YesNoOk
avatar

[OHMSBY Thread]: Kiryu Coco Released (09/15/24) (Read 7117762 times)

Started by OHMSBY, August 09, 2020, 05:26:17 am
Share this topic:
Re: [OHMSBY Thread]: 11 Characters Updated
#21  August 19, 2020, 12:18:52 am
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20


Man, this is such great Iori indeed. Nicely done OHMSBY.
Re: [OHMSBY Thread]: Maid Taiga Released
#22  August 30, 2020, 12:03:47 am
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Re: [OHMSBY Thread]: Maid Taiga Released
#23  August 30, 2020, 12:05:40 am
  • **
    • Canada
    • nanasarpong30655@gmail.com
Sweet! A guilty gear character!
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#24  August 30, 2020, 09:34:01 pm
  • Fan of OHMSBY styled characters
Maid Taiga is a good character, but her walking animation looks a bit awkward...still, good job!
I'm barely active here lol
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#25  August 30, 2020, 09:47:55 pm
  • **
I already have a great Taiga in my roster, but.. maid outfit+made by OHMSBY? precious :D
thank you for your hard work!
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#26  August 30, 2020, 10:39:04 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Glad to see this character released.
It is a special maid version right? I think there is a second character in maid version from this game.

The character is very cool.
The only "flaw" would be the walk animation.
There is no walk in this special version of her ? Perhaps mobile version of the game ? With less moves?
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#27  August 30, 2020, 10:45:17 pm
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
Yeah, the sprite set didn't have all of the animations that the original Taiga had in Fighting Climax, so I had to resort to franken-spriting for a few of them, including the walk animation.
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#28  August 30, 2020, 10:47:54 pm
  • ******
  • The Lord of Vampire
  • Member of the Reign of Kreation
    • Brazil
    • guiaugusto20@hotmail.com
    • Skype - guiaugusto20


I noticed well about the walk animation. Even with the sprites limitations, you did great OHMSBY.
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#29  August 31, 2020, 01:32:39 am
  • ***
  • Guilty Gear XRD Rev Mugen Stages
  • We live in a society
    • Dominica

  • Online
Well, Maybe one day you will make Jin Kisaragi. :P
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#30  August 31, 2020, 05:58:45 pm
  • ***
  • Self-proclaimed best creator!
I'm happy there's a decent Faust you're making, OHMSBY.
This is fate.
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#31  August 31, 2020, 07:16:59 pm
  • *****
  • A.K.A. NED
  • I like to draw fighting game characters...
Yeah, the sprite set didn't have all of the animations that the original Taiga had in Fighting Climax, so I had to resort to franken-spriting for a few of them, including the walk animation.

Thanks for the explanation.
It's still pretty decent !
Re: [OHMSBY Thread]: Maid Taiga Released (8/29/20)
#32  September 02, 2020, 06:59:45 pm
  • **
  • Ballin Right Now
    • Egypt
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#33  September 03, 2020, 04:36:13 am
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
That looks MUCH better than what she initially had. Thank you so much.



Taiga has been updated with Mid's walk animation. Go ahead and redownload her.

Quote
- Added improved walk animation, courtesy of Mid117
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#34  September 03, 2020, 10:02:27 pm
  • ***
  • Self-proclaimed best creator!
Maybe her maid dress should've bouncing while walking.
This is fate.
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#35  September 04, 2020, 02:09:42 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
Maybe her maid dress should've bouncing while walking.
That requires editing the movement of the skirt on each sprite. I don't think anyone would waste time doing that since it doesn't affect the gameplay itself.
I will still do detail and aesthetic feedback for the rest.
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#36  September 04, 2020, 02:45:31 am
  • **
    • Canada
    • nanasarpong30655@gmail.com
I know this is too much to ask but think you or anyone else add astral themes to each character
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#37  September 04, 2020, 04:18:01 am
  • ***
    • USA
    • sites.google.com/view/ohmsby-mugen
I prefer not to do that. I always try to keep the file sizes of my characters low without compromising too much, and having a music track in the snd would definitely not help that. This is also part of the reason why I chose not include the music override for Yang's semblance.
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#38  September 04, 2020, 05:19:22 pm
  • ***
  • The Vo-Cool-oid
  • Do you want to listen to the waves?
    • USA
He who is brave is free! - Lucius Annaeus Seneca
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#39  September 04, 2020, 07:03:03 pm
  • ****
    • Argentina
I know this is too much to ask but think you or anyone else add astral themes to each character

you can do it yourself it's not that difficult

[State AssertSpecial]
type = AssertSpecial
trigger1 = time = [0,900]
flag = nomusic
flag2 = nomusic
ignorehitpause = 1

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
triggerall= life < 250
value = S3950,6

[State 0, PlaySnd]
type = PlaySnd
trigger1 = time = 0
triggerall = life > 250
value = S3950,5
Spoiler, click to toggle visibilty
Re: [OHMSBY Thread]: Maid Taiga Updated (9/02/20)
#40  September 04, 2020, 10:08:40 pm
  • **
    • Canada
    • nanasarpong30655@gmail.com
I prefer not to do that. I always try to keep the file sizes of my characters low without compromising too much, and having a music track in the snd would definitely not help that. This is also part of the reason why I chose not include the music override for Yang's semblance.

That's makes sense their your characters you what you want with them