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Iron Tager v1.031 (Read 26550 times)

Started by OHMSBY, November 10, 2019, 04:06:57 pm
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Iron Tager v1.031
#1  November 10, 2019, 04:06:57 pm
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Last Edit: April 04, 2020, 06:12:30 pm by OHMSBY
Re: Iron Tager
#2  November 10, 2019, 04:58:50 pm
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He is pretty good. Still, there is 1 problem with him. A lot of time when I use Magnetize-related attacks, Tager is pushed and moves backward a bit, which I dont see from either BBTag or CF. You might want to take a look on that.
Re: Iron Tager
#3  November 10, 2019, 05:19:25 pm
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In BBTag, Tager actually does get pushed back a little bit by magnetized opponents as seen in some of the combos here:
Re: Iron Tager
#4  November 10, 2019, 05:24:01 pm
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Ohmsby, I thought you said you were gonna put Akatsuki and Blitztank in the poll once they were released. Are they not out yet?
Re: Iron Tager
#5  November 10, 2019, 05:29:02 pm
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They come out on November 21st. Although, in Blitztank and Neo's case, there may be a bit of a wait afterwards until their resources have been ripped.
Re: Iron Tager
#6  November 10, 2019, 06:54:52 pm
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Shame, its just 'cause I know people won't vote for the one I'm hyped for, but Blitztank would definitely win a poll and I'd love that.
Re: Iron Tager
#7  November 10, 2019, 08:16:20 pm
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It’s baffling how long mugens been around without a good Tager. Great release!
Re: Iron Tager
#8  November 11, 2019, 02:59:37 am
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In BBTag, Tager actually does get pushed back a little bit by magnetized opponents as seen in some of the combos here:
[youtube]https://www.youtube.com/watch?v=SapzQF4AhZ4[/youtube]

Ah, that's fair. I have only seen Tager matches but haven't really dug deep enough to notice this. Anyway, great stuff as usual.
Re: Iron Tager v1.01
#9  November 11, 2019, 06:24:39 am
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Tager has just gotten some adjustments as well a better effect for the beginning portion of King of Tager. Go ahead and redownload him.

Quote
- Magnetism windbox now spawns a little further back behind the opponent
- Voltic Charge no longer protects against low attacks
- Magnetism now slows down to a halt once it ends instead of stopping abruplty
- Reduced pause time for the landing of gigantic tager driver
- Forward dodge animation is now a little longer and has a little more invul more akin to his backdash
- Updated effects for King of Tager
Re: Iron Tager v1.01
#10  November 11, 2019, 08:54:20 am
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It seems that I noticed a few more things after doing much more detailed testing:
-The cloud of dust is red during Ultra Burst when performing the 4th hit of A command normals, the forward/backwards throws and the landings of Gigantic Tager Driver and the Genesic Emerald Tager Buster. Here are some examples:


-There is a misaligned shockwave effect after the 4th hit of A command normals if hit before the opponent touches the ground:

-The shockwave effect when the the opponent touches the ground is still misaligned (It's supposed to be around the middle of Training and I also think both the sound and the effect plays twice at the same time as it's much whiter than normal):

-As seen on the combo video, he's also supposed to have electrical effects on his arms while he is idoling in his stance (Not sure if you intentionally left it out).
-Magna Tech Wheel could use a dust effect alongside the shockwave effect on the impact (Noticed it was on the combo video as well).
-The dust effect turns yellow when performing crouching Voltic Battler right after landing on the ground from a jump.
-For some reason, you can't combo Wedge Catapult with an air Gigantic Tager Driver, yet you can with the air EX Driver and a normal air throw.
I will still do detail and aesthetic feedback for the rest.
Re: Iron Tager v1.02
#11  November 11, 2019, 02:46:20 pm
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Another quick update for Tager based on Sloidzone's feedback. Go ahead and redownload him.

Quote
- Dust effects are no longer effected by Palfx
- realaigned shockwaves and prevented an instance where a shockwave effect plays twice
- Added dust effect to Magna Tech Wheel



-For some reason, you can't combo Wedge Catapult with an air Gigantic Tager Driver, yet you can with the air EX Driver and a normal air throw.

This is actually accurate to the source. The EX version of Gigantic Tager Driver/Air Driver is supposed to be the only one that can catch opponents that are in hitstun.

Re: Iron Tager v1.02
#12  November 11, 2019, 11:30:31 pm
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One more set of minor feedback after testing this update:
-Shockwave effects played twice on the 4th hit of A command normals (I figured you would have removed the misaligned one instead of realigning it as another one appeared when the opponent finally touches the ground normally after that):

My mistake for not mentioning that as I only took the pic of the misaligned one instead of both a second after.
-The landing dust effects are still affected by Palfx (As seen on crouching Voltic Battler):

-The shockwave sound effect after the opponent touches the ground from Gigantic Tager Driver can still be heard twice, overlapping each other.

Other than those same issues, there's nothing else I found with the other moves aesthetic wise.

This is actually accurate to the source. The EX version of Gigantic Tager Driver/Air Driver is supposed to be the only one that can catch opponents that are in hitstun.
Ah, I see. Thought I couldn't do it as I was using a PS4 controller. It feels so much easier doing the moves with a keyboard.
I will still do detail and aesthetic feedback for the rest.
Re: Iron Tager v1.025
#13  November 12, 2019, 01:34:34 am
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One more quick updated based on Solidzone's feedback. Go ahead and redownload Tager.

Quote
- Dust effects Spawned from Tager_common.cns are also no longer effected by Palfx
- Fixed an error where a shockwave sound effect would play twice during the landing of Gigantic Tager Driver
- Fixed a selfstate error that caused a shockwave to play twice

Thanks again Solidzone.
Re: Iron Tager v1.025
#14  November 12, 2019, 02:07:24 am
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Ops, sorry OHMSBY. Recorded the showcase before this recent update. :P

Anyway, you nailed it again. :)
Re: Iron Tager v1.025
#15  November 12, 2019, 12:28:05 pm
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I've a little FX suggestion about Tager and Waldenstein's distortion drives with "crash from above" sequence:
https://youtu.be/L4YWsxfGxnQ?t=130

During falling sequence, kinetic vertical lines appears on the screen.
Re: Iron Tager v1.025
#16  November 13, 2019, 05:19:30 pm
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Hey, OHMSBY! Do you like mecha anime? If so, do you know about the website Mechanical Saviour (http://mechanicalsaviour.blogspot.com)? Well, they have sprite rips of various Super Robot Wars games. I would love to see you make a character from one of the mecha sprites/sprite sheets/sprite parts from that website.
Re: Iron Tager v1.025
#17  November 13, 2019, 05:57:00 pm
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Hey, OHMSBY! Do you like mecha anime? If so, do you know about the website Mechanical Saviour (http://mechanicalsaviour.blogspot.com)? Well, they have sprite rips of various Super Robot Wars games. I would love to see you make a character from one of the mecha sprites/sprite sheets/sprite parts from that website.

Please don't request characters to be made. Its rude and disrespectful to the author. If you want something to be made, please take the time to learn how to code. I recommend Ryon's tutorials:
Spoiler, click to toggle visibilty
*New Site* (W.I.P)
(Willing to host creations, just hit me up!)
https://cozysquirtlemugen.weebly.com/
Re: Iron Tager v1.025
#18  November 13, 2019, 06:01:20 pm
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Oops, sorry.
Re: Iron Tager v1.025
#19  November 13, 2019, 07:16:20 pm
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*Motor Head Plays menacingly in the background*
Re: Iron Tager v1.025
#20  November 14, 2019, 05:33:32 am
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It's time for the poll results:


Well, I'm finally going to work on a P4A character, and its the main man himself. I'm actually pretty excited since I feel like I'm 100% ready for this now.

Thanks for voting everyone.
Re: Iron Tager v1.025
#21  November 14, 2019, 05:49:08 am
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Why are there so many people voting for Yu? He is only good for screwing chicks!

Jokes aside, glad to see the chad going to be worked on next. He is no meat girl but this will do.
Re: Iron Tager v1.025
#22  November 14, 2019, 07:44:07 pm
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Can I add some suggestions for the poll? if so where could I go to do it?
Re: Iron Tager v1.025
#23  November 15, 2019, 11:11:51 pm
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OHMSBY, you are the first man to make a mark on the MUGEN society, with a P4A character. With this creation, you will be worthy of the title as most accurate Cross Tag Editor Extraordinare.

Thank you for your service
"Your resolve lights the path ahead... more brightly than the rising sun."
Re: Iron Tager v1.025
#24  November 17, 2019, 07:32:47 pm
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Also what about Mika and Erika Ultra Burst versions? Like you did with Tager, would you release this updated characters before Yu?
"Your resolve lights the path ahead... more brightly than the rising sun."
Re: Iron Tager v1.025
#25  November 17, 2019, 07:47:38 pm
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It's time for the poll results:


Well, I'm finally going to work on a P4A character, and its the main man himself. I'm actually pretty excited since I feel like I'm 100% ready for this now.

Thanks for voting everyone.

alright! the first P4A character made by OHMSBY! can't wait to test it on future! :D
Re: Iron Tager v1.025
#26  November 17, 2019, 09:46:28 pm
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Also what about Mika and Erika Ultra Burst versions? Like you did with Tager, would you release this updated characters before Yu?


Erika Wagner has already received the ultra burst update. Mika, Ruby, and Yang are the only ones left who haven't gotten the update yet. And yes, at least one of them will receive the update before Yu is released.
Re: Iron Tager v1.025
#27  November 20, 2019, 06:24:53 pm
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Spoiler, click to toggle visibilty
Re: Iron Tager v1.025
#28  November 22, 2019, 12:32:47 pm
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within your next poll, will they're be either aino heart or yumi?
Re: Iron Tager v1.025
#29  November 22, 2019, 03:52:06 pm
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That depends on whether or not their resources have been ripped by then. I’m not going to put them in the poll if I don’t even have the resources to work with.
Re: Iron Tager v1.025
#30  November 23, 2019, 12:11:02 pm
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I got yumi and neo and heart sprites not heart 2.0 ones
Re: Iron Tager v1.025
#31  November 23, 2019, 04:12:04 pm
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If you have the sprites, then I would very much like to see them. Would happen to have their voice clips and sounds as well? Also, would you happen to have Blitztank's sprites too?
Re: Iron Tager v1.025
#32  November 23, 2019, 04:46:46 pm
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Wait someone already got Neo's sprites already!? how the hell you get them so fast!?
Re: Iron Tager v1.03
#33  April 03, 2020, 09:00:15 pm
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Tager has been updated. Go ahead and redownload him.

Quote
- Fixed an error in the incremental cornerpush system
- Ultra Burst's aura effect will be temporarily disabled whenever Tager is in a custom state
- Added dash dust effect to running grab
- Fixed an error where shockwave effects and sounds play when they are not supposed to during certain custom states
- jC no longer overrides dodges
- All versions of Gigantic Tager Driver, Genesic Emerald Tager Buster, and King of Tager are now immune to throws up until the last active frame
- Terra Break can now be pulled off by holding C during Magna Tech Wheel
- Gadget Finger will now stop if the opponent is not in a hurt state before getting grabbed
Re: Iron Tager v1.03
#34  April 04, 2020, 05:10:47 am
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I got some feedback regarding this update:
This happens on the A Atomic Collider:

There's a misaligned normal shockwave underneath the correctly placed one. There's also a strong ground shockwave sound effect playing instead of a normal one, which the B version didn't have.

-The last hit of the B command normals (Sledgehammer) played two normal shockwaves and sound at the same time when the opponent touches the ground as it felt both louder and whiter than normal.
-There's a strong shockwave sound effect instead of a normal one when the opponent hits the wall during Wedge Catapult and Spark Bolt (I've been ignoring this one for a while. But after seeing more characters released from you, it's now starting to feel off as their attacks used normal ones when the opponent bounces the wall).
-Jumping HA (Crimson Punisher) plays both a normal and strong shockwave when the opponent hits the ground and a strong shockwave sound effect when Tager lands on the opponent (I seen your other characters use the (400,8) sound effect only when they hit the ground, not the opponent themselves).
-Mostly a personal preference, but Magna Tech Wheel would look better if the shockwaves were reversed (A strong one when the opponent bounces and a normal one when they hit the ground).
I will still do detail and aesthetic feedback for the rest.
Re: Iron Tager v1.031
#35  April 04, 2020, 06:13:11 pm
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All fixed. Go ahead and download him again.