What a pleasant surprise!!Thank you KoopaKoot.Some typos in the readme... - Roll is done with F or B X+A, not A+B - Slap is done with f+X, not f+A - Body Press(AIR) is done with d+Y, not d+A - Hip Press with f+A, not f+B
I like this hugo but why does it disappear if I leave it still and if I move it the char appears, how do I remove that error or does it not work in ikemen?
Smoker5 said, February 12, 2025, 11:34:48 pmI like this hugo but why does it disappear if I leave it still and if I move it the char appears, how do I remove that error or does it not work in ikemen?I tried Hugo out in IKEMEN as well, and to be specific, Hugo's standing (idle) animation doesn't display as it should (Clsns still show though). But, all other animations and Clsns seem to be present. A similar issue can be found in your Dan as well, though in Dan's case, none of his animations are shown correctly aside from his effects. When using Mugen 1.0/1.1, these issues don't seem to be present. Not sure why it happens at all, but it's very strange indeed...Aside from that oddity, the character is pretty solid. Just a couple of things I noticed (the following tests were all done in MUGEN 1.1):- "Ultra Throw" does no damage when it should (upon impact with the wall).- One big issue Hugo seems to have is that when jumping, he tends to land back onto the ground before any of the stronger attack animations can even finish (jumping Y; jumping D+y; and jumping B), making his jump-in game almost non-existent. To be fair, this "issue" was also present in the source game, but after checking both the source version and your conversion almost side by side, it seems to be more of a problem in your conversion of Hugo.Body Press Vs. KFM (MUGEN, Missed)Body Press Vs. Ryo (SvC: Chaos, Hit)As an example, Hugo's "Body Press" completely misses Kung Fu Man in MUGEN, while hitting Ryo (who is shorter) in the source game. Again, to be fair, it also misses characters in the source game like Kasumi and Choi entirely. But it does hit a number of others characters who are shorter than Kung Fu Man. I've even tested this on Arremer in SvC: Chaos, and it worked.- "Gigas Cross Breaker" doesn't do much damage as a Lvl3 Super Move. Perhaps adding damage to the initial clothesline he performs during the attack would remedy that a bit?