I noticed a bug with some characters in my IKEMEN build. Some characters' throws don't deal damage to specific characters. For instance all GM's Street Fighter 3 chars cannot deal damage with throws to any Hyper DBZ Characters. The throws also don't deal damage against Umihei's chars. Is this a common problem? Is there a way to fix this?
I think this happens against any character that overrides the hitting the ground states. The easiest way to fix it is to edit the throws to deal damage at time = x instead of when P2 hits the ground.
Thank you! I think that makes sense. Can you give me an example of what that code might look like?I'm watching this video to try to understand the code a little bit more, but I'm not sure if i get it completely.https://www.youtube.com/watch?v=II0QQjwq3B4
At 4:30 of that video is when he adds the target life add. But because he uses a negative number it's subtraction.He uses AnimElem 4 as the trigger, which is similar to time = But not exactly the same. 5:04 of the video is how your code should look. But you can edit your trigger1 to be the timing you want.
It's been a while, and I finally sat down and implemented the code you recommended. It worked for the most part, but there's a little bit of an issue. 1.)When I throw the opponent forward, I deal damage now. 2.)But if I throw the opponent backward, nothing happens still. Is there separate code for forward and backward throws? I feel like I'm missing something. Sorry for reviving this old topic! Thanks for your help!
BeastwithFriends said, November 22, 2024, 10:54:58 pmIt's been a while, and I finally sat down and implemented the code you recommended. It worked for the most part, but there's a little bit of an issue. 1.)When I throw the opponent forward, I deal damage now. 2.)But if I throw the opponent backward, nothing happens still. Is there separate code for forward and backward throws? I feel like I'm missing something. Sorry for reviving this old topic! Thanks for your help!I guess you just need to add the same targetlifeadd controller to the other throwing state, the backward one.Do the same actions to the different state.
@BeastwithFriends: Use Debug (ctrl+d) to view the state's P1 and P2 use during that throw. Then use the targetlifeadd at the timing you think works/looks the best in P1's stateno.