- Head and mid pos are way off.- Cr. MK is unsafe on hit.- The Jack Sweep follow up misses whenever I try to combo Jack attack into it.- The "C'mon!" counter does diminutive damage, and that slow mo part when he backflips makes me think he's winding up for something big. I recommend making it knock down, or maybe add in a little envshake.- I think the Brutal Beating should be a throw, imo. It's short range makes it benefit from it being unblockable.Gotta say: you're improving. I'll be hyped to see what character you'd make next.
BrawlTheMan said, May 26, 2016, 06:38:27 pm- Head and mid pos are way off.- Cr. MK is unsafe on hit.- The Jack Sweep follow up misses whenever I try to combo Jack attack into it.- The "C'mon!" counter does diminutive damage, and that slow mo part when he backflips makes me think he's winding up for something big. I recommend making it knock down, or maybe add in a little envshake.- I think the Brutal Beating should be a throw, imo. It's short range makes it benefit from it being unblockable.Gotta say: you're improving. I'll be hyped to see what character you'd make next.-Oh, uh, whoops. Oversight. I'll...get right on that. ^^;-Noted.-Jack Sweep whiff is admittedly alittle wonky. Perhaps if I nerf Jack Attack's ground.hitslide a few degrees....-The idea behind "C'mon" was based on Little Mac's Compact Counter custom where Little Mac counters them, then can start a combo. Envshake wouldn't be a bad idea, though.-Will take note of.
Bonker v1.00 added to OP. And with this, I'm....officially on break from making CF characters, lol.Spoiler, click to toggle visibiltyI'm aware at least one of his Supers has a hitstun issue. I'll...resolve that another time. I'm also aware that this trailer was abit rushed. But he's similiar to Icky, so....
I see you went with Sagat-clown instead of the 63 1/3 design. Pretty sweet.- He doesn't say "Sucker!" when he uses the spray, nor is there a sound effect.- He doesn't have any low attacks except for the standing LK. Intentional?- ducking MK does more damage than the crouching HK and HP.- Aerial shuffle seems rather unsafe. It should knock down imo.- The hammer hyper doesn't sit right with me. I find it kinda weird how he keeps going even if the move whiffs. Maybe he should swing the hammer a couple times when it whiffs, then maybe face the camera or look around.And that's it, as of right now. What are you aiming to make next after this? Maybe another character from a forgotten snes fighting game? I'm hyped.
BrawlTheMan said, June 24, 2016, 09:03:58 pmI see you went with Sagat-clown instead of the 63 1/3 design. Pretty sweet.Yeah, I....kinda dislike 63 1/3 clown, lol. Sagat-Clown is where it's at for me, lol.Quote- He doesn't say "Sucker!" when he uses the spray, nor is there a sound effect.I could've sworn I put it in, if that's what you mean. Hm.Quote He doesn't have any low attacks except for the standing LK. Intentional?That's...an oversight. Cr. MK is also supposed to be low....I think. Noted, regardless.Quoteducking MK does more damage than the crouching HK and HP.Noted.QuoteAerial shuffle seems rather unsafe. It should knock down imo.TBF, nothing in Clay Fighter 1/TE actually knocked down, but that is a good point.QuoteThe hammer hyper doesn't sit right with me. I find it kinda weird how he keeps going even if the move whiffs. Maybe he should swing the hammer a couple times when it whiffs, then maybe face the camera or look around.Hammer Time! in general was abit weird in general. I was initially having it where you could move back and forth, but it felt rather...pointless. I'll keep this in mind, though.The next character actually isn't from a fighting game. Rather, a lesser known Genesis game based off an old cartoon. To put it simply.Spoiler, click to toggle visibilty