Getting corrupt zip file here; can't extract sff file to be exact. Redownloaded to same issue. Isolated case?
I've been waiting for Honda for a long time now ^^, Best Mugen Presant This Year Pretty good for a first release Indeed That Running LMFAO!!Also I believe this is KOF's first sprited sumo, so congratulations Thedge
Hey, dude, long time no see!! Amazing release, the new spritework is simply amazing, you improved him a lot, nice job and of course, Merry X-Mas!
Capcom or SNK PLAYMORE will certainly call you soon in order to hire you. Your char is very excellent and many thanks for having released it.
QuoteLuis Alejandro, the only bolivian out there who may be as awesome as I am, sadly he is my bitch at SF3S OE.
The "woosh" sounds sound weird.Tawara Nage uses animation 5060, which is not a required anim, so it causes weird behavior on many characters. Additionally, I feel like there should be a voice from Honda (a grunt or something) when he throws the opponent.From the 7th frame on in the standing far heavy punch, the shading for the belly looks pretty weird, IMO.No hitsounds on standing light punch, crouching light punch, and jumping light punch.Doing a heavy punch during a hop (both neutral and front/backwards) results in the neutral jump heavy punch, it should be the forward/backward one.Ooichou Nage is done using HCB,F+p, not the usual HCB+P. Any reason why? Also, the readme lists the move as done using the latter.Other than that, it's pretty awesome!
Damn you Thedge for giving me this competition!... which I HAVE to check out because I've been interested in this since the start.EDIT: He has negative edge in the drop. That's a Capcom-only mechanic, not in KoF. Dash back feels a bit too Capcomish as well.