Posted by シム (Shim)
in El Chavo (cartoon) W.I.P. (Started by シム (Shim) July 08, 2020, 11:22:17 am
Board: Projects
Board: Projects
Next is gonna be a moveset preview, which is gonna come up soon.
Well here we go.
https://mugenguild.com/forum/topics/la-vecindad-del-chavo-1-01-1-190498.msg2482819.html#new
the brazilian one (it was VERY famous in brazil with its own dubbing)
PLEASE DO! :v
El Chavo (or for brazilians, Chaves) still HUGE in Brazil.
If will be a .snd with Chavo's BR voice i can help with that.
Zas! Zas! And then El Chavo fights Kung Fu Man... and Ryu, and Kyo Kusanagi and, and... zas!!
Looks great, I'll be waiting for Chavito, there aren't much cartoon characters well-done and from what I saw it goes very well, keep going
Oh, and the Bruja del 71 super, will convert chars into Midnight Bliss or something??
A suggestion, you could get 3 SND with his voices: the original one from 70s series, the brazilian one (it was VERY famous in brazil with its own dubbing) and the one from animated series, and so you can get all happy
While I love the series since I was a kid, I really hated the animation. But everything looks so cool. The "cursed" hyper is pure gold, it would make CaptainreferenceAmerica so proud. The fx are something else, crisp and clean. Nice!
You really need to add the bell sounds for the triple punch hyper.
[youtube]https://www.youtube.com/watch?v=_BvfOhAyr-E[/youtube]
Well I gonna make the stage for him.
Get latin-american dub right?
Third one is Asgard Bifrost by Loganir
:===========================:
: Update log (12/18/2019) :
:===========================:
1. Life and power bar graphics were re-done to have better palette.
2. The black backgrounds for the names and timer were slightly given more transparency.
3. Fixed an issue on turns, where the second player's custom icon was oversized.
4. Improved golden font, giving it a golden pattern.
5. Corrected ctrltime on fight start.
6. Some characters on names font slightly improved.
7. Changed timer font.
8. Icons on Simul are now 9000,0.
9. "Combo" on the combo counter was changed and spacing was changed by one value.
10. Win icon counter is now limited to four instead of three.
11. Repleaced K.O. sound effect with an adequate one.
:================:
: Common issue :
:================:
Due to system.def using fight.def for the Arcade mode continue screen, the font displays one
of the lifebar's fonts, or not displaying at all due to setting an invalid font. You may fix
that on the system file by chainging the font numeration to the desired font on [Continue Screen].
:==================:
: Update log (12/18/2019) :
:==================:
Non-gameplay:
1. Some sprite and animation fixes.
2. Both Applebombs DMs were given flashes and changed ground sparks when Applejack grabs and slams.
3. Added more sounds from KoF2002 for attacks to make Applejack's playstyle more akin to KoF2002UM.
4. Changed MAX Mode bar so its displayed on the screen low left corner instead of under Applejack,
like in the source game. It looked pretty badly positioned in some of her custom states.
5. Just like in KoF 2D games, lifebars do not display on Applejack's intro states.
6. Flashy K.O. effect no longer slows down when the foe is K.O.ed.
Gameplay:
1. Fixed chaining for light punch and kick.
2. Some CLSN fixes.
3. Corrected hit push velocities on some Specials' strong versions.
4. Corrected speed on the standing Knockdown, and both Power Rocks and Rock-o-Bucks startup animation.
5. Fixed a bug on Super Apple-Lariat charged when performing while standing right in front of the foe.
6. Fixed a bug where the rocks on Power Rocks couldn't combo when Applejack was a distance away from the foe.
7. Removed Taunt on The Jack-Bull Slammings after landing.
8. Added Roll Cancel and Knockdown Counter.
9. Improved damage outputs on all Normals, Specials and Hypers.
10. Strong version of Power Rocks was re-designed to be a close-ranged knockdown Special.
11. Close light kick now can only be low blocked.
12. Some AI tweaks.
13. Apple-quake's hitbox now fully covers the ground, on both versions.
14. Corrected Applejack's fall velocity on Apple's Elbow.