Which counter move from CvS2 do you speak of bro? Something like his Alpha Counter?I'm pretty sure the dive kick is there as it is SFA originated.BC...loving the combo-ability on this one. He looks to play like the true beast that he is.Awaiting those files so I can brandish him with the palettes I already have in mind, sir. 8)
Rare Akuma? I had other things in mind if I was actually allowed to make any, but okay.I'm talking about the counter move Shin Akuma has. It was either DD+2P/2K or DD+P/K. Can't remember.
I've seen it before and think it's a good idea...specially for this project and I think if you plan to put Akuma's SF4 tatsumaki ultra in there then Ryon had a hi res tornado effect I think you'd enjoy
the Halfy said, 14 years agoI've seen it before and think it's a good idea...specially for this project and I think if you plan to put Akuma's SF4 tatsumaki ultra in there then Ryon had a hi res tornado effect I think you'd enjoyRyon actually gave me an idea about the counter before he saw this thread last night, so I guess you'll get your wish but in a different way, you'll see...Also I'm not putting that ugly ultra in
BC said, 14 years agoAlso I'm not putting that ugly ultra in LMAO...Sometimes...SF4 looks like Smash Brothers. I can just imagine "GAME!" instead of "KO!" across this screen.
yah...I don't even know why I mentioned it actually...it is kinda ugly...I guess it was reminding me of it or something...who knows...but either way...whatever you do is most likely gonna be good
The only thing good about that move was that it was easier to pull off than SGS(never could pull it off in a pressure situation)Nice video, is the damage going to be that high for everybody or is there a dampener outside of v-ism?
There is actually a dampener applied I just need to tweak his a little, prob not by much though, yeah the damage for basics and specials is pretty much the same for everyone.Also there comes a time every now and again where I have a creators block... I've got Akuma's Rage 2 planned and being worked on, that's all good...But I'm actually struggling to think of a Rage 1... I wanted something original but I really am out of ideas now and other ideas that have been pitched I'm not so sure about.So if anyone would like to give me some ideas as to what akuma's rage 1 should be please let me know. And if your idea is good enough then it will be implemented, please think of the move from a technical point I don't wanna hear anything akuma doesn't need or already has covered.
Uche_of_MFG said, 14 years agoA good rage would be Akuma juping towards the heavens and coming down and slamming the ground.That would be his Misogi.
He has electricity in MvC you could incorporate that into a ultra or he could dragon ball z teleport attack
Hmm...maybe this:Screen signals rage, and akuma does his hop mock-hurricane kick.If it connects he goes into an auto combo with his heavy and medium punches, ending with an uppercut after which he does his messatsu gou rasen (think rising shinkuu tatsumaki senpuu kyaku) he then either, based on your choice, kicks them away and charges for a messatsu gou zankuu which burns the opponent and knocks them into the ground, or:Giant stomps them, triggering the kangou koretsu zan effects when he stomps the opponent into the ground.