23, 2015, 07:59:35 pmwalruslui said, August 22, 2015, 08:01:52 pmum, they both ALREADY have chain-combosI meant POTS Style... None of these characters have been converted into "PotS Style" though, which is why walruslui pointed out that.
Ryuu said, August 22, 2015, 08:19:40 pmI'm gonna do Nightmare Geese, Aumio requested it.You're gonna make Nightmare Geese with R@ce Akira?
A little feedback to dan, when you win with the level 3, dan return to the stance instead of the win pose when he lies in the floor and raise the thumb
walruslui said, August 18, 2015, 03:05:43 pmwhile its not much, chain combo's make the matches more furious and intense atleast, so thats pretty good. keep up the nice work, maybe one day you can make your own POTS style character from scratch.This day is totally going to happen, hehe. I'm working on Dong! I need, help tho!
hairline733 said, November 19, 2015, 09:59:03 pmNice to see you doing your own character good luck manThanks!