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シム (Shim)

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Messages by シム (Shim)

    

Re: El Chavo (cartoon) W.I.P.

 September 17, 2020, 02:57:57 am View in topic context
 Posted by シム (Shim)  in El Chavo (cartoon) W.I.P. (Started by シム (Shim) July 08, 2020, 11:22:17 am
 Board: Projects

Today, at last, I released Chavo's reveal showcase, facing an unexpected opponent after training on the neighborhood! Along with showing his home stage, the Neighborhood.



Next is gonna be a moveset preview, which is gonna come up soon.
    

Re: El Chavo (cartoon) W.I.P.

 September 08, 2020, 10:34:33 am View in topic context
 Posted by シム (Shim)  in El Chavo (cartoon) W.I.P. (Started by シム (Shim) July 08, 2020, 11:22:17 am
 Board: Projects

What is this... a new special grab has been added into Chavo...

Spoiler, click to toggle visibilty

Also...



"Mmmm burger..."
    

Re: El Chavo (cartoon) W.I.P.

 July 30, 2020, 06:54:42 am View in topic context
 Posted by シム (Shim)  in El Chavo (cartoon) W.I.P. (Started by シム (Shim) July 08, 2020, 11:22:17 am
 Board: Projects

    

Re: El Chavo (cartoon) W.I.P.

 July 09, 2020, 02:16:51 am View in topic context
 Posted by シム (Shim)  in El Chavo (cartoon) W.I.P. (Started by シム (Shim) July 08, 2020, 11:22:17 am
 Board: Projects

    

Re: El Chavo (cartoon) W.I.P.

 July 09, 2020, 01:48:57 am View in topic context
 Posted by シム (Shim)  in El Chavo (cartoon) W.I.P. (Started by シム (Shim) July 08, 2020, 11:22:17 am
 Board: Projects

Zas! Zas! And then El Chavo fights Kung Fu Man... and Ryu, and Kyo Kusanagi and, and... zas!! :D

Looks great, I'll be waiting for Chavito, there aren't much cartoon characters well-done and from what I saw it goes very well, keep going ;)

Oh, and the Bruja del 71 super, will convert chars into Midnight Bliss or something??

I'm not really sure about including Midnight Bliss as I prefered the witch to ponify the opponents, like they say on the shows, "she can turn Quico or Don Ramón into donkeys or mules", but this time, into ponies.

A suggestion, you could get 3 SND with his voices: the original one from 70s series, the brazilian one (it was VERY famous in brazil with its own dubbing) and the one from animated series, and so you can get all happy ;)

I'm not sure about it either as me and Jarquin10 planned the character to be in Spanish, also, we barely know anything to the brazilian dub, and as for the live-action voice, I doubt it... and seeing that mugenz12's version has both live-action and cartoon voice (which is too inconsistent), I thought it may not sound right on the cartoon version...

EDIT: Jarquin10 just told me he prefers Chavo to have his cartoon portuguese voice as the alt snd.

While I love the series since I was a kid,  I really hated the animation. But everything looks so cool. The "cursed" hyper is pure gold, it would make Captain reference America so proud. The fx are something else, crisp and clean. Nice!

Its actually a ponification compatibility standard I created years back, and is now getting use in this character.

You really need to add the bell sounds for the triple punch hyper.

[youtube]https://www.youtube.com/watch?v=_BvfOhAyr-E[/youtube]

I got one of the Hannah Barbera ones, like on the cartoon.

Well I gonna make the stage for him.
Get latin-american dub right?

Yep.
    

El Chavo (cartoon) W.I.P.

 July 08, 2020, 11:22:17 am View in topic context
 Posted by シム (Shim)  in El Chavo (cartoon) W.I.P. (Started by シム (Shim) July 08, 2020, 11:22:17 am
 Board: Projects

Hello MUGENites! Its Shim again! And today I'll show my newest W.I.P. I've been working on, yes, its El Chavo, from the 2006 animated adaptation of the mexican TV live-action El Chavo de 8 from the 70's! And this is a collab as a friend of mine named Jarquin10, made all the character's sprites and some move concepts, although I made changes to some of them.

There was another version before made by mugenz12 using the same sprites... but it was poor, so I'm now making my own.



Screenshot:


And now here's the moveset previews below:

Moveset:
Spoiler, click to toggle visibilty
    

Re: Character of the Month: April 2020 Voting

 June 18, 2020, 01:30:15 am View in topic context
 Posted by シム (Shim)  in Character of the Month: April 2020 Voting (Started by 【MFG】gui0007 May 21, 2020, 04:04:17 pm
 Board: Contributions of the Month

G-graah! So close... Bebop won after Neptune by two votes... Well... Nep-Nep won her 2nd place silver medal, and Bebop brags about his 1st place golden trophy, tho Nep-Nep takes it by laughs.

Congrats Dcat... grah....
    

Re: Requesting stages I look for.

 May 27, 2020, 02:22:03 am View in topic context
 Posted by シム (Shim)  in Requesting stages I look for. (Started by シム (Shim) May 16, 2020, 01:15:58 am
 Board: Requests

I've been forgetting to post this one: FOUND



Its from this old Rox Howard Clones survival video which also brings me back memories, another reason I want the stage:


Its the World of Eternity stage from Eternal Fighter Zero... coincidentally, I was starting to think it was something from EFZ due to the music in the video, strange huh?

But I still want the BGM, which is mostly hard to hear for the loud sounds the clones make and for the music's low volume.
    

Re: Requesting stages I look for.

 May 27, 2020, 02:17:31 am View in topic context
 Posted by シム (Shim)  in Requesting stages I look for. (Started by シム (Shim) May 16, 2020, 01:15:58 am
 Board: Requests

Thanks.
    

Re: Requesting stages I look for.

 May 26, 2020, 08:38:58 am View in topic context
 Posted by シム (Shim)  in Requesting stages I look for. (Started by シム (Shim) May 16, 2020, 01:15:58 am
 Board: Requests

Thanks!!

Omaigah... that stage is in MUGEN Archive in the Fatal Fury category... I should have thought on finding it there easily before... also wow how early the stage was made, in 2002...
    

Re: Character of the Month: April 2020 Voting

 May 23, 2020, 04:27:25 am View in topic context
 Posted by シム (Shim)  in Character of the Month: April 2020 Voting (Started by 【MFG】gui0007 May 21, 2020, 04:04:17 pm
 Board: Contributions of the Month

Neptune.
    

Re: Requesting stages I look for.

 May 16, 2020, 02:01:28 am View in topic context
 Posted by シム (Shim)  in Requesting stages I look for. (Started by シム (Shim) May 16, 2020, 01:15:58 am
 Board: Requests

    

Requesting stages I look for.

 May 16, 2020, 01:15:58 am View in topic context
 Posted by シム (Shim)  in Requesting stages I look for. (Started by シム (Shim) May 16, 2020, 01:15:58 am
 Board: Requests

Here I'm gonna post stages I want or was trying to look for but can't find, mostly because in the videos they do not show the roster where the stage name is seen, nor they mention it on the description.

First, this one: FOUND



Its from an old YT vid, which, sadly, cannot be found anymore. Some people told me its Geese Tower, but after looking for, the stages are too similar, but do not resemble this one.

Its indeed Geese's Tower, but from Fatal Fury Wild Ambition, a stage ported by Envymask666.

Second one: FOUND.



Its from this video:


I also want the song which is too catchy.

Another reason is because I watched that vid in 2008 so it brings me back memories.

Its Noman Cascade boss stage from Contra Hard Corps, now I just need the song, which is not from that game and seems to be a MIDI.

Third: FOUND.



I've seen this one more than the other ones I want, but never found it.

The stage is Asgard Bifrost, by Loganir.

Fifth: FOUND:



One from another video I've seen as a kid so I also want the stage.

Its the Labyrinth from Mortal Kombat Mythologies.

I'll post more if I see more stages I want but don't know what they are called or can't find.
    

Re: Shimmering Brony's Arnold - Faulty snd file

 April 26, 2020, 10:19:14 pm View in topic context
 Posted by シム (Shim)  in Shimmering Brony's Arnold - Faulty snd file (Started by Creamy_Goodness April 23, 2020, 07:22:57 am
 Board: M.U.G.E.N Configuration Help

I don't even think he's worth being edited for a brutal AI as there's many reasons he's a bad creation of mine.
    

Re: Shimmering Brony's Arnold - Faulty snd file

 April 23, 2020, 09:51:30 am View in topic context
 Posted by シム (Shim)  in Shimmering Brony's Arnold - Faulty snd file (Started by Creamy_Goodness April 23, 2020, 07:22:57 am
 Board: M.U.G.E.N Configuration Help

While I don't like it when people play as my old characters as I consider them to be really bad that I don't really recommend them, I'd still be kind enough to tell you the issue...

I had this same issue back in 2016 when I got MUGEN 1.0 RC8, and then I got 1.0, and it worked fine.

Besides... I think I recall my Arnold being 1.0+-only which could also explain your issue.

Besides who plays WinMugen nowaydays other than for the cheapies... 1.0+ is better.
    

Re: Nep MUGEN Thread: Neptune released, all other characters updated

 April 22, 2020, 07:37:19 am View in topic context
 Posted by シム (Shim)  in  Nep Heart Thread: Eri and Shana Released (Started by Nep Heart July 22, 2019, 05:05:51 am
 Board: Your Releases, 1.0+

Its been a long awaited moment since I started spriting her, and me and Nep Heart put the love and effort into this character, as we both really hoped for a Nep character and now our dream became reality. :)
    

Gamindustry Gauntlet stage

 December 25, 2019, 03:22:31 am View in topic context
 Posted by シム (Shim)  in Gamindustry Gauntlet stage (Started by シム (Shim) December 25, 2019, 03:22:31 am
 Board: Your Releases, 1.0+

Today's Christmas Eve, so, I'll give a present... my first Neptunia stage, Gamindustry Gauntlet!

Its my first stage made made with RGB method, also the first with 1.0's music loop.

This one is from Hyperdimension Neptunia Action Unleashed U, on the tournament mode.

Preview:



MUGEN version: 1.0+

Music: Yes

Music loop: Yes

Animated: No

Super Jump: Yes

Link: http://www.mediafire.com/file/uj1n39yq1odpbfz/Gamindustry_Gauntlet.rar
    

GoldenEye 007 lifebars updated (12/18/2019)

 December 19, 2019, 06:58:30 am View in topic context
 Posted by シム (Shim)  in GoldenEye 007 lifebars updated (12/18/2019) (Started by シム (Shim) December 19, 2019, 06:58:30 am
 Board: Your Releases, 1.0+

Some of you may remember back in 2017, I made lifebars based on GoldenEye 007 for the N64.

Well, today I updated them by fixing some graphical stuff.

They were made for MUGEN 1.0, with screen size at 640x480, and with Localcoord at 320,240.

Screenshots:



Now I have to post the custom icon tutorial, tho its an old image, with some engrish on...:


Quote
:===========================:
:              Update log (12/18/2019)              :
:===========================:

1. Life and power bar graphics were re-done to have better palette.
2. The black backgrounds for the names and timer were slightly given more transparency.
3. Fixed an issue on turns, where the second player's custom icon was oversized.
4. Improved golden font, giving it a golden pattern.
5. Corrected ctrltime on fight start.
6. Some characters on names font slightly improved.
7. Changed timer font.
8. Icons on Simul are now 9000,0.
9. "Combo" on the combo counter was changed and spacing was changed by one value.
10. Win icon counter is now limited to four instead of three.
11. Repleaced K.O. sound effect with an adequate one.

:================:
:        Common issue        :
:================:

Due to system.def using fight.def for the Arcade mode continue screen, the font displays one
of the lifebar's fonts, or not displaying at all due to setting an invalid font. You may fix
that on the system file by chainging the font numeration to the desired font on [Continue Screen].

Link: http://www.mediafire.com/file/o560r7hfho98f5o/GoldenEye_007_lifebars.rar
    

Re: Applejack released (3/20/2019), updated (12/18/2019)

 December 18, 2019, 10:24:13 am View in topic context
 Posted by シム (Shim)  in Applejack released (3/20/2019), updated (12/18/2019) (Started by シム (Shim) March 20, 2019, 04:44:48 am
 Board: Your Releases, older Mugen

Applejack has just received an update, improving some small gameplay/balancing issues, among some non-related.

Quote
:==================:
:   Update log (12/18/2019)   :
:==================:

Non-gameplay:
1. Some sprite and animation fixes.
2. Both Applebombs DMs were given flashes and changed ground sparks when Applejack grabs and slams.
3. Added more sounds from KoF2002 for attacks to make Applejack's playstyle more akin to KoF2002UM.
4. Changed MAX Mode bar so its displayed on the screen low left corner instead of under Applejack,
like in the source game. It looked pretty badly positioned in some of her custom states.
5. Just like in KoF 2D games, lifebars do not display on Applejack's intro states.
6. Flashy K.O. effect no longer slows down when the foe is K.O.ed.

Gameplay:
1. Fixed chaining for light punch and kick.
2. Some CLSN fixes.
3. Corrected hit push velocities on some Specials' strong versions.
4. Corrected speed on the standing Knockdown, and both Power Rocks and Rock-o-Bucks startup animation.
5. Fixed a bug on Super Apple-Lariat charged when performing while standing right in front of the foe.
6. Fixed a bug where the rocks on Power Rocks couldn't combo when Applejack was a distance away from the foe.
7. Removed Taunt on The Jack-Bull Slammings after landing.
8. Added Roll Cancel and Knockdown Counter.
9. Improved damage outputs on all Normals, Specials and Hypers.
10. Strong version of Power Rocks was re-designed to be a close-ranged knockdown Special.
11. Close light kick now can only be low blocked.
12. Some AI tweaks.
13. Apple-quake's hitbox now fully covers the ground, on both versions.
14. Corrected Applejack's fall velocity on Apple's Elbow.

Now... let's get back to work...

    

Re: Neptune sprite project... Nep-Nep!

 November 27, 2019, 12:36:43 am View in topic context
 Posted by シム (Shim)  in Neptune sprite project... Nep-Nep! (Started by シム (Shim) November 25, 2019, 04:53:55 am
 Board: Sprite Projects

Only english. Are you getting the japanese clips?