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Azul Crescent

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Messages by Azul Crescent

    

Re: Animal Kaiser (Inspired) Lifebars [1.1 / Open GL]

 November 28, 2020, 11:34:01 am View in topic context
 Posted by Azul Crescent  in Animal Kaiser (Inspired) Lifebars [1.1 / OpenGL] (Started by Kazagami November 28, 2020, 08:58:47 am
 Board: Your Releases, 1.0+

These look amazing Ryou! Is there a way to move the powerbar up beneath the Lifebar? I never play tag but I would love to use these Lifebars.

If not that's ok. I understand they are your recreation of the original games lifebars. Either way fantastic work!
    

Re: 0megaturb0 THE THIEF!

 September 16, 2020, 05:34:26 am View in topic context
 Posted by Azul Crescent  in 0megaturb0 THE THIEF! (Started by 00megaturb00 September 16, 2020, 04:49:55 am
 Board: Your Releases, 1.0+

I...I uh...I...w...I have SEVERAL questions...
    

Re: Nep MUGEN Releases: Lilith released, Eri Hasumi updated

 June 23, 2020, 07:50:01 am View in topic context
 Posted by Azul Crescent  in  Nep Heart Thread: Eri and Shana Released (Started by Nep Heart July 22, 2019, 05:05:51 am
 Board: Your Releases, 1.0+

Absolutely AMAZING I was waiting for her! And happy birthday Nep!! <3
    

Re: 2 Naruto stages

 June 13, 2020, 10:04:19 am View in topic context
 Posted by Azul Crescent  in 2 Naruto stages  (Started by ALXVE June 13, 2020, 09:54:20 am
 Board: Your Releases, 1.0+

While id love to try these out, I'm not going through Adfly. If you want people to try your stages out, I really don't recommend locking them behind a referral site like Adfly.
    

Re: Saya

 May 31, 2020, 02:53:24 am View in topic context
 Posted by Azul Crescent  in Saya v1.01 (Started by OHMSBY May 30, 2020, 10:55:42 pm
 Board: Your Releases, 1.0+

Nice!
is she that slow in the original game?

Yep, Saya isn't a fighting type of person. So she's not very fast at all. She actually is that slow in the original game.

Fantastic Job again OHMSBY! I've always wanted Saya no Uta to get some love! And im SO glad to see your doing Heart next!
    

Re: Ruby Rose (Central Fiction Moveset) WIP

 May 21, 2020, 06:29:05 am View in topic context
 Posted by Azul Crescent  in Ruby Rose (Blazblue Central Fiction) WIP (Started by Raynald0102 May 20, 2020, 08:18:30 am
 Board: Projects

    

Re: Angel (Tenshi) Yuuki Konno v1.0

 May 21, 2020, 02:35:40 am View in topic context
 Posted by Azul Crescent  in Angel (Tenshi) Yuuki Konno v1.0 (Started by Resentone May 20, 2020, 04:03:45 pm
 Board: Edits & Addons 1.0+

Oh my GOD!! That's an edit if i've ever seen one! FANTASTIC JOB!!

And i love your edit of the Battle Climax Bars!! (the colors).

Once again great job, will definitely be adding her to my roster <3
    

Re: Roster Showcase

 May 16, 2020, 08:30:23 pm View in topic context
 Posted by Azul Crescent  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: FREEZER FIGHTER Z

 April 01, 2020, 01:05:25 am View in topic context
 Posted by Azul Crescent  in FREEZER FIGHTER Z (Started by oscar123 March 31, 2020, 01:01:02 pm
 Board: Your Releases, 1.0+

Looks good in the images, I just hope it plays well. Will definately try it.

Also, why are there links to random sites next to your images?

like "homestyle cooking restaurants" and "seve ballesteros net worth".
    

Re: Valley of the End [MUGEN 1.1 | Naruto HD Stage]

 March 31, 2020, 09:21:56 am View in topic context
 Posted by Azul Crescent  in Valley of the End [MUGEN 1.1 | Naruto HD Stage] (Started by MEDYN March 31, 2020, 06:58:33 am
 Board: Your Releases, 1.0+

Ok, BEAUTIFUL stage. Extremely aesthetically pleasing. One of the best Naruto stages i've played. The only feedback I have is:

- To fix the mist/steam looping from the waterfall. It resets very abruptly and suddenly, and is very noticeable.
- Maybe make the P1/P2 starting pos closer to the center. They start very far apart which will automatically start the match zoomed out. Should be about here:

Spoiler, click to toggle visibilty

That's all i've got. WONDERFUL stage and very wide, which is always a huge plus nowadays.
    

Re: Capcom VS SNK Black Edition

 March 20, 2020, 12:49:19 am View in topic context
 Posted by Azul Crescent  in Capcom VS SNK Black Edition (Started by President Devon May 17, 2019, 02:15:35 pm
 Board: Projects

Your work is amazing. I just can't stop thinking about custom portraits, for small and big..; And custom stage selection between the 2 big portraits.
You could easy have a masterpiece here, Devon. Good luck with the end of your project!

It's already a masterpiece. You don't need full custom ports for it to be a masterpiece. Typically if you have custom ports for small, it also usually means less slots as the ports are usually bigger.

And, not everyone has the time to make stage select ports, not to mention you are limited in how many stages you can have in that kind of setup and it's more of a hassle to set them up.

I think this is a perfect balance between normal and custom ports, while still look insanely clean and modern. It's perfect.
    

Re: RWBY Neopolitan 1.1 (Central Fiction Style)

 March 19, 2020, 01:37:58 am View in topic context
 Posted by Azul Crescent  in RWBY Neopolitan v1.2 (Central Fiction Style) (Started by Raynald0102 March 18, 2020, 10:28:38 am
 Board: Your Releases, 1.0+

I check the readme and for some reason its the same readme file as k6666orochi's Neopolitan (plus the DS. store file). is this an edited character? if so, this should be in the edits section.

It's possible he just used K6666orochi's Neo as a base, but built upon it himself. Alot of creators use other peoples as a base. Doesn't mean it's an edit.
    

Re: Capcom VS SNK Black Edition

 March 11, 2020, 02:45:54 am View in topic context
 Posted by Azul Crescent  in Capcom VS SNK Black Edition (Started by President Devon May 17, 2019, 02:15:35 pm
 Board: Projects

What a shame.  standard ports are ugly. people voted for that just because they are lazy.

not everyone wants to sit around on photoshop wasting time making portraits lol

Same.
I used to have time for this.
But not anymore, and I prefer not to have to do it every simple time a character is updated.
I like to have both possibilities or at least JUST the regular portraits even if its more generic. ^^

This. I don't mind making portraits as long as they aren't insanely complicated with various effects and layers and require precise positioning. I just don't have the time to sit down in PS and spend time making ports. Especially if you have a large roster with 200+ characters.

I love custom port SP's but not when they are complicated.
    

Re: Quote

 March 08, 2020, 01:31:44 am View in topic context
 Posted by Azul Crescent  in Quote (Started by OHMSBY March 08, 2020, 01:30:17 am
 Board: Your Releases, 1.0+

Yes! Always a treat when you release new characters! I can't wait to try him out! Fantastic work ❤
    

Re: What qualities makes a character worth a spot on your roster?

 March 08, 2020, 01:23:51 am View in topic context
 Posted by Azul Crescent  in What qualities makes a character worth a spot on your roster? (Started by Capricorn Kid March 07, 2020, 09:51:47 pm
 Board: M.U.G.E.N Discussion

I mostly go after innovative characters that stand out or come from games I actually enjoy playing, which is probably why I find myself going for a lot of custom anime characters. IQS, Sudara13, Rakurai, 586, Muteki, Ikaruga, Otz-Kai, RicePigeon, OHMSBY and so on.

You basically listed all the creators I go for! Cept on my list, you're there too :)

I also aim for custom anime characters mostly. In my whole roster only my last row is for non-animeish characters like SF, KOF, DS etc.
    

Re: What qualities makes a character worth a spot on your roster?

 March 07, 2020, 11:42:25 pm View in topic context
 Posted by Azul Crescent  in What qualities makes a character worth a spot on your roster? (Started by Capricorn Kid March 07, 2020, 09:51:47 pm
 Board: M.U.G.E.N Discussion

Good sprites, great combo flow, smooth animations and for me anyway, visuals.

I love characters that flow really well but still manage to be balanced, sorta flashy and not over the top.

I'm very picky about what I put in my roster, but I at least give most creations a try.
    

Re: STAGE DBZ FZ KAIOSHIN AND UPDATE GOKU FZ

 March 06, 2020, 10:49:13 pm View in topic context
 Posted by Azul Crescent  in STAGE DBZ FZ KAIOSHIN AND UPDATE GOKU FZ (Started by oscar123 March 06, 2020, 12:48:35 am
 Board: Your Releases, 1.0+

Problem right off the bat, the SFF file in the .def for the stage is wrong. You have it as:

spr = saiyanattack.sff

but the name of your stage is "tierra de kaioshin".

You may wanna fix that. Same goes for the BGM. The song you included is "sayanataque.mp3" but in the .def its "saiyanattack.mp3".

Also, the stage is beautiful visually...but its horribly looped. The whole stage. It's like you just took a video of the stage, turned them into sprites, and put it in.

Another thing is the zoffset is very off.


Example:
Spoiler, click to toggle visibilty
    

Re: M.U.G.E.N Screenshots V3

 March 04, 2020, 08:24:39 pm View in topic context
 Posted by Azul Crescent  in M.U.G.E.N Screenshots V3 (Started by Berry May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

Eiton's new update to Iai Arthur is incredible! Talk about source accuracy! <3

    

Re: Static Arcade 1.1

 March 04, 2020, 08:22:29 pm View in topic context
 Posted by Azul Crescent  in Static Arcade 1.1 (Started by Insigniawarfare March 04, 2020, 07:40:31 pm
 Board: Your Releases, 1.0+

Absolutely GORGEOUS stage!! Quickly becoming one of my favorites already. It was very small for my mugen setup, but I modified to localcoord and sprite pos's so it works (Course most of the BG is a lil larger now...but its fine)

FANTASTIC JOB!!
    

Re: The Valley of the End

 March 01, 2020, 10:36:54 pm View in topic context
 Posted by Azul Crescent  in The Valley of the End (Started by Legend Ivanhoe February 23, 2020, 01:52:43 am
 Board: Your Releases, 1.0+